All Fired Up
As a First Resort... (recommended)
Desert Treasure (recommended
See table below for individual beacon requirements.
See table below for individual beacon requirements.
41 Summoning
There are 14 beacons across Misthalin from the River Salve through Varrock, Edgeville, Goblin Village and spreading through the Wilderness as far as the Frozen waste Plateau. The object of the game is to keep as many beacons lit simultaneously as possible. In order to light a beacon you will need 20 logs of the same kind. As with other fires, the beacons can die down. To prevent this from happening you will require 5 more logs of the same kind per beacon. You may however give the 5 logs to the person tending a specific beacon and they will keep the fire lit automatically when it begins to die down.
As you are progressing in lighting the beacons, you might want to know about the status on the beacons you have lit. You can gather information on the status of the neighboring beacons by selecting the "information"-option on each attendant. If you give all of these people a Macaw pouch you will be able to get information on all of the beacons, simply by using the Macaw's "Talk to ..."-option.
Beacons:
Beacon No. |
Location | Tended By | Firemaking Required |
Other Requirements To Light |
Requirements To Use Attendants |
Firemaking Experience |
1 | Near the Temple of Paterdomus | Blaze Sharpeye | 43 | None | None | 216.2 |
2 | West of the Rag and Bone Man's hut | Squire Fyre | 43 | None | None | 235.8 |
3 | North of the Jolly Boar Inn | Orry | 48 | None | Must have started The Family Crest quest |
193.8 |
4 | North of Varrock Castle | Ube | 53 | None | Garden of Tranquillity quest, White tree fruit |
178.5 |
5 | North of the Grand Exchange | Waldo | 59 | None | None | 194.3 |
6 | Near Edgeville's General Store | Gjalp | 62 | Completed all 4 areas of the Stronghold of Security |
None | 86.7 |
7 | East of the Black Knights' Fortress | Brother Fintan | 68 | 31 Prayer, Must have joined the Monastery |
53 Prayer | 224.4 |
8 | Northeastern corner of the Goblin Village | No one | 72 | Land of the Goblins quest | Davy kebbit hat | 194.8 |
9 | Northeast of Burthorpe | Doronbol | 76 | 56 Smithing, a Hammer, and 2 Iron bars | A Tail of Two Cats, and a Catspeak amulet |
195.3 |
10 | East of Death Plateau | Crate | 79 | 42 Construction, a Hammer, 2 Planks, and 5 Nails |
Lava eel | 249.9 |
11 | Near the Trollheim Agility Shortcut | Egg | 83 | 64 Agility | Climbing boots (to get to Egg), Troll Romance, and My Arm's Big Adventure quests |
201 |
12 | Near the entrance to the God Wars Dungeon | Nanuq | 87 | 60 Crafting, a Needle, and 3 Jute fibres |
81 Summoning | 255 |
13 | Near small temple in the Wilderness | No one | 89 | 70 Smithing, a Hammer, and 2 Iron bars OR 59 Construction, a Hammer, 2 Planks, and 4 Nails. |
None | 198.9 |
14 | Frozen Waste Plateau | No one | 92 | None | None | 147.9 |
The Logs:
Each of type of log will burn for different lengths of time before the fire will die out completely.
Log Name | Time Lit |
Regular | 10 mins 45 secs |
Oak | 12 mins 45 secs |
Willow | 14 mins 15 secs |
Teak | 14 mins 30 secs |
Maple | 14 mins 45 secs |
Mahogany | 15 mins 30 secs |
Yew | 16 mins 45 secs |
Magic | 18 mins 15 secs |
Firemaking Experience:
For lighting a beacon you receive a set amount of experience, not depending on the type of log you used. In addition, you will receive an extra firemaking experience bonus for having several beacons lit simultaneously. Even having one beacon lit will yield you a bonus.
Total XP = XP for lighting each beacon + XP for the amount of beacons lit
Beacons Lit | Firemaking Bonus |
1 | 608.4 |
2 | 1622.4 |
3 | 1987.4 |
4 | 2149.6 |
5 | 2149.6 |
6 | 2514.6 |
7 | 2555.2 |
8 | 2758 |
9 | 2839.1 |
10 | 3041.9 |
11 | 3123 |
12 | 3244.7 |
13 | 3366.4 |
14 | 4867.1 |
Items:
Item | Image | No. of Beacons Needed |
Use |
Ring of fire | 6 | When equipped, provides a percentage of extra firemaking experience. | |
Gloves of fire | 10 | When equipped, provides a percentage of extra firemaking experience. Can be worn with the Ring of fire to provide even more firemaking experience. |
|
Inferno Adze | 14 |
When used while woodcutting, functions as a Dragon hatchet. While you are mining, it will function as a Rune pickaxe. There is a 25% chance of incinerating logs while woodcutting, providing both Woodcutting XP and Firemaking XP at the same time. |
Hints and Tips:
-
The beacons can be lit in any order to receive the rewards. Therefore, if you have not fulfilled the requirements for one, you may just proceed to the next beacon.
-
Setting up each of the beacons before you light them will give you more time to reach each beacon.
-
You can leave 5 logs with the Person tending the beacon and they will keep the fire lit automatically when it begins to die down.
-
Those of you have completed the As a As a First Resort... quest, may use the salt water pool to have their run energy constantly reverting to 100% for a certain period of time. If you have not completed this quest you may use a Beast of Burden familiar to carry extra logs, (super) energy potions. You may also use some Beast of Burden's scrolls to replenish your run energy.
This Minigame Guide was written by Belgariad04, Alfawarlord, and Maonzhi. Thanks to Atod, PKER2408, Sire_TRM, QueenArasene, diamondi3ack, Craftsman, Hilwin1, JoeC, Javezz, JeanX11, xVictoria xx, Rooskii, and ksb single for corrections.
This Minigame Guide was entered into the database on Fri, Aug 29, 2008, at 09:38:01 PM by Maonzhi, and it was last updated on Thu, Mar 16, 2017, at 01:39:34 AM by DarkAdvisor.
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