Ranged

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Submit updates for record # 0401 - Ranged

Written By:

Im4eversmart and Thehellkeeper

Added On:

Thu, Jul 15, 2004, at 12:09:09 PM by Irish_Buddha

Last Updated:

Sat, Jun 12, 2010, at 03:22:48 PM by Ege

Table of Contents

Introduction

The skill of Ranging is an incredible skill which allows you to attack monsters from long distances using various projectiles. This gives you an advantage if you are fighting something that cannot use range or magic back against you, letting you hide behind an object and not get hit while your opponent is killed. Currently, you have a choice of many different types of ranging equipment, such as a bow and arrows, a crossbow and bolts, throwing knives, darts, javelins, throwing axes, holy water, a dwarf cannon, and a dwarf hand cannon. There are also creatures you can hunt to use as range weapons, such as chinchompas and salamanders.

Range armor consists of leather and dragonhide armor. Dragonhide armor will provide more protection than basic leather - especially when fighting monsters or people that are using magic against you, however, dragonhide armor takes certain levels to wear. There are four different dragonhide types: green, blue, red, and black, that offer progressively higher levels of protection. The armor can be made by members with the appropriate Crafting level. There are also special types of armor that can be found from mini-games and treasure trail rewards.

Bows are definitely one of the most popular ranged weapons in the game. Many come in two different varieties - long and short. If you are a member and have the appropriate Fletching level, you can also create these bows yourself instead of having to buy a bow from another person or from the Grand Exchange.

There will always be three options of attack styles that you can train your range with. Those options are as follows:

  • Rapid - You will shoot arrows quicker this way than using Accurate or Longrange, but you will also lose more arrows this way. The experience you receive only counts towards your Ranged experience.
  • Accurate - You will hit higher and more often than if you use Rapid or Longrange. The experience you receive only counts towards your Ranged experience.
  • Longrange - You can shoot arrows from a further distance than when using Rapid or Accurate. The experience you receive counts toward both your Ranged and Defence experience.

The table below shows the different types of bows you can wield as your Ranged level progresses.

Types of Bows

Bow Image Members
Only
Ranged Level
to Wield
Ranged Attack
Boost
Ammo
Shortbow Shortbow No 1 +8 Bronze or Iron arrows
Longbow Longbow No 1 +8 Bronze or Iron arrows
Oak shortbow Oak shortbow No 5 +14 Bronze, Iron, or Steel arrows
Oak longbow Oak longbow No 5 +14 Bronze, Iron, or Steel arrows
Willow shortbow Willow shortbow No 20 +20 Bronze, Iron, Steel, or Mithril arrows
Willow longbow Willow longbow No 20 +20 Bronze, Iron, Steel, or Mithril arrows
Willow comp bow Willow comp bow No 20 +22 Bronze, Iron, Steel, or Mithril arrows
Maple shortbow Maple shortbow No 30 +29 Bronze, Iron, Steel, Mithril, or Adamant arrows
Maple longbow Maple longbow No 30 +29 Bronze, Iron, Steel, Mithril, or Adamant arrows
Ogre bow Ogre bow Yes 30 +38 Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows
Comp ogre bow Comp ogre bow Yes 30 +38 Bronze, Iron, Steel, Mithril, Adamant, or Rune brutal arrows
Yew shortbow Yew shortbow Yes 40 +47 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Yew longbow Yew longbow Yes 40 +47 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Yew comp bow Yew comp bow Yes 40 +47 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic shortbow Magic shortbow Yes 50 +69 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic longbow Magic longbow Yes 50 +69 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Magic comp bow Magic comp bow Yes 50 +71 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Seercull Seercull Yes 50 +69 Bronze, Iron, Steel, Mithril, Adamant, or Rune arrows
Dark bow Dark bow Yes 60 +95 Bronze, Iron, Steel, Mithril, Adamant, Rune, or Dragon arrows
Crystal bow Crystal Bow Yes 70 (With 50 Agility) +100 None required

Note: The bonus for the Crystal bow will reduce as the bow degrades back to a crystal. You also need 50 Agility and must have completed the Roving Elves quest to be able to wield this item.

Arrows

Each arrow type can only be used with various bows.

Item Image Members Only Minimum Bow Required
Bronze arrows Bronze arrows No Shortbow
Iron arrows Iron arrows No Shortbow
Steel arrows Steel arrows No Oak shortbow or Oak longbow
Mithril arrows Mithril arrows No Willow shortbow, Willow longbow, or Willow comp bow
Adamant arrows Adamant arrows No Maple shortbow or Maple longbow
Rune arrows Rune arrows Yes Yew shortbow, Yew longbow, or Yew comp bow
Dragon arrows Dragon arrows Yes Dark bow

Poisoned Arrows

Each arrow type can only be used with various bows. Poisoned arrows can be made by using Weapon poison, Weapon poison(+), or Weapon poison(++) on arrows. Each Weapon poison potion poisons five arrows each.

