40 Defence
49 Firemaking
5 Herblore
65 Magic
60 Mining
55 Woodcutting
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After talking to Lokar Searunner about his boring life as a Fremennik and how he ran off to become a Pirate, he will invite you to Lunar Isle, the current residence of the Moon clan. Before you're able to board the boat and travel to lunar island for the first time, Lokar asks you to obtain a "Seal of passage" from brundt the chieftain in Rellekka.
Note: Don't forget to grab your Lamp oil, tinderbox!
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Speak to Brundt the chieftain to obtain a seal of passage, (keep it in your inventory or wear it at all times).
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Go back and speak to Lokar. He will take you back to the Pirate Cove and will tell you to speak to the captain of the Lady Zay (pirate ship).
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Speak to Captain Bentley and he will offer some insight about Lunar isle and the Moon Clan. Select the option to go to Lunar Isle.
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A cutscene will then show the ship going around in a circle. Talk to Captain Bentley again and he will instruct you to investigate what happened by speaking to 'Birds-eye' Jack, the ship's Navigator.
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Go south of the captain, head down the stairs, and then speak to 'Birds-eye' Jack. He suggests that you go back and speak to Captain Bentley.
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Talk to Captain Bentley and he will tell you to go back to 'Birds-eye' Jack and speak to him again.
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After another interesting conversation with 'Birds-eye' Jack, he concludes that the problem is a Jinx.
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Go to the deck the captain is on and then walk north to speak to 'Eagle-eye' Shultz for more information on Jinxes. 'Eagle-eye' Shultz will tell you that you have to find the offending people and fix the problem.
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Go to the bottom deck of the ship and speak to 'Beefy-Burns' to find out about the feast.
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Now go back to the deck with the captain and take the stairs on the south end of the ship (going up) to talk to 'Lecherous' Lee. Lee tells you that he saw the first mate leaving the feast.
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Go back down a deck and talk to the first mate. Then return to where you found 'Lecharous' Lee and talk to the cabin boy. He will tell you that a girl tricked him into drawing 5 symbols on the ship, creating the jinx. The cabin boy will give you a lantern and an emerald lens. Put the lens into the lantern, add the lamp oil, and then light it with the tinderbox. You must now find the 4 symbols.
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The symbols are in the following locations (use your lantern on the object to see the symbol, then choose to rub the symbol away).
- A cannon next to the cabin boy.
- The large crate near the chef.
- The wooden chest next to the ladder on the bottom deck.
- The support column, just north of the chef.
- The wallchart in the first mate's cabin.
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Now that you have gotten rid of the Jinx, the ship can proceed to Lunar isle. Go back to the captain and ask him to bring you there. After entering the Village, another cutscene will ensue.
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Go to the bank and withdraw anything you might need later on. Then make your way to the southeast corner of the isle and talk to the Oneiromancer. She will tell you that the quarrel is because the Fremenniks do not use magic, and she will request that you learn their magic ways.
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Go back to the city and to the north you will find the chicken house with Baba Yaga inside. Speak to her about making a potion.
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Baba Yaga will give you a special vial. Fill it with water (theres a sink near the bank) and then add the Guam leaf and Marrentill (you can kill Suqahs to get them). Kill level 111 Suqahs until you get a tooth (this is a good time to collect the 4 hides that you'll need later on). Grind the tooth with a Pestle and mortar and add the Ground tooth to the vial to finish the potion. Go back to the Oneiromancer, who will take it from you for safe-keeping.
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You now need to make a Lunar staff. Use a Dramen staff on each of the elemental altars in this order:
- Air altar (south of Falador),
- Fire Altar (north of the entrance to the dueling arena),
- Water altar (Lumbridge swamp),
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Earth altar (north-east of Varrock's east entrance).
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Once you have used the Dramen staff on all 4 altars, it will turn into a Lunar staff. Head back to the Oneiromancer in the south east corner of the Lunar Isle.
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The Oneiromancer will take the Lunar staff for safe-keeping. She will then explain how to get the ceremonial clothes.
Torso, legs, gloves and boots: You will need 1 tanned Suqah hide for each item (4 total). Talk to Rimae Sirsalis (clothes shop, south of the bank) and ask her to tan the hides for 100 gp each. Use a needle and thread on each tanned hide to make each item (needle and thread can also be bought from Rimae).
Ring: Speak to Selene near the centre of the village and ask her about the ring, then go to the south of the isle (southwest of the western bridge) and find the patch of blue flowers. Dig there with a spade to obtain the ring.
Amulet: Talk to Meteora in the south end of the village to obtain the amulet. She will tell you that a Suqah stole her tiara. Kill Suqahs until one drops the tiara, then exchange the tiara for the amulet.
Cape: Talk to Pauline Polaris at the west side of the village to obtain the cape. She will give you the cape if you pick her real name. Choose Pauline first, then choose Jane-Blud-Hagic-Maid.
Helmet: To the north-east of the isle, near the mountain, is a mine (Dungeon symbol). Go down the ladder to one of the many stalagmites. Mine the stalagmite for a Lunar ore. Then either superheat item or go to any furnace to smelt it into a Lunar bar. Go to an anvil and use the Lunar bar on it to make the helmet. (There are no furnaces or anvils on Lunar Isle.)
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Make your way back to Oneiromancer and speak to her (providing you have 11 spaces free in your inventory). She will give you your Ceromonial clothes, Waking-sleep potion, and Lunar staff back, as well as a kindling from the first ever magic tree.
