Table of Contents:
- Getting there
- Playing the Game
- Runic creatures
- Runic Energy Nodes
- Travelling between Islands
- Yellow Wizard
- Runesphere
- Strategy
- Rewards
Head to the roof floor of the Wizards' Tower and you will find the green low-level portal on the east side and red high-level portal on the west side. There are several ways to get to the Wizards' Tower.
- Wizards at each Runecrafting altar will offer to teleport you to the tower.
- Teleport to Draynor Village and walk south towards the tower.
- Use the Wicked hood's teleport option to teleport to the second floor of the tower.
- Use the Fairy Ring code DIS to teleport right behind the tower.
- Use a Runecrafting guild teleport tablet to reach the Runecrafting Guild. From there, go through the portal to the second floor of the Wizards' Tower.
As soon as you have chosen an option you will appear in the center of the Runespan. In the center you will also find Wizard Finix who will give you a short tutorial. To leave the mini-game talk to any wizard in the Runespan or use their right-click teleport option.
While in the Runespan a number of symbols, showing useful information, will appear in the top left corner of your screen.
Icon | Information |
Your current total of Runespan points, from earlier sessions. | |
The current Runespan points value of the runes in your inventory | |
The floor you are currently on | |
Shows if a runesphere is active. |
Within the Runespan you are able to access the 3 floors by climbing up and down ladders. You can travel to the second floor from the first floor by climbing up the vine ladder to the west. The top floor can be reached by climbing up the bone ladder located in the southwestern corner of the second floor. The vine ladder requires a level of 33 Runecrafting, while the bone ladder requires 66 Runecrafting.
Tip: To quickly reach the top floor from the second one, collect 3 air runes and cross the float platform to the island to the south. Collect 2 chaos runes from one of the creatures and cross the missile platform twice to the ladder in the southwest.
The goal of the mini-game is to craft runes within the Runespan by siphoning energy from various creatures and nodes that inhabit the realm. There are several options in order to obtain the energy that you require.
Any runes or essence that you obtain in the Runespan cannot be taken outside of it. Crossing platforms and chipping runic creatures will decrease your points as you use up runes in these actions. When you leave the area your runes and essence will be converted into points that you can use to buy rewards from Wizard Fenix's shop next to the portal in the Wizards' Tower.
Rune | Point per rune |
Air | 0.1 |
Mind | 0.2 |
Water | 0.3 |
Earth | 0.4 |
Fire | 0.5 |
Body | 0.7 |
Cosmic | 0.9 |
Chaos | 1.1 |
Astral | 1.3 |
Nature | 1.5 |
Law | 1.7 |
Death | 2.5 |
Blood | 3 |
Soul | 3.5 |
The most basic way to get a hold of essence is by collecting it from Floating essence. Simply click on Floating essence to draw off its energy into Rune essence. If you already have more than 25 Rune essence in your inventory, you will not be able to siphon more from a Floating essence.
There are runic creatures living in the Runespan that you can siphon to produce runes. You may also choose to chip them to collect even more essence. Chipping turn 10 runes back into 10 rune essence. If you chip a creature you will not be able to chip it again until you have chipped three other types of creatures. However, you may not always succeed. If you fail to create a rune, you will get 1 xp. The amount of xp you get from successfully siphoning is listed below. When a creature is killed, it will drop a certain amount of Rune essence which will go straight into your inventory.
Creature | Runecrafting level |
Runes to chip |
Runes produced |
Xp per essence |
Floor | Members only |
Air essling |
None | Air | Air | 9.5 | All | No |
Mind essling |
None | Air | Mind | 10 | All | No |
Water essling |
5 | Air | Water | 12.6 | All | No |
Earth essling |
9 | Water | Earth | 14.3 | All | No |
Fire essling |
14 | Water | Fire | 17.4 | All | No |
Body esshound |
20 | Mind | Body | 23.1 | 2 and 3 | No |
Cosmic esshound |
27 | Earth | Cosmic | 26.6 | 2 and 3 | Yes |
Chaos esshound |
35 | Fire | Chaos | 30.8 | 2 and 3 | Yes |
Astral esshound |
40 | Cosmic | Astral | 35.7 | 2 and 3 | Yes |
Nature esshound |
44 | Chaos | Nature | 43.4 | 2 and 3 | Yes |
Law esshound |
54 | Astral | Law | 53.9 | 2 and 3 | Yes |
Death esswraith |
65 | Nature | Death | 60 | 3 | Yes |
Blood esswraith |
77 | Law | Blood | 73.1 | 3 | Yes |
Soul esswraith |
90 | Blood | Soul | 106.5 | 3 | Yes |
These concentrated essence nodes spawn randomly in the Runespan. Higher level nodes will spawn in higher levels of the area. You can siphon these to obtain runecrafting xp and runes. Each time you try to make a rune you will use rune essence from your inventory. However, you may not always succeed. If you fail to create a rune, you will get 2 xp but will not have used up a rune essence.
