Table of Contents:
The Mystic Encampment can found in the Gamers' Grotto, just north of Falador. You can use a Games Necklace to teleport there.
Stealing Creation is a team-based game. To join a team, you must first speak to the Head mystic, who will teach you about the game.
After he has taught you all the basics of the game, you may either talk to one of the mystics and ask them to put you on a team, or you may simply climb over one of the stiles into the fenced area. Once you enter the game, you will be placed in a room with tables on which you or your team members can deposit the Sacred clay items they have made. Pass through the barrier in your team's base to join in the game.
In order to play Stealing Creation, you want to obtain clay and craft it into items. The more clay items you deposit into your base, the more points you earn. Achieving this can be done a few ways.
There are many ways of gathering Sacred clay for your team. When gathering, you will need a specific level depending on what class the Sacred clay is.
- Class 1 Sacred clay, there are no requirements to gather it.
- Class 2 requires level 20 in the relative skill to gather it.
- Class 3 requires level 40 in the relative skill to gather it.
- Class 4 requires level 60 in the relative skill to gather it.
- Class 5 requires level 80 in the relative skill to gather it.
For whatever class you are gathering, you receive a number of points equal to 15 times the class you are collecting. For example: Gathering class 5 Sacred clay from a class 5 rock requires 80 Mining to gather and gives 75 points (5 X 15) for gathering one shard of Sacred clay.
All of the methods for gathering sacred clay are:
Image | Method | Requirement |
Gathering it straight off the ground. | No skill required | |
Fish. | Fishing level corresponding to the class of the clay. | |
Rocks. | Mining level corresponding to the class of the clay. | |
Trees. | Woodcutting level corresponding to the class of the clay. | |
Butterflies. | Hunter level corresponding to the class of the clay. |
When collecting all of that Sacred clay of course, you would need a way to use it somehow. You will find a need to make your own Sacred clay items. To do this you can go to an oven looking structure called a "Creation Kiln". When you click on it, the following menu will show up.
In this kiln you can make Sacred clay items. The items have specific bonuses and are taken away if you die or the game ends. This means that you will have to start all over every game. You can make a wide range of items using this kiln. All of those items require a certain level in a certain skill.
- Class 1 Sacred clay, there are no requirements to use or make a sacred clay item.
- Class 2 requires level 20 in the relative skill to use or make a sacred clay item.
- Class 3 requires level 40 in the relative skill to use or make a sacred clay item.
- Class 4 requires level 60 in the relative skill to use or make a sacred clay item.
- Class 5 requires level 80 in the relative skill to use or make a sacred clay item.
For whatever class it is you gain points equal to 15 times the class you are using to make an item. For example: Making a class 2 Warhammer requires 20 Smithing to make, and gives 30 (2 X 15) points.
Note: For more info on this see the Obtained During The Game section below.
Crossing To The Other Team's Base:
You may run to the other team's territory during the game. You may do this because you want to go venture out and find better classes of clay to gather, or maybe you want to go pickpocketing the other team's players. No matter what you wish to do, on the way there you may run into a number of obstacles. One of the obstacles might be the one of the other players.
Image | Obstacle | Notes |
Patch of Fog | Used to hide from enemies. This will remove you from the minimap and make you unable to differentiate between friend and foe on the outside. | |
Rift | Jump over or run around it. | |
Wall | Climb over or run around it. |
In order to gain the clay talked about above, there are a few methods you can use to actually obtain it.
One of the most popular strategies is skilling. This strategy involves gathering sacred clay, making any item out of it, then depositing it at your team's base for other teammates to use.
You can start this by collecting some regular class 1 clay from the ground. Then, you can go make a piece of equipment of your choice (depending on what you are going to collect your clay from). Now, you head to whatever you are going to collect your clay from and start collecting. After you have gotten a shard of clay from that collecting spot, go back to a creation kiln and make the same piece of equipment you just made now in a higher class. Go back to what you were collecting from and keep collecting. Once your inventory is full, visit the creation kiln once again. Make any item of your choice and deposit it in your team's headquarters.
Players with a decent summoning level may also use their familiar's special ability to deposit clay or items. This is recommended when you are gathering and processing clay far way from your base.
