For Coordinate clues, the following is necessary: a Watch, a Sextant, a Chart, and a Spade.
For Emote clues, each clue will specify what items are needed to be equipped.
- Rope
- About 100-500gp
- Any weapon
- Teleport runes to everywhere
- Amulet of glory(4)
- Some food
- Boots of lightness
- Antipoison
Table of Contents
- General Info
- Anagram Clues
- Cipher
- Coordinate Clues
- Cryptic Clues
- Emote Clues
- Map Clues
- Hot/Cold
- Falo the Bard
- Sherlock
- Puzzle Boxes
- Task
- Light Box
- Speak To Clues
- Challenge Clues
- Normal Treasure Trail Clues
- Coordinate Clues
- Fairy Ring Clues
- Clue Droppers
- Wilderness
You can enter your coordinates and get a customized map (with nice red cross-hairs on your specific location) by using the World and Coordinates Map.
Where to get the items needed to do a Coordinate Clue:
Where to get the items needed to do a Coordinate Clue: | |
Item | Location |
Sextant | Murphy the trawler sailor in Port Khazard. |
Watch | Monk in the Clock Tower. |
Navigation Chart | Speak to one of the men in the Observatory. |
How to complete coordinate clues on your own
This next section will you help you to become a master at figuring out coordinate clues without help from anyone!
How to figure out the coordinates:
Imagine a large plus sign across the Runescape map. The center of it marks the location 00� 00min North, 00� 00min East. This spot is located at the Observatory, near the Castle Wars arena. If you move North in a straight line, the first set of numbers will increase, but the numbers marking East will stay at zero. If you move East in a straight line, the first set of numbers will remain zero but the set marking East will increase.
An example: Let's say you have the coordinates 07 deg 00 min N, 00 deg 39 min E. This means you have moved to a location north and slightly east from the observatory. Each square on the Runescape ground is two numbers higher or lower from the adjacent squares depending on in what direction you move. This picture shows the location of a square at the Tree Gnome Stronghold gate.
If you get a coordinate that says, for example, 05 deg 14 min South, 12 deg 03 min East, it means the location is somewhere on the lower half of the plus sign, to the east. It's all about adding and subtracting, yet no major math is involved.
How to use the sextant:
Your goal is to get the horizon and sun in the middle of the center piece.
- The center piece.
- This lever "raises" the horizon in the center piece.
- This lever "lowers" the horizon in the center piece.
- This lever "raises" the sun in the center piece.
- This lever "lowers" the sun in the center piece.
Click "Get Location" to get the coordinates for the square you are standing on.
Degrees North or South
▣ | 00 Degrees | ▣ | 01 Degrees | ▣ | 02 Degrees | ▣ | 03 Degrees |
▣ | 04 Degrees | ▣ | 05 Degrees | ▣ | 06 Degrees | ▣ | 07 Degrees |
▣ | 08 Degrees | ▣ | 09 Degrees | ▣ | 11 Degrees | ▣ | 12 Degrees |
▣ | 13 Degrees | ▣ | 14 Degrees | ▣ | 15 Degrees | ▣ | 16 Degrees |
▣ | 17 Degrees | ▣ | 18 Degrees | ▣ | 19 Degrees | ▣ | 20 Degrees |
▣ | 21 Degrees | ▣ | 22 Degrees | ▣ | 24 Degrees | ▣ | 25 Degrees |
00 Degrees |
||
Coordinate | Location | Image |
00 degrees 00 minutes north 07 degrees 13 minutes west |
** Regicide area, Northeast of Tyras Camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond. | |
06 degrees 58 minutes north 21 degrees 16 minutes east |
Located at the northeast fence outside of Draynor Manor, on the southern side of the River Lum. | |
00 degrees 05 minutes south 01 degrees 13 minutes east |
East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthWest side of the Lonely Willow Tree | |
00 degrees 13 minutes south 13 degrees 58 minutes east |
On Karamja between two small lakes, just past the mud path by the banana plantation. | |
00 degrees 18 minutes south 09 minutes 28 degrees east |
South-west of Brimhaven, two paces south of the northwestern most gold rock | |
00 degrees 20 minutes south 23 degrees 13 minutes east |
In Lumbridge swamp, south of the cave entrance there is a very small peninsula with 4 mossy rocks near it in the water, dig here. | |
00 degrees 30 mins north 24 degrees 16 mins east |
Lumbridge swamps - From the shack to the Lost City, head North East until you see an open area with rocks on the ground, proceed to dig there | |
00 degrees 31 mins south 17 degrees 43 mins east |
South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves | |
01 Degrees |
||
Coordinate | Location | Image |
01 degrees 18 minutes south 14 degrees 15 minutes East |
On top of the seaweed spawn, near Tiadeche, east of the harpie bug swarms across the river with the log in it. | |
01 degrees 24 minutes north 08 degrees 05 minutes west |
In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, there is a stick trap, south of the stick trap dig to the west of the first tree. The Zamorak wizard will appear, so be prepared! | |
01 degrees 26 minutes north 08 degrees 01 minutes east |
In the middle of the Moss Giant Island at its highest point, West of Brimhaven - You will need agility to get there. | |
01 degrees 35 mins south 07degrees 28 mins east |
The Green Spider island east of Yanille | |
02 Degrees |
||
Coordinate | Location | Image |
02 degrees 46 mins north 29 degrees 11 mins east |
Al Kharid obstacle Duel Arena. You must challenge a player and set it to obstacles. The place where to do could be described as, near the corner of an 'L' shaped wall with a vertical line attached to the bottom | |
02 degrees 48 minutes north 22 degrees 30 minutes east |
Behind Lumbridge Castle - On the path behind the spider hut | |
02 degrees 43 minutes south 33 degrees 26 minutes east |
Directly north of the Teak tree east of Uzer | |
02 degrees 50 minutes north 06 degrees 20 minutes east |
South of Ardougne, North of the Necromancer - Dig by the North-east side of the group of 3 willow trees | |
03 Degrees |
||
Coordinate | Location | Image |
03 degrees 35 minutes South 13 degrees 35 minutes East. |
Dig directly north of the nature altar on Karamja. The spot is located just north of a tree. | |