Nodes last a set amount of time, and last longer if you are siphoning it with other people.
The amount of xp you get from successfully siphoning is listed below.
Node | Runecrafting level |
Runes produced | Xp per essence | Floor | Members |
Cyclone |
none | Air rune | 19 | All | No |
Mind storm |
none | Mind rune | 20 | All | No |
Water pool |
5 | Water rune | 25.3 | All | No |
Rock fragment |
9 | Earth rune | 28.6 | All | No |
Fireball |
14 | Fire rune | 34.8 | All | No |
Vine |
17 | Earth rune Water rune |
30.3/34.3 | All | No |
Fleshy growth |
20 | Body rune | 46.2 | 2 and 3 | No |
Fire storm |
27 | Fire rune Air rune |
22.8/41.7 | 2 and 3 | No |
Chaotic cloud |
35 | Chaos rune | 61.6 | 2 and 3 | Yes |
Nebula |
40 | Astral rune Cosmic rune |
63.8/85.6 | 2 and 3 | Yes |
Shifter |
44 | Nature rune | 86.8 | 2 and 3 | Yes |
Jumper |
54 | Law rune | 107.8 | 2 and 3 | Yes |
Skulls |
65 | Death rune | 120 | 3 | Yes |
Blood pool |
77 | Blood rune | 146.3 | 3 | Yes |
Bloody skulls |
83 | Death rune Blood rune |
144/175.5 | 3 | Yes |
Living soul |
90 | Soul rune | 213 | 3 | Yes |
Undead soul |
95 | Death rune Soul rune |
144/255.5 | 3 | Yes |
To access the various islands around the Runespan you will need a number of runes to move between “bridging points”. This always costs at least 1 rune. However, the amount of different types of runes and the required Runecrafting levels can make it impossible for you to use that particular platform. If you have the runes and level to use a platform, then the platform on your end and at your destination will glow. When traveling from a small island to a bigger island you will not get charged. Traveling to a smaller island, however, will require payment. If you do not know the way to reach a certain island you can open the world map, which will show you the entire Runespan area.
Platform | Runecrafting level |
Runes | Floor | Members only |
Float | None | Air | All | No |
Earth | 9 | Earth | All | No |
Ice | 15 | Water and Air | All | No |
Small missile | 20 | Mind and Elemental | All | No |
Conjuration | 25 | Body, Mind, and Essence | 2 and 3 | Yes |
Missile | 35 | Chaos and Elemental | 2 and 3 | Yes |
Vine | 44 | Water, Earth, and Nature | 2 and 3 | Yes |
Mist | 50 | Body, Water, and Nature | 2 and 3 | Yes |
Comet | 55 | Law, Cosmic, and Astral | 2 and 3 | Yes |
Skeletal | 65 | Death | 3 | Yes |
Greater missile | 77 | Blood, Death, and Elemental | 3 | Yes |
Flesh | 85 | Blood, Death, and Body | 3 | Yes |
Greater conjuration | 95 | Death, Blood, Soul, Body, Mind, and Essence |
3 | Yes |
While traveling through the runespan you will find various wizards, one of which is dressed up in yellow robes. Every 10 minutes you will hear a yellow wizard call you. This wizard is stranded and requires your help. Give him the runes he asks for and you will receive a decent amount of experience. You can only hand a max of 10 runes to a wizard at a time. If you do not have the required runes in your inventory, give him the best runes you have but you will receive less experience. To find the yellow wizard ask Finix or any other wizards around to point you in the right direction.
Runespheres are balls of pure rune essence that spawn every few hours. You have to siphon the different layers of the sphere to get to the core. The outer layer requires the highest Runecrafting level. Siphoning the various layers converts rune essence into runes and Runedust. When you reach the core, you can trade your Runedust for 25 runecrafting xp each. You can, however, gain no more than 1000 Runedust a day and you can only siphon one sphere a day. Below is a list of layers a sphere can have along with the required levels.