Item Image Members Only Minimum Bow Required
Bronze arrows(p) Bronze arrows (p) Yes Shortbow
Iron arrows(p) Iron arrows (p) Member item Shortbow
Steel arrows(p) Steel arrows (p) Yes Oak shortbow or Oak longbow
Mithril arrows(p) Mithril arrows (p) Yes Willow shortbow, Willow longbow, or Willow comp bow
Adamant arrows(p) Adamant arrows (p) Yes Maple shortbow or Maple longbow
Rune arrows(p) Rune arrows (p) Yes Yew shortbow, Yew longbow, or Yew comp bow

Brutal Arrows and Bows

Brutal arrows and bows are used for killing Zogres.

Type Picture Members Only Ranged Level
to Wield
Ranged Attack
Boost
Quest Required
Ogre bow Ogre Bow Yes 30 +38 Big Chompy Bird Hunting quest
Comp ogre bow Comp Ogre Bow Yes 30 +38 Zogre Flesh Eaters quest

Item Image Free or
Member Item
Minimum Bow Required
Ogre arrows Ogre arrows Member item Ogre bow or a Comp ogre bow
Bronze brutal Bronze brutal Member item Ogre bow or a Comp ogre bow
Iron brutal Iron brutal Member item Ogre bow or a Comp ogre bow
Steel brutal Steel brutal Member item Ogre bow or a Comp ogre bow
Black brutal Black brutal Member item Ogre bow or a Comp ogre bow
Mithril brutal Mithril brutal Member item Ogre bow or a Comp ogre bow
Adamant brutal Adamant brutal Member item Ogre bow or a Comp ogre bow
Rune brutal Rune brutal Member item Ogre bow or a Comp ogre bow

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Crossbows

Another ranged weapon is the crossword. Significantly slower but stronger, the crossbows use bolts instead of arrows.

To make crossbows, you need the appropriate materials, Fletching level, Smithing level, Cooking level, and Crafting level. (Please see each of the separate skill guides for more detailed information.)

Crossbow Name Ranged Level
to Wield
Ranged Attack
Boost
Picture Bolts Notes
Crossbow 1 +6 Crossbow Bronze bolts None
Phoenix crossbow 1 +6 Phoenix Crossbow Bronze bolts Shield of Arrav quest item
*Bronze c'bow 1 +18 Bronze Crossbow Bronze bolts None
*Blurite c'bow 16 +30 Blurite Crossbow Up to Blurite bolts Can only be made after The Knight's Sword quest and are untradable
*Iron c'bow 26 +42 Iron Crossbow Up to Iron bolts None
*Dorgeshuun c'bow 28 +42 Dorgeshuun Crossbow Bone, bronze, and iron bolts Only obtained after The Death to Dorgeshuun quest
*Steel c'bow 31 +54 Steel Crossbow Up to Steel bolts None
*Black c'bow 33 +60 Black Crossbow Up to Black bolts None
*Mithril c'bow 36 +66 Mithril Crossbow Up to Mithril bolts None
*Adamantite c'bow 46 +78 Adamantite Crossbow Up to Adamantite bolts None
*Zanik's c'bow 48 +78 Zanik's c'bow Up to Adamantite bolts The Chosen Commander quest item
*Hunters' crossbow 50 +55 Hunter's crossbow Kebbit bolts None
*Rune c'bow 61 +90 Runite Crossbow Up to Runite bolts None
*Karil's Crossbow 70 +84 Karil's Crossbow Uses Bolt Racks This crossbow is two-handed

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Bolts

Introduction

Bolts can be player made, they're also dropped by various monsters around Runescape. If you want them tipped, you must first obtain the additional tips (sold in some stores). Take your gem and use a chisel on it, you will now have a cut one, use your chisel on it again to make bolttips. Use the tips on the appropriate bolts to make the special tipped bolts. Barbed tips can be bought from the ticket merchant in the ranging guild. To make Silver bolts you will need to use a Silver bar on a furnace whilst carrying a Silver bolt mould. Any kind of bolts can also be poisoned using a weapon poisen on it.
Note: when you put a tip on a bolt you may no longer poison it

Enchanting bolts

Any gem tipped bolt can be enchanted using your Magic skill. Enchanting your gem tipped bolts will result in it having a special effect. These special effects are different for each enchanted gem tipped bolt. To enchant a gem tipped bolt you must be wielding or carrying it, click on the level 4 spell and a interface will pop up, click on the bolt you wish to enchant (you must be carrying or wielding it).

The following image shows the requirements (level and runes) you will need to enchant a gem tipped bolt.

Enchanting Bolts Interface Screen

In the following table you will find more info about what effect the enchanting has on the certain gem tipped bolts (this table is sorted from lowest magic level needed to the highest).

Bolt type Magic level required Runes needed Effect Magic exp gained
Opal 4 1 Cosmic rune, 2 Air runes A chance of a lightning bolt striking your opponent (this will result in extra damage). 9
Sapphire 7 1 Cosmic rune, 1 Mind rune, 1 Water rune Chance of lowering your opponent's Prayer level (a part of that is given to you). 17
Jade 14 1 Cosmic rune, 2 Earth runes Chance of knocking your opponent to the ground (some players might ignore it). 19
Pearl 24 1 Cosmic rune, 2 Water runes A chance of a bolt of water coming down on your opponent (the opponent will ignore it if its wearing a water staff, but will get hit harder when wearing a fire staff). 29
Emerald 27 1 Cosmic rune, 1 Nature rune, 3 Air runes Bolts being poisoned (starting at 3 damage), with an increased chance of poisoning your opponent. 37
Red Topaz 29 1 Cosmic rune, 2 Fire runes A chance of lowering your opponent's Magic level. 33
Ruby 49 1 Cosmic rune, 5 Fire runes, 1 Blood rune A chance of losing 10% of your Hitpoints to do 20% damage to your opponent (does not work if you have 10% or less of your Hitpoints left). 59
Diamond 57 1 cosmic, 2 laws and 10 earth A chance of ignoring a bit of your opponent's defence against Ranged attacks. 67
Dragonstone 68 1 Cosmic rune, 1 Soul rune, 15 Earth runes A chance of inflicting a dragon's breath hit against your opponent (doesn't work if they have an Anti-dragonbreath shield, or against fire monsters like dragons). 78
Onyx 87 1 Cosmic rune, 1 Death rune, 20 Fire runes A chance of doing extra damage and healing a small amount (does not work on undead creatures). 97