03 degrees 45 minutes south 22 degrees 45 minutes east |
** In the Bedabin Encampment, located in the Desert South of Al Kharid; digging spot is north of the small pond near the guarded tent. A Zamorak wizard will attack! | |
04 Degrees |
||
Coordinate | Location | Image |
04 degrees 00 minutes south 12 degrees 46 minutes east |
It's the Mining area North of Shilo Village. Middle of the spot. It's *NOT* the gem rocks. Look at world map. | |
04 degrees 03 minutes south 03 degrees 11 minutes east |
It is at the farthest point in the Ogre City of Gu'Tanoth. You take the west path when you enter the main city and follow it, past the battlements and the broken bridge, across 1 final bridge. It is 2 steps west of the bone spawn. Saradomin wizard does attack and you must have completed the Watchtower quest. | |
04 degrees 05 minutes south 04 degrees 24 minutes east |
** On the Ogre island south of Yanille. To gain access to it, you must go through the tunnel south of the ogre city. The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots. A Zamorak wizard will spawn and attack you. Kill it and dig again. |
|
04 degrees 13 minutes north 12 degrees 45 minutes east |
Crandor island area with the King scorpions - Go to the northernmost part, East of mines | |
04 degrees 16 minutes south 16 degrees 16 minutes east |
** Inside the Karamja Shipyard, southernmost house. Dig at the window between 2 bookshelves and a Zamorak wizard will attack! (See the Grand Tree Quest Guide) | |
04 degrees 41 minutes north 03 degrees 09 minutes west |
On the road to the elven forest where you kill the mourner in the Mourning's Ends Part I Quest. 3 red spider eggs spawn here. Dig 1 step north of the southern-most red spider egg. | |
05 Degrees |
||
Coordinate | Location | Image |
05 degrees 20 minutes South 04 degrees 28 minutes East |
Dig right beside the most northern rockslide in Feldip hills, by the plain rock mine. | |
05 degrees 37 minutes north 31 degrees 15 minutes east |
Right behind the Nature Spirit's tree in Mort Myre swamp, a Saradomin wizard will attack! | |
05 degrees 43 minutes north 23 degrees 05 minutes east |
The Lumbridge cow pen by the river - North of the Windmill between Draynor and Lumbridge | |
05 degrees 50 minutes south 10 degrees 05 minutes east |
"On Cairn Isle next to Tinsay, you will be attacked by a Zamorak Wizard." | |
06 Degrees |
||
Coordinate | Location | Image |
06 degrees 0 minutes south 21 degrees 48 minutes east |
The far west end of the Desert Bandit Camp, next to a cactus and the shoreline | |
06 degrees 11 minutes south 15 degrees 07 minutes east |
** East part of Karamja just north of the stepping stones you can balance on which leads to a Jungle Forester | |
06 degrees 31 minutes north 01 degrees 46 minutes west |
At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes. | |
07 Degrees |
||
Coordinate | Location | Image |
07 degrees 05 minutes north 30 degrees 56 minutes east |
In Mort Myre swamp, substantially north of the island where the Nature Spirit is; dig near a rotten tree | |
07 degrees 33 minutes north 15 minutes 00 degrees east |
Lady of the Lake, SouthWest of the gate leading to Taverley - Dig on top of some leaves. | |
07 degrees 43 minutes south 12 minutes 26 degrees east |
In the Kharazi Jungle. Two steps south of the Water Pool used in Legends Quest. Must have started Legends quest. Remember to bring your best Machete and bring your best hatchet . | |
08 Degrees |
||
Coordinate | Location | Image |
08 degrees 03 minutes north 31 minutes 16 degrees east |
In the Mort Myre swamp. Almost directly south of the gate leading into it. Head down, it was the second lake south of the gates. | |
08 degrees 05 minutes south 15 degrees 56 minutes east |
** The southeastern corner of Kharazi jungle (Legends Quest area), dig at the brown spot. | |
08 degrees 26 minutes south 10 minutes 28 degrees east |
** In the Kharazi Jungle, all the way south from the cave you did legends in, dig near a corpse, near the shore. | |
08 degrees 33 minutes north 01 minutes 39 degrees west |
South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water. | |
09 Degrees |
||
Coordinate | Location | Image |
09 degrees 33 minutes north 02 degrees 15 minutes east |
Baxtorian Falls, Second island on the Waterfall - You will need to bring a rope, Dig right before the dead tree on the edge of the waterfall | |
09 degrees 35 minutes north 01 degrees 50 minutes west |
N/A | |
09 Degrees 48 minutes north 17 degrees 39 minutes east |
West of the entrance to Ice mountain, south of the Oracle, a little north between two trees, near the ancient magicks teleport spot. | |
10 Degrees |
||
Coordinate | Location | Image |
10 degrees 45 minutes north 04 degrees 31 minutes east |
Far west of Seers village, by the shore line north of the Coal Trucks. You may use the log to the south to pass (Requires 20 Agility) or go round about the Fishing guild and enter via the gate. | |
11 Degrees |
||
Coordinate | Location | Image |
11 degrees 03 minutes north 31 degrees 20 minutes east |
It's northwest of Canifis (the werewolf town) in the swamps, just above the river portal (must have completed Priest in Peril quest to get there). Go north to gate to new area, proceed slightly east. The spot is on the north side of the path, south of some large roots. | |
11 degrees 05 minutes north 00 degrees 45 minutes west |
Between two swamps northwest of the Grand Tree | |
11 degrees 41 minutes north 14 degrees 58 minutes east |
An area surrounded by a fence next to the pub in Burthorpe | |
12 Degrees |
||
Coordinate | Location | Image |
13 Degrees |
||
Coordinate | Location | Image |
13 degrees 46 minutes north 21 degrees 01 minutes east |
East of the Bronze arrow respawn in level 11 wilderness in the upsidedown 'u' of mushrooms. | |
14 Degrees |
||
Coordinate | Location | Image |
14 degrees 54 minutes north 09 degrees 13 minutes east |
2 steps west of the swaying tree you cut a branch from during the Fremennik Trials Quest. | |
15 Degrees |
||
Coordinate | Location | Image |
16 Degrees |
||
Coordinate | Location | Image |
