Firemaking

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Written By:

Sporhund and Alfawarlord

Added On:

Thu, Jun 17, 2004, at 10:37:26 PM by Pirate Bob49 and Monkeymatt

Last Updated:

Tue, May 04, 2010, at 11:16:58 PM by Jakesterwars

Table of Contents

Introduction

Firemaking is used for making a campfire where you can cook your freshly caught fish or other types of meat. Firemaking's usefulness has been expanded by the Shades of Mort'ton quest, since higher Firemaking levels allow cremating higher level shades, yielding you better Mort'ton dungeon chest loot and prayer experience.

For lighting a fire, you need logs and a tinderbox, which looks like this:

Tinderbox

Logs can also be lit using a strung bow. For more information refer to the Barbarian Training section further on.

Basic Log Firemaking

* - Members Only

Type of Log Image Level Required
(Tinderbox)
Level Required
(Bow)
Experience
Regular Regular Logs 1 21 40
*Achey tree Achey Logs 1 21 40
Oak Oak Logs 15 35 60
Willow Willow Logs 30 50 90
*Teak Teak Logs 35 55 105
*Arctic pine Arctic Pine Logs 42 62 125
Maple Maple Logs 45 65 135
*Mahogany Mahogany Logs 50 70 157.5
*Eucalyptus 58 78 193.5/171.2
Yew Yew Logs 60 80 202.5
*Magic Magic Logs 75 95 303.8

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Dungeoneering Branch Burning

While training the Dungeoneering skill, you will occasionally come across branches that you can burn and use to cook food. You will only be able to light fires in dungeons with a Complexity level of 2 or above. Below is a table showing the different types of branches and the level required to burn them.

Branch Name Image Level Required Experience
Tangle gum Tangle gum 1 25
Seeping elm Seeping elm 10 44.5
Blood spindle Blood spindle 20 65.6
Utuku Utuku 30 88.3
Spinebeam Spinebeam 40 112.6
Bovistrangler* Bovistrangler 50 138.5
Thigat* Thigat 60 166
Corpsethorn* Corpsethorn 70 195.1
Entgallow* Entgallow 80 225.8
Grave creeper* Grave creeper 90 258.1

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Light Sources

Candles, Lamps and Lanterns are items which can be lit using the Firemaking skill, which can give you access to places which are dark. The best example to show this is the Lumbridge Swamp Dungeon.

Making lamps and lanterns uses the Crafting skill and in some cases the Smithing skill. Refer to the Crafting Guide for manufacturing details. Lamps and lanterns can blow out so you should carry a Tinderbox with you. No Firemaking experience is earned when lighting these. When a lightsource is lit, you can extinguish it by using the extinguish option. Once you have added oil to a lamp or lantern, it never needs to be added again.

Image Item Name Level Required
White and black candle (Black) Candle 1
Torch Torch 1
Candle lantern Candle lantern 4
Oil lamp Oil lamp 12
Oil lantern Oil lantern 26
Bullseye lantern Bullseye lantern 49
Mining helmet Mining helmet 65

Lamps and Lanterns

  • The Candle Lantern takes a white candle, bought from the Lumbridge Swamp Candle seller or from Catherby's Candle-maker. It will also take the Black Candle left over from Merlin's Crystal quest which you may have stowed away in your bank.

  • The Oil Lamp can be made and used on its own but is more convenient and stronger if put into an Iron frame, converting it to an Oil lantern (Smithing level 26 to make frame, Crafting level 26 to assemble.) Use some oil on an oil lamp, then light with a tinderbox.

  • The Bullseye Lantern is made from a Steel frame and a glass Lantern lens (Smithing level 49 to make frame, Crafting level 49 to assemble.). Use Some Oil on a Bullseye Lantern, and light it using a tinderbox.

  • Mining helmets are dropped by Level 11 Cave Goblin Miners in the "Lost Tribe" dungeon underneath Lumbridge Castle. Use a Tinderbox on the Mining Helmet to light it.

Making oil

To Make Oil, you must do the following:

  1. Collect 1 swamp tar for each lantern you wish to add oil to.
  2. Take all the swamp tar, and all the lanterns you wish to add oil to to the chemist in Rimmington.
  3. Use the swamp tar on the Oil still In the middle of the chemist's house
  4. Use your lantern on the Oil still, and it will be filled with oil.

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Pyremaking

To cremate shade remains in Mort'ton, Sacred oil is required. This is obtained by using Olive oil on the temple's sacred fire when your Sanctity is 10% or more. For a better understanding, see the Shades of Mort'ton Quest Guide, and/or refer to the Mort'ton Shade Burning Special Report.

Type of Log Doses of
Sacred oil
Firemaking Level
Required
Shade Remains Cremated Shade Levels Exp Gained
Regular 2 5 Loar 40 60
Oak 2 20 Loar, Phrin 40 70
Willow 3 35 Loar, Phrin, Riyl 40, 60 100
Teak 3 40 Loar, Phrin, Riyl 40, 60 120
Maple 3 50 Loar, Phrin, Riyl 40, 60, 80 175
Mahogany 3 55 Loar, Phrin, Riyl 40, 60, 80 210
Yew 4 65 Loar, Phrin, Riyl, Asyn 40, 60, 80, 100 255
Magic 4 80 Loar, Phrin, Riyl, Asyn, Fiyr 40, 60, 80, 100, 120 404.5

Shade remains are obtained by killing shades in Mort'ton and in the Mort'ton dungeon. A minimum of a Bronze key is required to enter Mort'ton dungeon (obtainable by killing a Loar shade in Mort'ton and cremating the remains per the instructions below). Deeper into the dungeon (access determined by key color), higher levels of shades are found. Cremating higher level shades (using higher level pyre logs) yields higher level keys, which get you further into the dungeon The key hierarchy is Bronze, Steel, Black, and Silver. The keys also open color-coded chests, and the higher level keys/chests yield better loot, including a greater chance of obtaining Fine cloth (a rare item used to make Splitbark armour).