Mith grapples

Some Agility shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril bolt to make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts. The levels required to use the shortcut can be found in the agility skill guide.
Note: you get to keep the Mithril grapple.

Plain Bolts

Plain bolts can be made using your Smithing skill. Simply use the appropriate bar on a anvil (must be carrying a hammer) and smith the bolts. Now use your fletching skill to attach feathers. You can also make normal bolts (unfeathered bolts) poisoned by adding a weapon poisen to them. Another thing you can do is add tips to the bolts, this will make them stronger and you will be able to enchant them using your magic skill (enchanting is all explained in a section above and in the magic skill guide).

The following table shows you which tips can be added to plain bolts.

Bolt name Bolt image Tips able to add
Bronze bolts Bronze bolts Barbed and Opal
*Blurite bolts Blurite bolts Jade
*Iron bolts Iron bolts Pearl
*Silver bolts Silver bolts None
*Bone bolts Bone bolts None
*Steel bolts Steel bolts Red Topaz
*Mithril bolts Mithril bolts Emerald, Sapphire, and a Mithril Grapple
*Adamantite bolts Adamantite bolts Ruby and Diamond
*Kebbit bolts Kebbit bolts Kebbit spike
*Long kebbit bolts Long kebbit bolts Long kebbit spike
*Runite bolts Runite Bolts Dragonstone and Onyx
*Bolt Racks Bolt Rack None

Pouches

If you choose to carry a variety of bolts with you, you can purchase a Bolt pouch from Hirko in Keldagrim for 1500 coins. The pouch will allow you to hold up to 4 different kinds of bolts, up to 255 of each. When you click on the pouch, a menu appears. It shows you what you have in the four spaces and has a space for you to equip the bolts you want to use. To add bolts in the pouch, just right-click and choose use on the bolts. Once in the pouch with the menu open, just right-click again to equip the bolts or remove them from the pouch. Pouches are not tradeable and they can only be destroyed. When they are destroyed, the bolts they hold will fall the ground as normal drops.

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Throwing Knives

Knives are a one-handed ranging item, so you can wield a shield while using these. They can be made using your Smithing skills if you have the appropriate metal bars and skill level, except for the Black knives. They can also be poisoned (in batches of 5's).

Type Picture Minimum Range Level Required Range Attack Bonus
*Bronze knife Bronze Knife 1 +4
*Bronze knife(p) Bronze Knife(p) 1 +4
*Iron knife Iron Knife 1 +5
*Iron knife(p) Iron Knife(p) 1 +5
*Steel knife Steel Knife 5 +8
*Steel knife(p) Steel Knife(p) 5 +8
*Black Knife Black Knife 10 +10
*Black knife(p) Black Knife(p) 10 +10
*Mithril knife Mithril Knife 20 +11
*Mithril Throwing knife(p) Mithril Knife(p) 20 +11
*Adamant knife Adamant Knife 30 +15
*Adamant knife(p) Adamant Knife(p) 30 +15
*Rune knife Rune Knife 40 +15
*Rune knife(p) Rune Knife(p) 40 +15

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Darts

Darts can be made after completing the Tourist Trap Quest - however, you can use them before you finish the quest. They are made by smithing dart tips (1 bar = 10 dart tips) and then adding feathers. They can also be poisoned. All darts are a members only item.

Dart Image Range Level Required Range Attack Bonus
*Bronze dart Bronze dart 1 +3
*Bronze dart(p) Bronze dart(p) 1 +3
*Iron dart Iron dart 1 +4
*Iron dart(p) Iron dart(p) 1 +4
*Steel dart Steel dart 5 +5
*Steel dart(p) Steel dart(p) 5 +5
*Mithril dart Mithril dart 20 +8
*Mithril dart(p) Mithril dart(p) 20 +8
*Adamant dart Adamant dart 30 +11
*Adamant dart(p) Adamant dart(p) 30 +11
*Rune dart Rune dart 40 +15
*Rune dart(p) Rune dart(p) 40 +15
*Dragon dart Dragon dart 60 +18
*Dragon dart(p) Dragon dart(p) 60 +18

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Javelins

Javelins are another 1-handed range weapon. They can be purchased from the Tribal Weapon Salesman in the Ranging Guild, as well as the Archery Store in the Void Knight Outpost. They can be stacked and equipped with a shield. They can also be poisoned in stacks of 5. All javelins are a members only item.