16 degrees 03 minutes north 14 degrees 07 minutes east |
Just above the entrance to Mad Eadgar's cave on Trollheim mountain | |
16 degrees 07 minutes north 22 degrees 45 minutes east |
* In the Graveyard of Shadows in the level 20 wilderness - Starting from the East entrance, follow the curly road until you see a dead tree right next to it. Dig directly north of it to find the casket. A Zamorak Wizard will attack! | |
16 degrees 31 minutes north 12 degrees 54 minutes east |
** Northern part of Troll Stronghold, 3 steps west of Mushroom the sleeping troll. A Zamorak wizard will attack! | |
16 degrees 35 minutes North 27 degrees 01 minutes East |
Level 22 wilderness - north of the Hill Giants lair, there are a few volcanoes. Look for the two taller volcanoes on the north edge of the group. The dig spot is just southeast of the western volcano. | |
16 degrees 43 minutes north 19 degrees 13 minutes east |
* At the Bandits Camp in the level 22 wilderness - Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall. | |
17 Degrees |
||
Coordinate | Location | Image |
17 degrees 50 minutes north 8 degrees 30 minutes east |
North east of relekka by the rock crabs, dig between the eastern most pair of seaweed spawn. | |
05 degrees 20 minutes South 04 degrees 28 minutes East. |
Dig right beside the most northern rockslide in feldip hills, by the plain rock mine. | |
18 Degrees |
||
Coordinate | Location | Image |
18 degrees 22 minutes North 16 degrees 33 minutes East |
This lies in the Forgotten Cemetary lvl 29 wilderness infront of the broken gravestone of the middle row. | |
18 degrees 50 minutes north 20 degrees 26 minutes east |
* Just west of the easternmost rocks of Hobgoblin Mine in Wilderness. | |
19 Degrees |
||
Coordinate | Location | Image |
19 degrees 00 minutes north 27 degrees 13 minutes east |
* The steel dagger spawn in the Black Knight area (South from Demonic Ruins). Pick up the dagger and dig. | |
19 degrees 43 minutes north 25 degrees 07 minutes east |
* The Chaos Dwarf area in the level 34 wilderness - Go to the Big Bone respawn. From that point, go directly north until you see some chaos dwarves and rocks. You have to dig exactly in the middle of the 4 large, white rocks. | |
20 Degrees |
||
Coordinate | Location | Image |
20 degrees 05 minutes north 21 degrees 52 minutes east |
* Near the plant with the Moss Giants in the level 36 wilderness, West of the Red Dragon island. | |
20 degrees 33 minutes north 15 degrees 48 minutes east |
* Just South of the Zamorak Altar in the level 38 wilderness. Dig at the west-southwest corner of the building. | |
21 Degrees |
||
Coordinate | Location | Image |
21 degrees 24 minutes north 17 degrees 54 minutes east |
* The Lesser Demon cage in the level 41 wilderness. | |
22 Degrees |
||
Coordinate | Location | Image |
22 degrees 30 minutes north 03 degress 01 minutes east |
On Miscellania at the end of the path just south of the mining and smithing place. | |
22 degrees 35 minutes north 19 degrees 18 minutes east |
* Between the rune rocks in level 46 Wilderness, North of the Lava Maze. | |
22 degrees 45 minutes north 26 degrees 33 minutes east |
* At the Greater Demon ruins in the level 47 wilderness - You have to dig on the most northeast pentagram (the red star on the ground). | |
23 Degrees |
||
Coordinate | Location | Image |
23 degrees 03 minutes north 02 degrees 01 minutes east |
Small penguin island accessible via Fairy Ring code A-J-S. Bring a spade to dig and a level 108 Saradomin wizard will appear. Kill him and dig again. Partial completion of Fairytale II - Cure a Queen is required to complete this clue. | |
24 Degrees |
||
Coordinate | Location | Image |
24 degrees 24 minutes north 26 degrees 24 minutes east |
Level 50 Wilderness at the Rogues Castle. On the inside, the most northeast point. | |
24 Degrees 56 Minutes north 22 degrees 28 minutes east |
* North of the Deserted Keep in the Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. You should see some bones on the ground a little north of the web, walk 5 steps east of the bones and dig. | |
24 degrees 58 minutes north 18 degrees 43 minutes east |
* Behind the Pirates house in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the Northwestern corner. | |
25 Degrees |
||
Coordinate | Location | Image |
25 degrees 03 minutes north 17 degrees 05 minutes east |
* West of Agility Camp in the Wilderness - all the way North, close to agility fence. | |
25 degrees 03 minutes north 23 degrees 24 minutes east |
* Northeast of Mage Arena, north of the building with the magic axes 1 space west of the back door. |
* A Zamorak wizard will appear during Wilderness and Level 3 (Hard) clues. Kill him and then dig again to get a casket.
* A Guthix wizard will appear during Level 4 (Elite) clues. Kill him and then dig again to get a casket.
Puzzle Boxes
Solving Puzzles:
The following basic technique will help you solve any of the puzzle challenges given to you. The general idea is to start at the top and work your way to the bottom of the puzzle. You only need to learn the order of the pieces and get them in in that order. The first piece correctly placed must be Red 1 (as marked in the image above), then Red 2, and work your way to Pink 5. Getting each section in order is becomes more difficult as you work your way to the end. If you happen to mess around with the puzzle making it unsolvable, then log out and start again.
- Red 12345
- Yellow 12345
- Green 12345
- Blue 1234
- Pink 12345
If you can follow this technique successfully, the puzzle almost solves itself.
If you are having some difficulties getting pieces in the correct order,
then here are some tips to help you follow the technique laid out in the previous section.
There is no way you will get 4 and 5 in place unless you do them together,
consecutively. You have Red 1, 2, 3 and 4 in position. Unless you have the black space available,
where 5 is meant to go, you cannot get 5 in without moving 4. Therefore, you need to move them both in together.
This may seem very obvious but is the hardest step of a puzzle, especially near the end. Here is an example.
