Weapon Stats |
Damage | Accuracy |
21 | 0 |
Damage Bonuses |
Strength | Magic | Ranged | Necromancy |
0.0 | 0.0 | 0.0 | Unknown, please submit. |
Attributes | Armour | Life Bonus | Prayer Bonus |
479 | 1440 | 2 |
Styles | Class | Attack Style | Attack Speed |
Ranged | N/A | N/A |
When equipped for the first time, this item will become untradeable. From there it has 100,000 charges for use in combat. At the end of those charges, it will degrade to dust. Note that 0 charges will be used when worn inside of an Elite Dungeon.
The Sirenic set consists of:
- Sirenic chaps
- Sirenic hauberk
- Sirenic mask
Can be used with a Barrows dye, Blood dye, Ice dye, Shadow dye, or Third-age dye to make the dyed versions of the item. The Dyed versions of the Sirenic chaps do not degrade to dust and can be repaired with Sirenic scales - 3% per scale, meaning 34 are used for a full recharge.
Disassembly:
Quantity Required | Materials Received | Base Junk Chance |
1 | 8 | ![]() |
Invention Experience | ||
27 | ||
Possible Materials | ||
Special | ||
5 x ![]() |
100% | |
Often | ||
![]() |
35% | |
![]() |
30% | |
![]() |
30% | |
Rarely | ||
![]() |
3% | |
![]() |
2% |
This Data was submitted by: Javezz, Fuzzyjoe162, and ChathMurrpau
If anything is incorrect or missing, or if you have any new information to submit to this database, please submit it to us on our Content Submissions Forums.