Item Image Ranged Level
Required
Ranged Attack
Boost
*Bronze javelin Bronze javelin 1 +5
*Bronze javelin(p) Bronze javelin(p) 1 +5
*Iron javelin Iron javelin 1 +8
*Iron javelin(p) Iron javelin(p) 1 +8
*Steel javelin Steel javelin 5 +12
*Steel javelin(p) Steel javelin(p) 5 +12
*Mithril javelin Mithril javelin 20 +17
*Mithril javelin(p) Mithril javelin(p) 20 +17
*Adamant javelin Adamant javelin 30 +24
*Adamant javelin(p) Adamant javelin(p) 30 +24
*Rune javelin Rune javelin 40 +38
*Rune javelin(p) Rune javelin(p) 40 +38

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Throwing Axes

Throwing axes can be purchased from the Tribal Weapon Salesman in the Ranging Guild. They cannot be poisoned. All throwing axes are members items.

Item Image Ranged Level
to Wield
Ranged Attack
Bonus
*Bronze thrownaxe Bronze thrownaxe 1 +4
*Iron thrownaxe Iron thrownaxe Any +5
*Steel thrownaxe Steel thrownaxe 5 +8
*Mithril thrownaxe Mithril thrownaxe 20 +12
*Adamant thrownaxe Adamant thrownaxe 30 +17
*Rune thrownaxe Rune thrownaxe 40 +26

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*Dwarf Cannon parts
Type Picture
Cannon Base Cannon base
Cannon Stand Cannon stand
Cannon Barrel Cannon barrel
Cannon Furnace Cannon furnace
Cannonball Cannonball
Ammo Mould Ammo mould

To acquire and use a Dwarf Multicannon, you must have completed the Dwarf Cannon Quest. Refer to the quest guide for more info about that. The whole cannon costs 750k.

The ammunition for the cannon is made by heating a steel bar in a furnace, while having a cannonball ammo mould in your inventory.

Ammo mould can be bought from the Dwarf engineer, who can be found by the entrance of the Dwarven mines, for very few coins. Each steel bar makes 4 cannonballs, and you get 25.5 experience per bar.

How to set up a cannon:

  1. There must be 9 vacant adjacent squares forming a square, and you must position yourself in the middle of them.

  2. Click the Cannon base to begin deploying the cannon.

  3. After the Cannon base is set up, you use the Cannon stand on it, then the Cannon barrels, and finally the Cannon furnace.

Cannon

The cannon is now ready to shoot, except that it needs ammunition. Use your cannonballs on the cannon, and it will automatically deposit 30 cannonballs. Now you can fire the cannon by clicking on it.

NOTE: If you pick up your cannon, and it still has ammunition left, this ammunition is returned to your inventory, do not worry.

The cannon has the best range of all ranged forms of combat in the world of RuneScape, and in firepower it is only beaten by Iban. Everybody, regardless of ranged level, can hit up to 30 using the cannon, though higher range might cause higher hits to occur more often. The cannon rotates clockwise and fires at every available target, meaning enemies not in combat if in non-multi zone. If you are in a fight with an enemy, the cannon will only shoot at the enemy you are fighting, and nothing else. The only valid target for a canon is an NPC, so you may not use this on other players.

The greatest drawback with the cannon, is that every 400 cannonballs or so, it decays. But do not give into peril! The Dwarf engineer will replace your cannon, as long as it is you who has set it up. It does not matter whether you bought the cannon cheap from a player or found it on the ground, as long as it is you who has set up the cannon, you can get it replaced. This question has been answered MANY times, but we hope we have made it clear enough.

If you manage to position your opponent right, or get him to follow the cannon on its' round, you can get it to hit your opponent additional times a round, giving you the possibility to seriously kick some monsters butt. Experiment and find out what suits you best!

If your cannon has been lost, after or during being set up, the Dwarf engineer will replace the parts, however Cannon parts that were given away or dropped will not be replaced for free. Though you can set up your cannon virtually anywhere, there are certain areas in which you can not place your cannon thus far.

  • The Dwarven Mines. The game will tell you that setting up the cannon anywhere in the mine is not a good idea.

  • The King Black Dragon's Lair. The KBD will destroy the cannon by sending a fireball at it, so do not attempt it unless you want a broken cannon.

  • TzHaar. The volcanic grounds are too hot for you to put down a cannon, so you are unable to do it while in the TzHaar Fight cave and Arena.

  • The Kalphite Queen.

  • Player-owned houses.

  • Pest Control area.

  • Slayer Mansion.

  • Slayer Dungeon.

  • Zogre Burial Grounds.