Here are Blue 1 and 2. Once you get to this stage it is becoming easier to solve the puzzle.
However again, the position shown is essential. Moving pieces around lots of times, often helps.
Do not stick to moving only the pieces you need to place, move every unplaced piece.
Sometimes it is worthwhile, to move pieces that you have already placed correctly according to the basic technique.
Sometimes this is necessary, so that you can place the blue and pink section correctly. Do not let yourself get too far backward though.
Just start by undoing one piece at a time to help you. You should only have to move a couple of pieces to give yourself room to maneuver.
When working in the blue and pink areas, think of putting the pieces in the correct order by rotating clockwise or counterclockwise.
To increase chances of getting a clue, a Ring of Wealth may be used. Your best chance however is to just find a good area for whatever enemy it is that you are killing, and hope there isn't a lot of people in that area. Mystery boxes from Random events have the chance to give easy, medium or hard clues.
There are a lot of solutions in this guide, and you might not even find yours if you are looking manually. Simply use the "CTRL + F" feature and search for keywords. For example "halt us" or "under cook."
I. Speak To Clues
Speak to... | Location |
Arhein | The General Store person on the dock at Catherby |
Bartender | Blue Moon Inn in Varrock - Across from the Sword shop |
Bartender | Rusty Anchor in Port Sarim |
Black Heather | Bandit's Camp in the Wilderness |
Citric Cellar | Heckel Funch in the Grand Tree, 2nd floor southeast path |
Donovan | Sinclair Mansion Second floor - North of Camelot and Seer's Village |
Doric | At the house with anvils - along the road, East of the gate to Taverley |
Ellis | The tanner in Al-Kharid |
Gaius | 2-Handed Sword dealer in Taverley |
General Bentnoze | Goblin Village north of Falador |
Hajedy | Brimhaven - Usually walking by the North dock to Ardougne |
Hans | Lumbridge Castle - Usually walking inside the courtyard |
Hazelmere | House on the green spiders island east of Yanille, second floor |
Jatix | Inside the Herblore shop in Taverley. |
Kangai Mau | Inside the pub in Brimhaven |
Kebab Seller | Kebab Store in Al Kharid - South of the furnace |
Keeper of Melzar's | Oziach, rune plate seller - Outside of Edgeville |
King Bolren | Tree Gnome Maze - Usually by the Spirit Tree |
Lowe | Lowe's Archery Store in Varrock - West of East Varrock bank |
Luthas | Karamja Banana Plantation |
Murphy | Pier in Port Khazard |
Monk | Ardougne Clock Tower |
Ned | Draynor Village - Usually walking next to the grain field |
Oracle | Ice Mountain - Near Black Knight's castle |
Party Pete | Party Room in Falador |
Referee | Gnome Stronghold in the Gnome-Ball course |
Roavar | In Canifis bar, Morytania |
Sir Kay | Camelot Castle - Usually walking outside the castle by the door |
Squire | White Knights Castle in Falador |
Staff in the Sinclair Mansion | The mansion is north of Seers' Village and Camelot, speak Louisa, she is in the kitchen |
Tanner | Tanner in Al Kharid, North of the furnace |
Ulizius | The monk at the gate of Mort Myre swamp |
Zeke | Scimitar shop in Al Kharid - East of the Tanner |
Zoo Keeper | Ardougne Zoo |
II. Anagram Clues
Anagram | Person | Location |
A Basic Anti Pot | Captain Tobias | Port Sarim |
A Bas | Saba | A cave in Burthorpe |
R Slicer | Clerris | Arceuus Dense Essence Mine |
Aha Jar | Jaraah | Al Kharid Duel Arena hospital |
Arc O Line | Caroline | East of Ardougne in the area from the Sea Slug quest. |
Are Col | Oracle | Ice Mountain |
Area Chef Trek | Father Aereck | Lumbridge Church |
Bail Trims | Brimstail | Southwest corner of the Gnome Stronghold in a "hollowed" cave |
Blue grim guided | Lumbridge Guide | East of the Lumbridge Castle |
Bar Bell Seek | Kebab Seller | Al Kharid |
By Look | Bolkoy | Tree Gnome Village, up a ladder at the General Store. |
C On Game Hoc | Gnome Coach | Tree Gnome Stronghold near the Gnomeball field. |
Do Say More | Doomsayer | East of Lumbridge castle, near the Lumbridge guide. |
Dragons Lament | Strange Old Man | Strange old man is a grave digger at barrows. |
Dt Run B | Brundt | The captain who is found in the Fremmenik Pub. |
Eek Zero Op | Zookeeper | East Ardougne - SouthWest corner on the East side of river |
El Ow | Lowe | Archery Store in Varrock - Next to East Bank |
Err Cure It | Recruiter | West Ardougne city square |
Goblin Kern | King Bolren | Gnome Maze - Usually close to the Spirit Tree |
Goblets Odd Toes | Otto Godbless | Inside the house South of Barbarian Assault |
Got A Boy | Gabooty | Center of Tai Bwo Wannai Village. |
Halt Us | Luthas | Karamja - Inside the Banana Plantation |
Heoric | Eohric | Burthorpe - Inside the games room on the second floor. |
Icy Fe | Fycie | South of Yanille, Feldip Hills area, in a cave north of Rantz |
I Even | Nieve | Tree Gnome Stronghold, right outside the Stronghold Slayer Cave |
Lark In Dog | King Roald | Varrock Palace |
Leakey | Unknown, please submit. | Unknown, please submit. |
Me If | Femi the gnome | By the big gate at the entrance to the Gnome Stronghold |
Motherboard | Brother Omad | Monastery south of Ardougne |
Nod Med | Edmond | Northwest corner of East Ardougne |
O Birdz A Zany En Pc | Cap'n Izzy No Beard | Agility Arena in Brimhaven. |
Ok Co | Cook | Lumbridge Castle |
Peaty Pert | Party Pete | Party Room in Falador |
R Ak Mi | Karim | Al-Kharid Kebab Salesman |
Slide Woman | Wise Old Man | Draynor Village |
Thickno | Hickton | Archery store in Catherby |
A Zen She | Zenesha | Platebody shop in East Ardougne - South of the market |
III. Challenge Clues
Challenge Clues: | Solution |
19 to the power of 3 | 6859 |
During a party, everyone shook hands with everybody else. There were 66 handshakes.How many people were at the party? | 12 |
How many animals are there in Ardougne Zoo? | 40 |
How many banana trees are in the plantation? | 33 |
How many bookcases are in the Wise Old Man's house? | 28 |
How many bookshelves are there in the palace? | 24 |
How many buildings are there in the village? | 11 |
How many buildings are there in Rimmington? | 7 |
How many cannons in Lumbridge Castle? | 9 |
How many fisherman are on the fishing platform? | 11 |
How many flowers are there in the clearing below this platform? | 13 |
How many fountains are there within the grounds of Camelot castle? | 6 |
How many gnome players have red patches? | 6 |
How many houses have a cross on the door? | 20 |
How many people are waiting for the next bard to perform? | 4 |
How many pigeon cages are behind Jerrico's house? | 3 |
How many ranges are there in Catherby? | 2 |
How many round tables are on this floor? | 9 |