Layer | Runecrafting level |
Runes produced |
Members only |
Air | None | Air | No |
Mind | 8 | Mind | No |
Water | 15 | Water | No |
Earth | 22 | Earth | No |
Fire | 29 | Fire | No |
Body | 36 | Body | No |
Cosmic | 43 | Cosmic | Yes |
Chaos | 50 | Chaos | Yes |
Astral | 57 | Astral | Yes |
Nature | 64 | Nature | Yes |
Law | 71 | Law | Yes |
Death | 78 | Death | Yes |
Blood | 85 | Blood | Yes |
Soul | 92 | Soul | Yes |
First of all, it is very much recommended to use official worlds for this minigame, as they're very much populated which assures the nodes will last longer. The official worlds for Runespan are World 38 (Free) and World 39 (Members). When entering the Runespan, your priorities are collecting essence and runes. Collect 25 essence from one of the nearest floating essence and use it to siphon runic creatures to collect runes and more essence. If you previously gained Runespan points, you can talk to Wizard Finix in Runespan to receive 10 of each rune you can siphon at the cost of a small number of points. However, if you are planning on hunting nodes and yellow wizards, it is advised to gather around 50 of each rune. This will ensure that you can travel between islands for a while without having to restock all the time.
Generally, there are 2 strategies one can use depending on whether you are after experience or points. If are looking to maximize your points, it is advised to camp on an island with highest level creature that you can siphon. If your focus lies on experience, it is advised to camp on a central island with a low-leveled runic creature, for fast essence gathering, and to travel to the surrounding islands when a high-level nodes appears on them.
High level nodes do not always give you the most experience and runes compared to Mid level nodes as they usually take longer to successfully siphon. As you level, you will be able to siphon previously unlocked nodes more successfully than at the level you unlocked them.
Although you cannot keep the runes you crafted inside the Runespan, you will receive a number of points when exiting it. These points can be spent in Wizard Finix' shop. The amount of points that are available from previous games are displayed next to the gold disc-like icon in the top left corner of your screen. The points that you will receive upon leaving the mini-game are listed next to the the bag-like icon.
Items:
Reward | Point Cost | Requirement | Use |
Wicked hood |
175 | None. | 100 free elemental runes or 5 non-elemental runes a day. 100 un-noted rune essence a day. |
Wicked robe top |
15,000 | 80 Runecrafting | Increases the daily essence from Wicked hood by 25. Increases the amount of times you can teleport each day by 1. Reduces your weight by 10 kg. |
Wicked legs |
7,500 | 55 Runecrafting | Increases the daily essence from Wicked hood by 25. Increases the amount of times you can withdraw runes a day from hood by 1. Reduces your weight by 8 kg. |
Wicked cape |
2,500 | 30 Runecrafting | Increases the daily essence from Wicked hood by 25. Increases the amount of times you can withdraw runes a day from hood by 1. Reduces your weight by 6 kg. |
Lesser runic staff |
5,000 | 30 Runecrafting and 30 Magic | None. |
Runic staff |
12,500 | 60 Runecrafting and 50 Magic | Holds and absorbs 500 casts of the spell that is aligned to it. |
Greater runic staff |
25,000 | 90 Runecrafting and 75 Magic | Holds and absorbs 1000 casts of the spell that is aligned to it. |
Massive pouch |
1,000 | 90 Runecrafting | Holds up to 18 essence, but disintegrates after a 42 uses. |
Note: All these items are members only.
Re-color:
For the cost of 2000 points, you can change the color of the Wicked hood, robes, and cape. Make sure you have in your inventory all the parts you wish to have recolored, otherwise you will have to pay another 2000 points to recolor the remaining parts.
Esteem:
Those who have already purchased a Wicked hood and cape can change their design and symbol by buying esteem ranks. The symbol of the rank is displayed on both the hood and the cape. Buying a certain rank will reduce the cost of the prize of the higher esteem ranks. For example, buying the esteem rank 9 will reduce the cost of all the higher ranks by 60 points. This means that rank 8 will only cost 130 points instead of 190. Esteem rank 1 is a requirement for the trimmed completionist cape.
Rank | Points | Image |
10 | 15 | |
9 | 60 | |
8 | 190 | |
7 | 560 | |
6 | 1,560 | |
5 | 4,360 | |
4 | 11,860 | |
3 | 31,860 | |
2 | 86,860 | |
1 | 211,860 |
This Minigame Guide was written by Alfawarlord, CapuDie, and Zaros Ultor. Thanks to ruiran1, Greg, Archaeis, and The Cardinal for corrections.
This Minigame Guide was entered into the database on Mon, Apr 30, 2012, at 07:43:30 PM by Alfawarlord, and it was last updated on Tue, Aug 22, 2017, at 07:21:09 AM by Numerous One.
If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.
If you see this guide on any other site, please report it to us so we can take legal action against anyone found stealing our content. This guide is copyrighted by RuneHQ, and its use on other sites is expressly forbidden. Do not ask if you can use our guides or images, the answer is and always will be NO!
Print this page with images - Back to the Minigame Guide Index Page - Back to Top