Combat Effects:
Weapon
Stats
Damage Accuracy
0 0

Damage
Bonuses
Strength Magic Ranged Necromancy
0.0 0.0 44.0 Unknown, please submit.

Attributes Armour Life Bonus Prayer Bonus
0 0 0

Styles Class Attack Style Attack Speed
Ranged N/A N/A
Requirements:
80 Crafting to make (Exp: 200); 70 Dungeoneering and 80 Ranged to wear.
Where Found:
Player made (See Notes Section).
Item Uses:
Worn for protection; This necklace has an effect similar to the Blood necklace found while Dungeoneering in that it has a 1/3 chance to hit 400-600 on your target and heal you for the same amount whenever you deal or are dealt damage in combat. It is also able to hit up to 8 targets around you for 200-300 damage each, up to a maximum of 1,200 each time the effect activates.
Notes:
Made by combining a Farsight sniper necklace with a Blood necklace shard.

This necklace loses charges over 10 hours of combat, after which the special effect will no longer activate until it is recharged. To recharge it from 0-100%, you must use 3,000 Blood runes on it, or 30 Blood runes per 1%. This cost can be reduced by 20% to 2,400 or 24 Blood runes by recharging it inside Drakan's crypt found south of the Burgh de Rott bank (requires partial completion of The Branches of Darkmeyer. Alternatively, you can also recharge it on an Armour Stand in a Player-owned House for 5,000gp per 1%.
Weight:
0 kg
Examine Information:
The energy from this necklace is channelled into ranged power. It has blood necklace capabilities.

This Data was submitted by: Javezz.

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