How many scorpions live under the pit? | 28 |
How many ships are there docked at Port Sarim currently? | 7 |
How many types of dragons are underneath the whirlpool? | 2 |
If x is 15 and y is 3, what is 3x + y | 48 |
I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? | 5 |
On a clock, how many times a day do the minute hand and the hour hand overlap? | 22 |
What is 57 x 89 + 23? | 5096 |
What is 40 divided by 1/2 plus 15? | 95 |
What is the next number? 12, 13 15, 17, 111, 113, 117, 119, 123....? | 129 |
One pipe fills a barrel in 1 hour while another pipe can fill a barrel in 2 hours. How many minutes will it take to fill the tank if both pipes are used? |
40 |
Clue / Riddle | Solution |
2 musical birds, dig in front of the spinning light. | On the iceberg, in the room with Ping and Pong. Dig in front of the fan on the eastern wall. Cold War quest must be started to do this. You must have a clockwork penguin suit as well. |
46 is its number, it is burnt orange body, things with 8 crawl on it, it has 3 mouths that can't eat and it has a blue eye hiding it's grave. | The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a spade. |
A bag belt only? He asked his balding brothers. | Abbott Langley in the Monastery - Northeast from Dwarven Mine, northwest of Barbarian Village. |
A crate in the tower of a church is your next location | The church in Ardougne where you start the Sheep Herder Quest. |
Aggie I see Lonely and southern I feel I am neither inside nor outside the house, yet no house would be complete without me. Your treasure waits beneath me. |
At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron. |
In a city where merchants are said to have lived, talk to a man with a splendid cape, but a hat dropped by goblins. | Unknown, please submit! |
A great view - watch the rapidly drying hides get splashed. Check the box your sat on. | The house near Baxtorian Falls. Go upstairs and search the boxes. |
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | It's on Etceteria. Dig on the crossroad. |
A reck you say; let's pray there aren't any ghosts. | Speak to Father Aereck in Lumbridge Church. |
A ring of water surrounds 4 powerful rings, dig above the ladder located there. | Dig just North of the ladder to the Dagannoth King dungeon. |
A town with a different sort of night life is your destination. Search for some crates in one of the houses. | In the clothes shop of Canifis, Morytania. |
Beware of the dog | Run over to the mansion in East Ardougne and kill a dog to get the key. |
City of thieves | Ardougne |
Come to the evil ledge. Yew know you want to And try not to get stung |
Edgeville yew tree - Dig around it. |
Covered in shadows, the center of the circle is where you will find the answer. | Mort'ton, where all the roads meet in front of the general store. |
Dig near some giant mushrooms behind the giant tree. | Dig behind the large mushroom behind the Grand Tree in Gnome Stronghold. |
Don't forget to feed the chickens | Just kill any chicken to get the drawer key. |
Find a crate close to the monk's that like to paaarty! | Search the crates in the building with monks south of Ardougne. |
Four blades I have yet I draw no blood. But I mash and turn my victims to powder. Search in my head, search in my rafters, Where my blades are louder. |
It's a crate in the top of Lumbridge/Draynor windmill. |
Generally speaking, his nose was very bent. | General Bentnoze in the Goblin Village- North of Falador |
Go to a village being attacked by trolls, search the drawers in one of the houses. | Burthorpe, house with anvils up north. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key. |
Go to this building to be illuminated, and check the drawers while you are there. | It's the drawers near the bed on the 2nd floor of the lighthouse. To open them you need a key dropped by a Fremenik market guard. |
His head may be hollow, but the crates nearby are full of surprises. | The boxes west of The Golem Quest start point in Uzer. |
I am the token of the strongest love. My middle is empty, I have no beginning or end. My eye is red yet I can fit like a glove. Go to the place where money they lend. And dig by the gate to be my friend. |
Downstairs in the West Bank in Varrock - Dig by the gate. |
Identify the back of this over-acting brother. (He's a long way from home.) |
Hamid the monk by the Duel Arena altar |
If a man carried my burden he would break his back I am not rich but leave silver in my track speak to the keeper of this trail |
A snail - Talk to Gerrant the Fish Shop owner in Port Sarim. |
I lie lonely and forgotten in mid wilderness Where the dead rise from their beds Feel free to quarrel and wind me up And dig while you shoot their heads |
Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it. |
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank | East side of river in East Ardougne - Jerico's house on the 2nd floor. You will need to kill a guard to get a key. |
In a town where wizards are known to gather search upstairs of the large house to the north. | Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man to get a key for the chest. |
In a town with guards armed with maces, search the upstairs room of the public house. | Ardougne Tavern on the west side of the river, north of the palace. Search the drawers. If it is locked, right click on it and find out why (usually need to kill something to get a key). |
In a village being attacked by trolls, search the drawers in one of the houses. | Burthorpe, house with anvils up north. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key. |
In a village made of bamboo look for some crates under one of the houses. | Karamja, in Tai Bwo Wannai, south of Brimhaven |
It's a guard's life. | Kill a guard to get the key. |
If you look closely enough it seems that the archers have lost more than their needles. | Search the big haystack in the Ranging guild. |
It seems to have reached the end of the line, and its still empty. | Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until you get to the end that has the double mine cars. Search the northern car. |
In a town that everyone has perfect vision seek some locked drawers in a house that sits opposite of a workshop. | Search the drawers in the house south of the Elemental Workshop in Seers' Village. In order to obtain the key you must kill a Chicken; the closest one is by the entrance of the Ranging Guild. |
Look in the drawers upstairs in houses in East Ardougne | Go across the river. It's the first house there. (tavern?) |
Look in the ground floor crates of houses in Falador | The house East of Falador East bank. First crate on right. |
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world yet seen by none. |