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Now re-stock on food if necessary and withdraw runes for your best Fire spell (make sure you have at least 4 free inventory spaces. You do not need them, however it is strongly recommended, since you need to be able to attack Me. You can only use the lunar staff, and fire spells are the best.), then soak the Kindling with the Waking sleep vial. You can drop the Soaked kindling and talk to the Oneiromancer to get a new one along with another Waking sleep vial. Pick up the Soaked kindling as this will save you the trip back to the Oneiromancer should you be killed in the Dreamworld or get disconnected.
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Now make your way to the Brazier in the building west of the bank and light it. While wearing the full set of ceremonial clothes, use the Soaked kindling on the Brazier to be teleported to Dreamworld ( NOTE: You cannot bring any weapons or combat items into the dream world, however your axe is permitted. It is suggested that you bring along the best version that you have.)
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When you get there, talk to the Ethereal Man there (Ethereal Lady if you're a female). He will tell you about the Life Book (do not click on this book until you finish all you have to do there!) and will instruct you to take some tests. If you do click on the book or logout while in the Dreamworld, you'll appear next to the Brazier.
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Step on the colored pods in turn to get teleported to each of the 6 tests. After each test you need to go talk to the Ethereal Man. The tests are the following, in the clockwise order from the eastern pod:
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The Race is On - You are teleported to a place where a Ethereal Expert awaits. Talk to him and he will challenge you to a race, where he'll go through a linear path, and you'll go through a very curved, filled with obstacles path. Run and jump across the hurdles. If you fail a hurdle, you'll get 8 damage, so take care with your health. After you win, you'll be teleported back to the main area.
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Communicating in Numbers - Talk to the Ethereal Numerator there and he will propose a test with numbers. You'll have to find the next two numbers in the sequence he'll give to you, and press the numbers accordingly.
Here are some of the known sequences:
Sequence First Number Second Number 0, 1, 3, 4 6 7 1, 1, 1, 2, 1, 3, 1, 4 1 5 9, 7, 5 3 1 1, 1, 2, 2, 3 3 4 1, 1, 2, 3, 1, 1, 4 5 1 1, 2, 3 4 5 1, 3, 5 7 9 1, 4, 2, 5 3 6 1, 5, 2, 5 3 4 1, 6, 2, 5 3 4 1, 9, 2, 8 3 7 2, 6, 3, 7 4 8 3, 4, 2, 5 1 6 7, 3, 6, 2 5 1 8, 6, 4 2 0 9, 8, 7, 6 5 4 2, 3, 5, 6 8 9
After you have finished 5 sequences correctly, you'll be returned to the main area.
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Anything you can do Test - Talk to the Ethereal Mimic. You'll have to mimic the emotes he's doing, just like the mime random event. After mimicking 5 emotes you'll be kicked back to the main area.
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A Game of Chance - Speak to the Ethereal Fluke and you'll get a number. 6 dices are spread around the platform. Each dice can have 2 possible numbers. You must make the given number with the sum of all dices.
Number Shown Changes Into 1 6 2 5 3 4 4 3 5 2 6 1
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Dice game answers
Question Answer 12 1,1,2,2,3,3 13 1,1,2,2,3,4 14 1,1,2,2,4,4 15 1,1,2,5,3,3 16 1,1,2,5,3,4 17 1,1,2,5,4,4 18 1,1,5,5,3,3 19 1,1,5,5,3,4 20 1,1,5,5,4,4 21 1,6,2,5,3,4 22 1,6,2,5,4,4 23 1,6,5,5,3,3 24 1,6,5,5,3,4 25 1,6,5,5,4,4 26 6,6,2,5,3,4 27 6,6,2,5,4,4 28 6,6,5,5,3,3 29 6,6,5,5,3,4 30 6,6,5,5,4,4
Once you made 5 numbers, you'll be kicked back to the main area.
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Where Am I? - Speak to the Ethereal Guide. You'll need to cross the platforms to get to the other side. If you step in a loose platform, you'll fall and then will be teleported to the beginning of the course. Once you reach the other side, you'll be kicked back to the main area.
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Chop, Chop, Chop Away - Speak to the Ethereal Perceptive and he will challenge you. Your objective is to chop 20 logs faster than him. One side of trees is his, and the other is yours. He'll give you a bronze axe if you brought none, but it is far from enough to win this race. Get your logs and put them in your pile. Once you win, you'll be sent back.
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When you finish all the courses talk to the Ethereal Man again and he'll give you a new test. You must face yourself. You'll be teleported to an area with a level 79 version of yourself, which keeps teleporting you to a random place in the map and teleports itself too. It's very easy to kill, even with the lunar staff. Kill it and then read the lectern. You'll be sent back to reality(Note may take a few times).
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Now go and talk to the Oneiromancer again to finish the quest.
Congratulations! Quest Complete!
This Old School Quest Guide was written by Piro_Omar, Meowmix686, and Zhar. Thanks to Im4eversmart, Fireball0236, Ilikedragonweps, G1ygas, LogGamer, Ragonrok, Joe C, Oberon_Black, Alk12, Carduel, andro_girl, RingoSmif, flyinzamboni, RingoSmif, SimonH, Skeoz, Fiery Newb, R 0 B E R T, Not So Grimy, Mestup387, LetTha40Bang, Icares, DarkPyroNinja, and halo1566 for corrections.
This Old School Quest Guide was entered into the database on Sun, Jul 30, 2006, at 03:17:56 AM by Alk12, and it was last updated on Wed, Jul 11, 2018, at 02:18:09 AM by ChathMurrpau.
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