It is wise to also make a couple of barriers with the clay you collect and keep them with you at all time. Barriers are used to keep your enemies from accessing some of the areas. Remember to keep repairing the barriers, as they will otherwise disappear after a while.
Keep collecting and processing until about a minute until the game ends and then run back to your base and deposit every item you can, this will hopefully maximize your teams points. To maximize points, it is recommended to make runes, arrows or other stackable items.
Note: If you have 0 points or fewer, you will not be able to withdraw any items.
Another of the most popular strategies is is killing and thievery. You can start this by getting the highest class of armor, weapon, and food you can use. Then, once you have these equipped, you could either head to the other team's area in a "pack" of your teammates, or just go alone.
Whichever way you go, the idea is to deal as much damage to your opponents as you can. You can eat when needed. If it so happens that you run into a player that you can absolutely not defeat, just run into a patch of fog until you see your opponent(s) leave. You can also use prayer when needed and recharge at altars.
The other option is to pickpocket your enemies. To steal from an opponent, your Thieving level must no less than 20 levels below your opponent's Thieving level.
Items Obtained During The Game:
Item Name | Image (Class 1 to 5) |
Relative Skill To Make |
Relative Skill To Wield/Use/Wear |
Use(s) |
Sacred clay | None | None | Can be used to make various Sacred clay items. | |
Dagger | Smithing | Attack | Can be wielded as a weapon. | |
Scimitar | Smithing | Attack | Can be wielded as a weapon. | |
Warhammer | Smithing | Attack | Can be wielded as a weapon. | |
Bow | Fletching | Ranged | Can be wielded as a weapon. | |
Arrows | Fletching | Ranged | Can be wielded as a weapon. | |
Staff | Crafting | Magic, Attack | Can be wielded as a weapon. | |
Elemental rune | Runecrafting | Magic | Can be used for casting spells. | |
Catalytic rune | Runecrafting | Magic | Can be used for casting spells. | |
Summoning pouch | Summoning | Summoning | Can be used to summon a clay familiar. A class 1 familiar (level 25) will store and deposit 1 item. Class 2 familiars (level 37) will store and deposit 6 items, Class 3 familiar (level 58) 12 items and Class 4 familiars (level 93) 18 items. A class 5 familiar (level 139) will store and deposit 24 items). Each familiar will also assist you in battle. | |
Clay deposit scroll | Summoning | Summoning | Can be used for a clay familiar special move. | |
Helm | Smithing | Defence | Can be worn for protection. | |
Platelegs | Smithing | Defence | Can be worn for protection. | |
Platebody | Smithing | Defence | Can be worn for protection. | |
Coif | Crafting | Ranged, Defence | Can be worn for protection. | |
Chaps | Crafting | Ranged, Defence | Can be worn for protection. | |
Leather body | Crafting | Ranged, Defence | Can be worn for protection. | |
Hat | Crafting | Magic, Defence | Can be worn for protection. | |
Robe bottom | Crafting | Magic, Defence | Can be worn for protection. | |
Robe top | Crafting | Magic, Defence | Can be worn for protection. | |
Hatchet | Smithing | Attack, Woodcutting | Can be wielded as a weapon and be used to gather Sacred clay. | |
Pickaxe | Smithing | Attack, Mining | Can be wielded as a weapon and be used to gather Sacred clay. | |
Harpoon | Crafting | Attack, Fishing | Can be wielded as a weapon and be used to gather Sacred clay. | |
Butterfly net | Crafting | Attack, Hunter | Can be wielded as a weapon and be used to gather Sacred clay. | |
Barrier | Construction | Construction | Can be used to build barriers around certain areas during the game. | |
Food | Cooking | None | Can be used to heal Hitpoints. A Class 1 food will heal 4 Hitpoints. Class 2 food will heal 8 Hitpoints, Class 3 food 12 Hitpoints, Class 4 food 16 Hitpoints. A class 5 food will heal 20 Hitpoints. | |
Prayer potion | Herblore | None | Can be drunk to restore your Prayer. | |
Energy potion | Herblore | None | Can be drunk to restore/boost your run energy. | |
Attack potion | Herblore | None | Can be drunk to restore/boost your Attack. | |
Strength potion | Herblore | None | Can be drunk to restore/boost your Strength. | |
Ranging potion | Herblore | None | Can be drunk to restore/boost your Ranged. | |
Defence potion | Herblore | None | Can be drunk to restore/boost your Defence. | |
Magic Potion | Herblore | None | Can be drunk to restore/boost your Magic. | |
Summoning potion | Herblore | None | Can be drunk to restore/boost your Summoning. |
For the gathering, processing and depositing of Sacred clay and items you receive a certain amount of points during the game. For example: Gathering class 5 Sacred clay from a class 5 rock requires 80 Mining to gather and gives 75 points (5 X 15) for gathering one shard of Sacred clay. See the table below to find out how many points each activity yields.