Lesser cave, Karamja volcano - pick up red spider eggs and dig. |
Must have lots of railings. or Must be full of railings. |
Search the crate outside the house with the broken multicannon (near where you start the Dwarf Cannon quest.) It's the first crate to the west with the 'X' on it. |
My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it Dig near my green bubbles |
Dig next to the cauldron with green bubbling liquid in the Varrock sewers by the Moss giants. |
My home is gray and made of stone - A castle with a search for a meal Hidden in some drawers I am Across from a wooden wheel |
Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel. |
My name is like a tree, yet it is spelt with a "g" come see the fur which is right near me |
Speak to the child Wilough ("Willow") in the Varrock Market - Next to the fur merchant. |
Often examined by learners of what has passed, find me where words of wisdom speak volumes. | Examiner at Digsite, always gives puzzle boxes |
One of the sailors in Port Sarim is your next destination. | Talk to Captain Tobias in Port Sarim. |
Probably filled with books on magic. | Search the bookcase in the basement of the Wizard's Tower, in Sedridor's room. |
Probably filled with wizard socks. | The chest on the bottom floor of the Wizard Tower. Search the drawer closest the to fence in the eastern most room. Kill a wizard for the key. |
Property of Black Heather | Kill Black Heather in the Bandit Camp in the Wilderness. |
Read "How to breed scorpions" by O.W. Thathurt. | Go to the second floor of the wizards tower south-southwest of the Seer's Village, search the bookcase on the northern wall. |
Reflection is the weakness for these eyes of evil. | In the Basilisk area of the Fremennik Slayer Cave, kill one Basilisk for the casket. (Using a Slayer Ring is the fastest way to the cave. Bring a mirror shield!) |
Search a bookcase in the Lumbridge swamp. | Go to Father Urhney's house located in the swamp. |
Search a wardrobe in Draynor | In Aggie's house, the wardrobe on the north east side. |
Search for a box in one of the tents in Al Kharid. | Head east from the Silk trader into a tent. |
Search the bucket in the Port Sarim jail. | Talk to Shanty at the Shanty Pass and identify yourself as an outlaw after asking what the place is. Once you are sent to the Shanty jail, refuse to pay the 5gp fine twice and you will be sent to the Port Sarim jail. Search the bucket inside the cell. |
Search for a crate in a building in Hemenster. | Simply search all crates in Hemenster (City between Fishing guild and Ranging guild.) |
Search for a crate in a building in Hemenster. | Simply search all crates in Hemenster (City between Fishing guild and Ranging guild.) |
Search the crates in Canifis. | The crate is in Rufus's Meat Emporium (just north of bank) in Canifis. |
Search for a crate in Varrock Castle. | It's one of the crates in the kitchen. |
Search for some drawers in the upstairs of a house in Rimmington. | Search drawers upstairs in the house just north of the one with a range in Rimmington. |
Search the boxes in a shop in Taverley. | Two-handed sword shop. |
Search the boxes in the Goblin House near Lumbridge. | Self explanatory. |
Search the boxes in the house near the South entrance to Varrock. | It's the crates inside the big grey building with nothing else inside except for a ladder. |
Search the boxes just outside the Armour Shop in East Ardougne. | The boxes lie between the plate body shop and the silk stall in the Ardougne Market. |
Search the chest upstairs in Al Kharid palace. | Upstairs 1st one from the east. |
Search the bush at the digsite centre. | The bush is on the east side of the western pathway towards the digsite, north of the Exam Centre. You'll encounter before crossing the specimen tray. |
Search the chest upstairs of houses in the east part of Falador. | The chest is upstairs in the north building in the circle in east Falador. |
Search the chests upstairs in the shops of Port Sarim. | Search the eastern chest upstairs in the Port Sarim Food Store. |
Search the chest in the left hand tower of Camelot Castle. | Look in the chest at the very top of the western tower. |
Search the crates in the Port Sarim Fishing shop. | It's the northern-most crate in the shop. |
Search the crate in the left hand tower of Lumbridge castle. | Look upstairs in the guard tower in front of the castle. |
Search the crate near a cart in Port Khazard. | Search the crate south of where the Trawler starts. |
Search the crates in a house in Yanille with a Piano. | As you enter Yanille, it should be the first building you come to that's adjacent to the north wall. |
Search the crates in Draynor Manor | Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor. |
Search the crates in Horvik's Armoury. | North East of Varrock center there is an armoury , search the crates there. |
Search the crates in the Guard House of the Northern Gate of East Ardougne. | Just north-west of the Market Square in the building in front of the field. There are guards milling around west of it. |
Search the crates in the Northwest most house in al kharid. | Located in the house south of gem trader in the most south west crate. |
Search the crates in the Barbarian Village Helmet Shop. | Look in the southern-most crate in the shop. |
Search the crates in the shed just north of east Ardougne. | North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in. |
Search the crates near a cart in Varrock. | This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock's central square), there is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby. |
Search the drawers above shops in Varrock. | Drawers in room above Clothes shop. |
Search the drawers in the ground floor of a house in Yanille. | Search the drawers in the house directly east of the pub. |
Search the drawers in the upstairs of a house in catherby . | Its the house north of the bank in catherby. |
Search the drawers in Catherby's Archery Shop. | Drawers are on the ground floor of said shop. |
Search through some drawers found in Taverley's houses. | Look for three small houses in the southeast corner of Taverley. The drawers are in the eastern house. |
Search the drawers in one of the bedrooms in Gertrude's house. | Gertrude's house can be found west of anvil house in central Varrock, just before bridge to Barbarian Village; with a blue quest star. |
Search the drawers in the upstairs of the Bank to the East of Varrock. | Self explanatory. |
Search the drawers of houses in Burthorpe. | Drawers in the house that is south east of the house with an anvil. |
Search the drawers on the first floor of a building overlooking the Ardougne market. | House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor"). |