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Armor:

Leather

Item Image Range Level
to Wear
Defence Level
to Wear
Stat Enhancements
Leather vambraces Leather Vambraces 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic +0, Ranged +4
Defence: Stab +2, Slash +2, Crush +1, Magic +0, Ranged +0, Summoning +1
Leather chaps Leather Chaps 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic +0, Ranged +4
Defence: Stab +2, Slash +3, Crush +1, Magic +0, Ranged +0, Summoning +0
Leather body Leather Body 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic -2, Ranged +2
Defence: Stab +8, Slash +9, Crush +10, Magic +4, Ranged +9, Summoning +5
Leather cowl Leather Cowl 1 1 Attack: Stab +0, Slash +0, Crush +0, Magic +0, Ranged +1
Defence: Stab +2, Slash +3, Crush +4, Magic +2, Ranged +3, Summoning +0
Hard leather body Hard leather Body 1 10 Attack: Stab +0, Slash +0, Crush +0, Magic -4, Ranged +8
Defence: Stab +12, Slash +15, Crush +18, Magic +6, Ranged +15, Summoning +10
Coif Leather Coif 20 1 Attack: Stab +0, Slash +0, Crush +0, Magic -1, Ranged +2
Defence: Stab +4, Slash +6, Crush +8, Magic +4, Ranged +4, Summoning +5
Studded chaps Studded Chaps 20 1 Attack: Stab +0, Slash +0, Crush +0, Magic -5, Ranged +6
Defence: Stab +15, Slash +16, Crush +17, Magic +6, Ranged +16, Summoning +5
Studded Body Studded Body 20 20 Attack: Stab +0, Slash +0, Crush +0, Magic -4, Ranged +8
Defence: Stab +18, Slash +25, Crush +22, Magic +8, Ranged +25, Summoning +20

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Dragonhide Armour

The best ranged armor in the game, also the hardest to make (see Crafting Skill Guide). You must have completed the Dragon Slayer Quest to wear the Green dragonhide body.

Type Image Range Level
to Wear
Defense Level
to Wear
Attack Stat Enhancements Defense Stat Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Green d'hide vambs Green d'hide vambs 40 1 +0 +0 +0 -15 +8 +3 +2 +4 +2 +0
Green d'hide chaps Green d'hide chaps 40 1 +0 +0 +0 -10 +8 +22 +16 +24 +8 +22
Green d'hide body Green d'hide body 40 40 +0 +0 +0 -10 +15 +40 +32 +45 +20 +40
*Blue d'hide vambs Blue d'hide vambs 50 1 +0 +0 +0 -15 +9 +4 +3 +5 +4 +0
*Blue d'hide chaps Blue d'hide chaps 50 1 +0 +0 +0 -10 +11 +25 +19 +27 +14 +25
*Blue d'hide body Blue d'hide body 50 40 +0 +0 +0 -10 +20 +45 +37 +50 +30 +45
*Red d'hide vambs Red d'hide vambs 60 1 +0 +0 +0 -15 +10 +5 +4 +6 +6 +0
*Red d'hide chaps Red d'hide chaps 60 1 +0 +0 +0 -10 +14 +28 +22 +30 +20 +28
*Red d'hide body Red d'hide body 60 40 +0 +0 +0 -10 +25 +50 +42 +55 +40 +50
*Black d'hide vambs Black d'hide vambs 70 1 +0 +0 +0 -10 +11 +6 +5 +7 +8 +0
*Black d'hide chaps Black d'hide chaps 70 1 +0 +0 +0 -10 +17 +31 +25 +33 +26 +31
*Black d'hide body Black d'hide body 70 40 +0 +0 +0 -15 +30 +55 +47 +60 +50 +55

With the addition of your Hunter Skills, you can also add spikes to your leather and dragonhide vambraces, by adding Kebbit claws to them. This will give your vambraces an extra strength stat bonus.

Vambraces Image Strength Stat
Bonus
Spikey vambraces Spikey vambraces +2
Green spiky vambs Green spikey vambs +2
Blue spiky vambs Blue spikey vambs +2
Red spiky vambs Red spikey vambs +2
Black spiky vambs Black spikey vambs +2

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Snakeskin Armor

To make this armor, see the Crafting Skill Guide. You need 30 Ranged and 30 Defence to wear this armor.

Item Image Attack Stat
Bonuses
Defense Stat
Bonuses
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Snakeskin boots Snakeskin boots +0 +0 +0 -10 +3 +1 +1 +2 +1 +0
*Snakeskin v'brace Snakeskin v'brace +0 +0 +0 -5 +6 +2 +2 +2 +1 +0
*Snakeskin bandana Snaskin bandana +0 +0 +0 -5 +4 +2 +4 +4 +2 +2
*Snakeskin chaps Snakeskin chaps +0 +0 +0 _5 +5 +8 +8 +10 +4 +10
*Snakeskin body Snakeskin body +0 +0 +0 -5 +12 +25 +28 +32 +15 +35

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Spined Armor

This armor is available by killing the daggonnoths on Waterbirth Isle for their hides. Use your crafting skill to make these items.

Type Image Range Level
to Wear
Defense Level
to Wear
Attack Stat Enhancements Defense Stat Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Spined helm Spined helm 40 40 +0 -6 -6 -6 +6 +6 +6 -6 +6 +0
*Spined body Spined body 40 40 +0 +0 +0 -15 +15 +40 +32 +45 +20 +40
*Spined chaps Spined chaps 40 40 +0 +0 +0 -10 +8 +22 +16 +24 +8 +22
*Spined gloves Spined gloves 1 1 +0 +0 +0 +0 +0 +1 +2 +0 +0 +0
*Spined boots Spined boots 1 1 +0 +0 +0 +0 +0 +1 +1 +0 +0 +0

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Karil the Tainted's Armor

This set can be obtained from doing the Barrows Mini-game, as a reward. When you have the complete set of armor and use the Karil's crossbow, your ranged attacks have the possibility of reducing the Agility of your enemy. You need 70 Ranged and 70 Defense to wear this armor.