Activity Done | In Game Points Gained/Lost |
Gathering sacred clay | 15 per class |
Processing sacred clay | 15 per class |
Depositing sacred clay | 15 per class |
Depositing clay items | 30 per class |
Withdrawing items from your base | Lose the points you would earn for depositing it |
Combat | 5 per Hitpoints damage done to enemy |
The score you gain while playing a game of Stealing Creation will be converted into Reward Points according to the following table:
In Game Points | Points Rewarded |
0 - 19,999 | 1 per 1,000 In-game points |
20,000 - 21,999 | 20 |
22,000 - 25,999 | 21 |
26,000 - 33,999 | 22 |
34,000 - 49,999 | 23 |
50,000 - 81,999 | 24 |
82,000 - 145,999 | 25 |
146,000+ | 26 |
With the earned points you may buy a variety of items which will give you twice the normal experience when training a certain skill. However, these items can only be used for a limited amount of skills and time. To exchange your points for rewards or to recharge some of your rewards, speak with the Rewards mystic.
When a Proto-tool or Volatile clay tool is purchased for 20 Reward points, you will be able to transform it into a specific type of tool. When these tools run out of bonus experience, they will disintegrate and you will need to purchase another. The following tools can be created by these base items:
Each of these items allow you to transform them into another type of armor or weapon of the combat triangle. Changing a helm, body, leg, or weapon that still has experience will cause you to receive bonus experience for the new combat style and drain the item of remaining charge. The shields are not bound by this restriction as there is no bonus experience applied when purchased; they are simply normal shields. When these armors or weapons run out of bonus experience, they will need to be recharged; all pieces require 20 points to recharge (excluding the shields which require 200 points). The more pieces of a set you wear, the longer you will receive the bonus experience.
In order to equip the helm, body, leg, and weapons you require at least 50 Defence. The Magic equipment also requires 50 Magic and the Ranged gear similarly requires 50 Ranged. To equip the shields, however, you require only 65 Defence.
While these were once only available via Treasure Hunter, it is now possible to purchase these for 100 Reward points. These allow you to gain +1% experience for each piece worn when skilling in the associated skill; you will get a bonus 1% for wearing the full set. Though you can choose which skill set you will get a piece from, the specific piece you get will be random depending on which pieces of the set you do not currently have. The skill sets, and their pieces, are listed below.
Artisan’s Outfit
Item | Bonuses |
Artisan’s Bandana | 1% |
Artisan’s Top | 1% |
Artisan’s Legs | 1% |
Artisan’s Gloves | 1% |
Artisan’s Boots | 1% |
Full Set Bonus: | 1% |
Total Bonus: | 6% |
Fletcher’s Outfit
Item | Bonuses |
Fletcher’s Headwear | 1% |
Fletcher’s Chestpiece | 1% |
Fletcher’s Legwear | 1% |
Fletcher’s Gloves | 1% |
Fletcher’s Boots | 1% |
Full Set Bonus: | 1% |
Total Bonus: | 6% |
This Minigame Guide was written by BobbehMan. Thanks to Alfawarlord, Makututoa, Dwayne_Dibly, ice_king_xxx, Dragoon889, keemo905, sepioroth313, squidd, rng3assassin, DarkBlitz, Mimz, Egekalaycan, ThomasRM, Zingeh, and ChathMurrpau for corrections.
This Minigame Guide was entered into the database on Wed, Dec 17, 2008, at 07:53:52 PM by BobbehMan, and it was last updated on Sun, Nov 19, 2017, at 05:43:28 PM by ChathMurrpau.
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