Search the drawers upstairs in a house in a village where the pirates have a good time. | Across the street from the bar in Brimhaven (2 houses south of Agility Arena, south of the house with a cooking pot symbol.) Go upstairs in that house and search the drawers. It will say "Shiver me timbers" and not allow you to open the chest. Kill the pirate near that house, he will drop a key. Use the key on the drawers. |
Search the drawers upstairs in a house in a villiage where pirates like to party. | Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.) |
Search the drawers in a house in Draynor Village. | The drawers are in the northern-most building in Draynor Village. |
Search the drawers upstairs of houses in the east part of Falador. | The drawers are upstairs in the south building in the circle in east Falador. |
Search the upstairs of houses in Seers' Village for some drawers. | It's the house with the spinning wheel in Seer's Village. |
Search for a crate on the ground floor of a house in Seer's Village | Look in the house south-southeast of the Seer's pub and north of the church. |
Search the drawers in Falador's Chain Mail Shop. | The chain mail shop is directly south of the castle. Search the southernmost drawers inside. |
"Small shoe" often found with rod on mushroom. | Speak to the trainer in the Gnome Stronghold agility arena. |
Snah? I feel all confused like one of those cakes... | Talk to Hans in Lumbridge Castle. |
Someone watching the fights in the Duel Arena is your next destination. | Talk to Jeed. |
Stand by your man. | Kill the level 2 Man downstairs to get a key. |
Stop crying! Talk to the head. | Talk to the Head Mourner, he is in West Ardougne, in the room top right, (the room with a range) and go down the trapdoor. *You need to be in mourners gear to access this area |
Surprising? I bet he is.... | Sir Prysin on the first floor of Varrock castle. |
Thanks, Grandma | Talk to Tynan in Tynan's Fishing Supplies in the Piscarilius House on the North-east corner. |
The beasts to my east snap claws and tails The rest to my west can slide and eat fish The northern are silly and jump and wail Dig by my fire and make a wish |
Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch. |
The cheapest water for miles around, but they react badly to religious icons. | The Bandit Camp, south of the Bedabin Camp. Search the crates in the general store. |
The crate in the ground floor of a church is your next location |
Ardougne church - Next to ladder |
The dead, red dragon looks down on this chest. He must really dig the view. | The chest in the most southern room of the Examine Center (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian for the key |
The hand ain't listening, speak to The Face in Port Sarim. | Talk to The Face in Port Sarim, near the entrance to the Rat Pits. |
The Keeper of Melzars... Spare? Skeleton? Anar? |
Talk to Oziach The Rune Plate seller - West of Edgeville |
There is no "worthier" lord. | Lord Iorwerth in the Elf camp |
They're everywhere but they were here first, dig for treasure where the ground is rich with ore. | Dig by the entrance of the Security stronghold in the Barbarian village. |
This aviator is at the peak of his profession. | Speak to gnome pilot at the top of White Wolf Mountain. |
This crate holds better than a broken arrow. | A crate in the ranging guild near the most northern ranging shop. |
This crate is mine all mine, even if it is in the middle of the desert. | It is in the mining camp in the "middle" of the desert. Search the crates there. |
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. | The bookcase in the antiques store in shilo village. Search the bookcase on the west wall. |
Try not to step on any aquatic nasties while searching this crate. | In the Shack on the Fishing Platform that you go to during the Sea Slug quest. |
When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. | Entrana in a drawer in the house with a glass blowing pipe. |
When you get tired of fighting, go deep, deep down until you need an antidote. | In the Yanille Agility Dungeon go down a floor where poison spiders are then go to the stairs and search the crates next to them. |
You have all the elements available to solve this clue. | Elemental Workshop in Seers Village. Check the crates north of the east anvil. |
You'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel | Search the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key. |
You will need to under cook to solve this one. | Search the crates in basement of Lumbridge Castle. |
VIII. Fairy Ring Clues
Fairy Ring Clues require Fairytale II to start.
How to solve
These clues are in the form of 'ABC 1234', with 'ABC' meaning the Fairy Ring code, and '1234' meaning how many spaces you must move to dig. The numbers correspond to the Compass (NESW), also easily remembered by the Elementary School saying "Never Eat Soggy Waffles".
In this specific case, this clue would mean that you must put ABC in the Fairy Ring code screen, which would teleport you to that area. From the exact point of landing, you would move 1 space North, 2 spaces East, 3 spaces South, and 4 spaces west.
Below is a list of all clues relating to this.
Clue: | Steps: | Image: |
AIR 2331 | Go to code AIR. 2 steps North, 3 steps east, 3 steps south, 1 step west |
N/A |
AIQ 0440 | Go to code AIQ. 0 steps North, 4 steps east, 4 steps south, 0 steps west |
N/A |
BJR 1123 | Go to code BJR. 1 step North, 1 step east, 2 steps south, 3 steps west |
|
CIS 0009 | Go to code CIS. 0 steps North, 0 steps east, 0 steps south, 9 steps west |
N/A |
DKS 2310 | Go to code DKS. 2 steps North, 3 steps east, 1 step south, 0 steps west |
N/A |
These clues will require you to perform one of the many emotes at a specific location while also equipping 3 specific items. You can also be equipping any other items but you must have at least the 3 specified by the clue. When you perform the correct emote while equipping the correct items, then Uri Molotov will appear and give you the next clue or casket.
The table below lists the emote clues along with the specific locations and items needed for the clue. There is also a list of some of the ways to obtain the items. Of course, if you don't want to make the items yourself, you can always purchase them from other players. In any of the clues that tell of a Double Agent, you will need to fight a look alike of Uri Molotov. The Double agent level for clues leading to the wilderness will be level 65 and for clues that lead to all other areas, it will be level 108. After you fight the Double agent, you will need to perform the emote again and Uri Molotov will appear instead.