Type Image Attack Stat
Enhancements
Defense Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Karil's coif Karil's coif +0 +0 +0 -1 +3 +6 +9 +12 +6 +10
*Karil's leathertop Karil's leathertop +0 +0 +0 -15 +30 +47 +42 +50 +65 +57
*Karil's leatherskirt Karil's leatherskirt +0 +0 +0 -10 +17 +26 +20 +28 +35 +33

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Armadyl Armor

This God War Armor can be obtained from drops in the Armadyl area of the God Wars Dungeon. You need 70 Ranged and 70 Defense to wear this armor. You also get +1 Prayer bonus fall all pieces.

Type Image Attack Stat
Enhancements
Defense Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Armadyl helmet Armadyl helmet -5 -5 -5 -5 +10 +6 +8 +10 +10 +8
*Armadyl chestplate  Armadyl chestplate -7 -7 -7 -7 +33 +56 +48 +61 +70 +57
*Armadyl plateskirt Armadyl plateskirt -6 -6 -6 -6 +20 +32 +26 +34 +40 +33

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Other Armor and items

There is also a selection of other types of ranged armor. Others can be bought from the archery stores in Catherby, Rimmington, or Varrock. Also, there are some that can be found in the Treasure Trails Mini-game.

Type Image Range Level
to Wear
Defense Level
to Wear
Attack Stat
Enhancements
Defense Stat
Enhancements
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
*Robin hood hat Robin hood hat 40 1 +0 +0 +0 -10 +8 +4 +6 +8 +4 +4
*Ranger boots Ranger boots 40 1 +0 +0 +0 -10 +8 +2 +3 +4 +2 +0
*Archers ring Archers ring 1 1 +0 +0 +0 +0 +4 +0 +0 +0 +0 +4
*Amulet of ranging Amulet of ranging 1 1 +0 +0 +0 +0 +15 +0 +0 +10 +0 +0
*Archer helm** Archer helm 1 45 -5 -5 -5 -5 +6 +6 +8 +10 +6 +6
*Saradomin coif

*Guthix coif

*Zamorak coif
Saradomin coif
Guthix coif
Zamorak coif
70 40 +0 +0 +0 -1 +7 +4 +7 +10 +4 +8
*Saradomin bracers

*Guthix bracers

*Zamorak bracers
Saradomin bracers
Guthix bracers
Zamorak bracers
70 40 +0 +0 +0 -10 +11 +6 +5 +7 +8 +0
*Saradomin d'hide

*Guthix dragonhide

*Zamorak d'hide
Saradomin d'hide
Guthix dragonhide
Zamorak d'hide
70 40 +0 +0 +0 -15 +30 +55 +47 +60 +50 +55
*Saradomin chaps

*Guthix chaps

*Zamorak chaps
Saradomin chaps
Guthix chaps
Zamorak chaps
70 40 +0 +0 +0 -10 +17 +31 +25 +33 +28 +31
*Third age range coif Third age range coif 65 45 +0 +0 +0 -2 +9 +4 +7 +10 +5 +8
*Third age range top Third age range top 65 45 +0 +0 +0 -15 +30 +55 +47 +60 +60 +55
*Third age range legs Third age range legs 65 45 +0 +0 +0 -10 +17 +31 +25 +33 +30 +31
*Third age range vambraces Third age range vambraces 65 45 +0 +0 +0 -10 +11 +6 +5 +7 +9 +0
*Ranger hat Ranger hat 60 40 -5 -5 -5 -5 +6 +7 +10 +11 +5 +81
*Penance skirt Penance skirt. 60 40 +0 +0 +0 -10 +15 +26 +21 +28 +19 +26
*Void ranger helm*** Void ranger helm 42 42 +0 +0 +0 +0 +0 +6 +6 +6 +6 +6
*Frog-leather body Frog-leather body 25 25 +0 +0 +0 -5 +10 +23 +26 +30 +15 +32
*Frog-leather boots Frog-leather boots 25 25 +0 +0 +0 -8 +2 +1 +1 +1 +0 +1
*Frog-leather chaps Frog-leather chaps 25 25 +0 +0 +0 -5 +2 +7 +7 +9 +4 +9

** Must also have complete The Fremennik Trials Quest to be able to weild.

*** Must also have 42 Attack, Strength, Magic, and Hitpoints and 22 Prayer

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Ranged Guild

You must have 40 range to enter the guild for ranging. For a complete guide on this, please view the Ranged Guild Guide.

Ava's Accumulator/Attractor

There are one of two items that you get after doing the Animal Magnetism Quest that helps you while ranging. They are:

If you have less than 50 Ranged, then you will receive the attractor. Likewise, if you have 50+ Ranged, then you will receive the accumulator. You can upgrade the attractor to the accumulator once you have the required range levels. The attractor/accumulator will collect stray arrows, arrow parts, and other random metallic items. Both will occupy the cape slot and only works while equippped. It does not work if an obstacle is in its way. This helps while ranging because it saves you a little time from having to pick up your stray arrows that have been fired.

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Holy Water

Holy Water is a powerful ranged weapon that is used just like throwing knives. It is only effective against Demons, just like Silverlight. Holy water is untradable.

