Adamantite stone spirit (15)* | Arbuck seed * | Blowpipe chitin | Blowpipe feather | ||||
Blowpipe fins | Blue charm | Bone blowpipe | Coins (4,600-26,262)* | ||||
Compacted hides | Crimson charm | Dinosaur bones (1-3 Noted)* | Dinosaur rib bone | ||||
Dinosaur tooth | Feral dinosaur (unchecked) | Gold charm | Green charm | ||||
Grimy cadantine (1 Noted)* | Grimy lantadyme (1 Noted)* | Huge plated rune salvage * | Laceration boots | ||||
Large bladed adamant salvage (1 Noted)* | Large spiky adamant salvage (1 Noted)* | Sealed clue scroll (elite) | Shark * | ||||
Small blunt adamant salvage (1 Noted)* | Spirit emerald | Spirit ruby | Spirit sapphire | ||||
Super defence (3) (1 Noted)* | Totem of auras middle | Totem of intimidation base | Totem of summoning middle |
*When on task, each kill will provide 2 rolls on the drop table, instead of 1, thus providing 2 separate drops.
Highlighted Drops | ||
Name | Amount | |
Gold charm | 1 | |
Green charm | 1 | |
Crimson charm | 1 | |
Blue charm | 1 | |
Sealed clue scroll (elite) | 1 |
After 6 auto-attacks, a Feral dinosaur will use its Special attack - 5 rapid damage hits, beginning at about 1k damage for the first round. Failing to kill the dinosaur before the next special attack round (after 6 more auto-attacks) will increase the amount of damage done per hit of the special. This will farther increase for each round of its special attack until killed.
Use of binding abilities will help make these monsters easier to kill. It is also recommended to ensure you do not aggro more than 1 at a time. Attacking the ones at the far East or West of the group is advised, since it is possible to safe spot these areas. See below for locations, click image for in-game view.
This Data was submitted by: ChathMurrpau and 3ter 1
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