Clue | Location |
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. | Klenter's pyramid in Sophanem. |
These are enemies known to drop clues. It is also possible to get a clue from a Mort'ton dungeon chest (see the Shades of Mort'ton Quest Guide for initial info).
Enemy: | Combat Level: | Where to Find: | Reward Level: |
Gem Rocks | 0 | Varies spots throughout the game. | Clue Geode |
Man/Woman | 2 | Almost at every town | Low |
Rock Crab | 13 | North of Relleka | Low |
Goblin | 2 | Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild | Low |
Goblin | 5 | Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild | Low |
Barbarian | 7 | Barbarian Village | Low |
Farmer | 7 | various areas | Low |
Barbarian Woman | 9 | Barbarian Village and Varrock Castle | Low |
Al Kharid Warrior | 9 | Al Kharid Palace | Low |
H.A.M. Guard | N/A | H.A.M. Village | Low |
H.A.M. Member | N/A | H.A.M. Village | Low |
Thugs | 10 | Wilderness and in some towns - Varrock primarily | Low |
Rogues | 14 | Rogue House in level 51-53 Wilderness | Low |
Thief | 16 | In some towns - Varrock primarily | Low |
Ogre Coffin | N/A | Check the Ogre Flesh Eater Quest for more info. | Low |
Guards | 21 | In almost every large town | Medium |
Cockatrices | 37 | Fremennik Slayer Dungeon | Medium |
Tribesman | 32 | Karamja Jungle Area | Medium |
Jogre | 53 | Karamja Jungle Area | Medium |
Ice Warriors | 57 | Ice Cave close to Rimmington and Wilderness | Medium |
Paladin | 62 | Ardougne | Medium |
Dagannoth | 74 | Dagannoth area below lighthouse | Medium |
Cyclops | 76 | Warrior's Guild | High |
Jelly | 78 | Fremennik Slayer Dungeon | High |
Green Dragon | 79 | Wilderness - South of Lava Maze | High |
Greater Demon | 92 | Level 45 Wilderness and Entrana Dungeon | High |
Blue Dragon | 111 | Taverley Dungeon and Hero's Guild | High |
Hellhound | 122 | Family Crest Dungeon and Taverley Dungeon | High |
Red Dragon | 152 | Red Dragon Area of Wilderness (Lava Lake Area) | High |
Black Dragon | 227 | Taverley Dungeon and Wilderness Lava Maze Dungeon | High |
Steel Dragon | 246 | Karamja dungeon, southwest of Brimhaven | High |
King Black Dragon | 276 | KBD Lair, near Lava Maze in Wilderness | High |
-
Use a world with a low number of players.
-
Avoid taking valuable stuff, take as few valuable things as you can (and don't forget to use protect item if it looks like you are going to die).
-
Bring antipoisons.
-
Bring a teleport (I recommend a spell with runes not something like glory ammy, as runes are cheaper and tele spells are a bit quicker to use).
-
Have Prayer 43 or above so you can use protect prayers.
-
If you see someone coming, log out and switch worlds.
-
Remember the 3 way triangle of power. If you're attacking a mage with a warrior your chances of winning are reduced dramatically. It's a good idea to have a reasonable amount of levels in every skill so you can change between them when needed.
-
Bring the best food you can afford. You'll never know when you'll need it.
-
If you're under 45 combat it is advised that you stay behind the 20 level wilderness as you can teleport here and not lose your items.
-
If you're not out there to PK then try to pick a good route through that misses all the top PKing spots.
-
If low on energy, stop in your tracks and wait for a while, while doing this keep an eye out and the cursor over the log out button in case of an emergency.
-
If your clue goes past 40 in wild, then the best way out is through the portal. BUT there is the axe hut nearby. If you go right next to the lava on the side close to axe hut, you're just barely out of map range, but it is safer to go the long way around the portal.
-
Avoid multi combat zones!
-
If you are being chased in a non-multi zone, attack an NPC as this will stop the attacker from being able to attack you. Move slowly away, getting up energy; when the NPC dies, run, then after 10 seconds log off and switch worlds.
-
Make sure you have full health and prayer before you enter the wildy.
-
Never open a casket until you are out of the wildy, in case it contains more than 1 good item.
-
When you are being attacked by another player and he has used tele block on you, just click on your mini map deep into an area of trees and you will run into them but the person coming after you will take a bit longer, this usually gives you a bit of a lead and sometimes 10 secs to log out.
-
When you log out to get away and into another world make sure your private chat is off or on friends that way if the PKer added you he won't know what world you are in.
-
If it's a deep wildy clue, don't bother running from the mage arena down, just cut through the webs and pull the lever. Same for the deserted keep: if you are not teleblocked, just run in and pull the lever.
-
Another little trick is for those with 52+ Agility, if a team or one person is chasing you, run into the agility arena, go through a couple of obstacles and log out because even if the other person is attacking you, they will have to come all the way through the obstacles giving you that precious 10 seconds.
- If a team comes after you and you can't teleport, run into non-multi so it limits the attackers.
This Old School Minigame Guide was written by The RuneHQ Community. Thanks to Billy D Kidd, Forsaken Ark, Plainlook, Jarkur, Eutheriacide, Hybrid_X_Tri, nolty4250, I Mr420, Slash Man, 1knife edge1, Bobmark1, senug5, RHQ Bob, Bikerchain, Tbs, Vahveroo, Potaato, Dajavoo20, Shwimy, bams900, SpikePowns, DarkPyroNinja, a_i_u_c_a_rd, pktwin001, Ironspeed12, Woemance, A2oert Comp, iwillwin07, Valukar, Tbs, Candle Jac, ImHerby, Hitori and Rooskii for corrections.
This Old School Minigame Guide was entered into the database on Fri, Jun 04, 2004, at 02:54:29 PM by Kidd and CJH, and it was last updated on Sat, Feb 01, 2020, at 04:15:11 AM by KsbSingle.
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