How to Make It: To make Holy Water you must have completed the Legends Quest or be at least halfway through it.

Items Needed: Book of Binding, a Machete, a hatchet, your Bull roarer, a Blessed golden bowl, some empty vials, prayer potions and restore potions.

Book of Binding: Book of Binding

If you dropped your Book of Binding you can obtain another by collecting one of every gem except Dragonstone and placing them on the stalagmites again in the cave.

Bull roarer: Bull roarer

If you dropped your Bull roarer you can get another from a Forester.

Blessed golden bowl:

If you dropped your Blessed golden bowl you can make another by using two bars of gold on an anvil then taking the bowl to the Kharazi Jungle and have Gujuo help you bless it {requires 42 prayer}.

Holy Water Guide

Enchanting Vials

Note: I recommend you enchant all of your vials in front of an altar so you do not waste prayer potions. Then you can bring them to Shilo Village/Kharazi Jungle and the sacred pool.

Read the Book of Binding and turn to the last page. At the bottom is a picture of a vial labeled Activus.

Activus

Click this and enchant as many vials as you have. (This will drain magic and prayer for each vial.) [Update: some people report that you can just right-click on the Book of binding to enchant vials.]

Filling Enchanted Vials

Enter the Kharazi Jungle, go to the sacred pool and then cut a hollow reed with the machete. Use it with the pool and you will fill your Blessed Golden Bowl. Now use your Enchanted vials with your Blessed Golden Bowl filled with water. (10 vials per bowl)

(You cannot leave the jungle with a full bowl so you must add it to the vials here)

Now you have Holy Water!

Holy Water

What it Does: Holy Water is a powerful ranging weapon that hits Demons hard. It is useless against all other creatures and each vial can only be used once before it shatters (You are throwing glass, what did you expect?)

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Hunted creatures

Chinchompas

Chinchompas are caught by using your Hunting skills and are available only to memebers. After trapping them, you can use them as a ranged throwing weapon. They explode upon contact with your enemy. They can be equipped and are stackable in your inventory. You have a choice of three different attack styles when using them: short, medium, and long.

Item Image Range Level
to Use
Range Attack
bonus
Chinchompa Chinchompa 45 +45
Red chinchompa Red chinchompa 55 +70

Lizards and Salamanders

You can also use your Hunter Skills to catch the swamp lizards and salamanders for a ranged weapon. By providing the appropriate type of herb tar, you can use them to shoot a blast of flames at your opponent. You will need the appropriate herbs mixed withs swamp tar and the Herblore Skills to use the lizards and salamanders. The specific herb for each lizard or salamander is also listed below. To use the lizard or salamander just weild it and the appropriate herb tar. You have the option of 3 different attack styles that each give varying combat experience:

  • Scorch - gives Strength xp
  • Flare - gives Ranged xp
  • Blaze - gives Magic xp
Item Image Magic, Range, and Attack
Levels Required
Stat Bonus Tar
Slash Range Strength
Swamp lizard Swamp lizard 30 +10 +20 +22 Guam tar
Orange salamander Orange salamander 50 +19 +29 +31 Marrentill tar
Red salamander Red salamander 60 +37 +47 +49 Tarromin tar
Black salamander Black salamander 70 +59 +69 +71 Harralander tar

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Best Range Outfits

Here is the best range outfit, regardless of money or range level:

Item Stats gained Requirements to Wear/Use
Robin Hood Hat +8 Range Attack and Defence 40 Ranged
Ranger Boots +8 Range Attack and Defence 40 Ranged
Black D-Hide Body or Karil's Body They both have +30 Range Attack, Black D-Hide Body has +55 Range Defence and Karil's Body +57 70 Range and 40 Defence for Black D-Hide Body, 70 Range and 70 Defence for Karil's body
Black D-Hide Chaps or Karil's Skirt They both have +17 Range Attack, Black D-Hide Chaps has +31 Range Defence and Karil's Skirt +33 70 Range for Black D-Hide Chaps, 70 Range and 70 Defense for Karil's Skirt
Barrows Gloves +12 Range Attack and Defense 175 Quest Points and have finished Recipe for Disaster
Fire Cape +1 Range Attack and +11 Range Defense. Obtained by complete the Tz-haar Fight Cave Mini-Game.
Archer Ring +4 Range Attack and +15 Defense None
Amulet of Fury +10 Range Attack and +15 Range Defense. None
Crystal Bow When full, it gives +100 Range Attack and 0 Defence 70 Range and 50 Agility

Best range outfit for people on a somewhat tight budget:

Item Stats gained Requirements to Wear/Use
Archer Helm +6 Range Attack and Defence 45 Defence
Snakeskin Boots +3 range Attack and 0 Defence 30 Range and 30 Defence
Black D-Hide Body +30 Range Attack and +55 Range Defence 70 Range and 40 Defence
Black D hide chaps +17 Range Attack and +31 Range Defence 70 Range
Black Vambraces +11 Range Attack and 0 Defence 70 Range
Amulet of Ranging +15 Range Attack None
Magic Shortbow or Crystal bow +69 Range Attack for Magic Shortbow 0 Defence, +100 Attack for Crystal Bow (if full) 0 Defence Magic Shortbow requires 50 range, Crystal Bow requires 70 Range and 50 Agility
Ava's attractor/
Ava's accumulator
+2 Range Attack (attractor)
+4 Range Attack (accumulator)
Animal Magnetism Quest