Place pyre logs (logs treated with Sacred oil) on one of the funeral pyre sites located around Mort'ton. Place shade remains on top of the logs. You will not be permitted to place the remains if the logs are not the appropriate level; note also that you cannot pick back up your logs (nor the shade remains)! Use a Tinderbox to light the pyre and the shade will be "released". Some loot will appear on the nearby stand: hopefully a Mort'ton dungeon key, or else possibly just some coins.

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Barbarian Training

Lighting logs with bows:

Upon completion of the Barbarian Basic Training you unlock the ability to light fires with a strung bow (execpt for Ogre or Crystal bows) instead of a tinderbox. Using this method of lighting logs yields you the exact same experience as if you were to use a tinderbox.

Funeral Pyre Ships

After finishing the Barbarian Advanced Training you will be granted the ability to sacrifice the remains of Barbarians using these ships. Funeral Pyre Ships are build to set the spirits of Barbarian heroes free, sending them to their final resting place. First you must gather the Chewed bones of the deceased barbarian warriors in the Ancient Cavern. These bones are dropped by the creatures that wander in this dungeon. Remember not to use Mangled bones as they will release level 116 Barbarian Spirit (Ferocious/Enraged/Angry/Berserk ). To construct these vessels use these bones with a log, a knife and a tinderbox or bow Pyre site. The construction of a ship will earn you Crafting experience while the burning of it yields you Firemaking experience. Depending on the log used, you will receive a 300% Prayer bonus on the next type of bone you bury, up to five times. For releasing the spirit of a Barbarian heroes you will also be rewarded an item. Rumor has it that if you are lucky you might even get the sought after Dragon full helm.

Type of Log Image Level Required
Crafting/Firemaking
Crafting
Experience
Firemaking
Experience
Number of bones
with Prayer bonus
Regular Regular Logs 11 10 40 1
Achey Achey Logs 11 10 40 1
Oak Oak Logs 25 15 60 2
Willow Willow Logs 40 22.5 90 2
Teak Teak Logs 45 26.2 105 3
Arctic pine Arctic Pine Logs 52 31.2 125 3
Maple Maple Logs 55 33.7 135 3
Mahogany Mahogany Logs 60 39.3 157.5 4
Eucalyptus 63 42.8 171.2 4
Yew Yew Logs 70 50.6 202.5 4
Magic Magic Logs 85 75.9 303.8 5

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Beacon Network

Beacon Network is a Firemaking mini-game, which can be unlocked by completing the All Fired Up quest. Alongside the borders of the Wilderness King Roald of Varrock has set up a network of beacons, to be light when danger arises. Can you help him test this network. The objective of the game is to keep as many beacons simultaneously lit as possible. Apart from the Firmaking experience, those who succeed will find the rewards very helpful in the training of their Firemaking level (see the table below). For more information, refer to the Beacon Network mini-game guide.

Item Image No. of Beacons
Needed
Use
Ring of fire Ring of fire 6 When equipped, provides a percentage of extra firemaking experience.
Gloves of fire Gloves of fire 10 When equipped, provides a percentage of extra firemaking experience.
Can be worn with the Ring of fire to provide even more firemaking experience.
Inferno Adze Inferno Adze 14 When used while woodcutting, functions as a Dragon hatchet. While you are mining,
it will function as a Rune pickaxe. There is a 25% chance of incinerating logs while
woodcutting, providing both Woodcutting XP and Firemaking XP at the same time.

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Tips and Tricks

  • The burn time of your fire is NOT affected by the type of log you use.

  • Firelighters obtained trough Treasure Trails give you an extra 10 experience when used with a regular log.

  • Using summoned Pyrelords give you an invinsible Firemaking boost (3). They also give you the ability to light fires without a tinderbox or bow, and give a 10 experience bonus per log lit.

  • For training spots always look for places with a lot of trees of the type you want to chop and burn. If you tend on lighting logs you have bought, it is best to look for banks with an open space near them. Examples are Edgeville, Draynor Village, Varrock west bank, Fist of Guthix bank and at the Grand Exchange.

1 to 99 Training:

  • Levels 1-25: Regular logs

  • Levels 25-40: Oak logs

  • Levels 40-50: Willow logs

  • Levels 50-70: Maple logs. As a Non-member, you have two options when you reach this stage. When training on logs you have bought you could buy Maple logs from members. If you plan on spending less money or no money at all, then Willows logs are the second option.

  • Levels 70-99: Maple/Yew/Magic logs. The only options for Non-members are Willow, Maple or Yew logs.

This Skill Guide was written by Sporhund and Alfawarlord.
Thanks to G'ed, TheMothAssassin, invghost, pokemama, Mayhew132, darren 1994, princefalcon, Hampster_Hat, R K O Orton, Moo, DRAVAN, sir karamu, bowler1995, Flameshame, Jakesterwars, and Squiggeh for corrections and additions.
This Skill Guide was entered into the database on Thu, Jun 17, 2004, at 10:37:26 PM by Pirate Bob49 and Monkeymatt, and it was last updated on Tue, May 04, 2010, at 11:16:58 PM by Jakesterwars.

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