Best range outfit for poor people:

Item Stats gained Requirements to Wear/Use
Snakeskin Bandana +4 Range Attack and +2 Range Defence 30 Range and 30 Defence
The best D-Hide Body you can wear N/A N/A
The best D-Hide Chaps you can wear N/A N/A
The best D-Hide Vambraces you can wear N/A N/A
Snakeskin boots +3 Range Attack and 0 Defence 30 Range and 30 Defence
Amulet of Power +6 Range Attack and Defence None
The best Bow you can wield and Bronze arrows N/A N/A
Ava's attractor/
Ava's accumulator
+2 Range Attack (attractor)
+4 Range Attack (accumulator)
Animal Magnetism Quest

To get an Amulet of power, either buy one for around 10k, or Mine until you get a diamond. Then mine gold ore and get a ball of wool. Find a level a person with level 70 crafting and have them make an Amulet of power for you, be careful you don't get scammed. To get a bow, pick some flax, spin it into a bowstring using a Spinning wheel. Then pick up an axe and chop the tree of the bow you want. If you cannot chop the tree for the wood that you need for the bow you want, you can buy a log. Take the bowstring and a log to a fletcher and have them fletch it for you, most will do it for free because they want the exp. If you do have the fletching and woodcutting level needed, cut your log into a bow (u), then use the bowstring on the bow (u) to make your finished Bow.

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Other Associated Guides:

Crafting
Fletching
Woodcutting
Range Guild
Dwarf Cannon Guide

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Quests with Ranged Rewards

The following is a table of quests that either give you Ranged experience rewards or give you the option to use the reward to give you experience in the Ranged skill (such as lamps).

Quest name Ranged Reward
(either xp or items)
Quest Points
Big Chompy Bird Hunting 735 xp
Ogre bow
Ability to hunt chompys
Ability to make ogre arrows
2
Saving skrach Uglogwee
(Recipe for Disaster subquest)
1500 xp
Ogre boat transportation
Ability to hunt jubbly birds
1
Death to the Dorgeshuun 2000 xp
Can use the Dorgeshuun special attacks
1
Zogre Flesh Eaters 2000 xp
Comp ogre bow
Use of brutal arrows
1
Darkness of Hallowvale 2000-6000 xp 2
Hero's Quest 2075 xp 1
A Fairy Tale Part II 2500 xp 2
Horror from the Deep 4662.5 xp 2
The Great Brain Robbery 5000 xp 2
King's Ransom 5000 xp 1
Contact 7000-14000 xp 1
Shadow of the storm 10,000 xp 1
One Small Favour 10,000 - 20,000 xp 2
Temple of Ikov 10500 xp 1
Dream Mentor 15,000 xp 2
Recipe for Disaster 20,000 xp 1

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Arrow Thieves:

Sometimes when you are ranging, other people will try to pick up the arrows that you are using off the ground. These players are often referred to as arrow thieves. Arrow thieves can be very annoying when you are trying to train your ranged level. However, taking arrows is not against the rules, so do not report these players to Jagex. The best way to avoid having your arrows stolen is to not even give the thieves a chance to pick them up.

To avoid arrow thieves:

  • Pick up your arrows before they disappear, or telegrab them.
  • Use Ava's attractor or Ava's accumulator, obtained during the Animal Magnetism quest.
  • Use a Crystal bow or Karils Crossbow.
  • Use a Cannon.
  • Use cheap arrows when training.
  • Go to an empty training spot.
  • Ask people if there are any arrow thieves around.

When using a Crystal Bow, Karils Crossbow, or a Cannon, you do not have to worry about picking up arrows. If you don't have 70 range, use a cannon. It will be sweet revenge on the melee arrow stealers because you are now stealing all of the monsters that they train on.

Those are the best tips we can give you. If you steal arrows please stop and think about what people think about you. When you get to a higher level think about what you did when you were a low level stealing arrows.

This Skill Guide was written by Im4eversmart and Thehellkeeper.
Thanks to Fireball0236, kevinisco0l, Tusin, Killmouski, Demonichell, Aakanaar, Sporhund, sccrluk9, Sk8erwannab0, snakeboi70, xcaliber1091, Matthias7070, dabad30, Doyboy007, Cheeselord57, Faital03, Eibmoz, Idontknow04, Runite Plus, Law0070, Niknet1990, Shadowkit, J-Hawkz, Shinraz, gypped, bubble edie, Naruto246, DRAVAN, clintz0, Im4eversmart, widerun, corblo2, bainsy44, killer0321, Henry-X, graggle, halk 5, Giac Jr, millermcgraw, DownStrike, Cricket55416, LogGamer, Oblivion590, Traz, Alk12, Andro_girl, dabad30, ste93, Borikos, bigbasher4, bncooldude13, Maonzhi, Urimbray, King Herlaug, lysol clean, noob___0wns, Crypto416, Airbusa300, Lord_rulke, Alfawarlord, Omega, Hilwin1, and modking for corrections and additions.
This Skill Guide was entered into the database on Thu, Jul 15, 2004, at 12:09:09 PM by Irish_Buddha, and it was last updated on Sat, Jun 12, 2010, at 03:22:48 PM by Ege.

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