Tables of Contents
- Getting started
- Citadel interfaces
- Skill plots
- Other plots
- Locations
- Rewards
- Upkeep and Upgrade costs
- Clan Avatar
Information within this guide is about the Citadel specifically. For information on Clan Chats, see our Chat Enhancements Guide.
In order to open a citadel, five RuneScape members must go to the clan camp and talk with Avalani by the entrance portal. These five players will take part in a ritual by standing on the five glyphs around the portal to create the citadel.
Once you have created your citadel, you can interact with the entrance portal, giving you two options: visit your own citadel or visit another citadel. When you enter a citadel, either your own or visiting another, you are placed in the welcome area.
Citadels have a weekly upkeep that must be paid to stop it from downgrading. This upkeep is paid in resources, gathered by clan members working at the various skill plots. Should enough clan members contribute each week the citadel will not only maintain its current tier, it may even be allowed to upgrade. There are seven tiers of the clan citadel, each tier offering new skill plots or upgrades to old ones.
There are three new interfaces when you enter the citadel, that can only be accessed while in the citadel.
To access the management interface for the citadel, while inside the citadel click on the castle icon on the minimap. There are a total of five tabs to navagate within this window: Island Layout, Buildings, Customisation Builder (requires PIN to access), Resources, and job list (requires PIN to access). There is also some information that remains constant across all the interfaces, this is the Build Tick and Visitor Count, seen in the top right corner.
Name | Description |
Build tick | This timer represents the amount of time remaining before the citadels weekly update. This is when the layout changes occur. In enabled, a clan member can click on the "time to rebuild" layer in the Citadel interface to broadcast to the clan how long is left until Clan Citadel resets. |
Visitor Count | This counter represents the amount of clan members who have visited the citadel since the last build tick. With each tier in the citadel, more members will be required to visit. If the number is green, then all requirements have been met to upkeep and upgrade. A yellow number means not enough to upgrade the citadel. A red number means there have not been enough clan members to visit to make upkeep. See the Upkeep and Upgrade costs section for the amount necessary at each tier. |
This is the default interface when opening the management interface, here you can view the layout of the citadel and teleport to any of the various plots that are currently available in your citadel. With the right clan permissions you can also change the citadel layout and swap between night and day. Changing these options will not update the citadel instantly; it will queue the changes up and when the next weekly build tick happens, the citadel will update. With each tier of the citadel you gain access to, more Skill plots and Hotspotss become available, as seen below:
- Tier 1 and Tier 2
- 2 skill plots
- 2 2x2 hotspots
- 2 4x4 hotspots
- Tier 3 and Tier 4
- 4 skill plots
- 4 2x2 hotspots
- 2 4x4 hotspots
- Tier 5 and Tier 6
- 8 skill plots
- 6 2x2 hotspots
- 4 4x4 hotspots
- Tier 7
- 12 skill plots
- 8 2x2 hotspots
- 5 4x4 hotspots
- 1 Dragon Perch hotspot
There are also five more hotspots around the entry portal. These are statue hotspots. All five are available from tier one, however, you cannot start to build statues on them until you unlock stone at tier two. Any changes made to the citadel's layout can be canceled prior to the weekly build tick by pressing the Revert button.
The building tab has all the options to upgrade the plots and structures inside the citadel. It is broken down into a list of each individual structure. You can click on any one of these structures to gain four more options:
Option | Description |
Weekly upkeep | Shows the required resource cost to maintain the structure. In the event this cost is not met, the structure can dilapidate. |
Upgrade details | Shows the required resource cost for upgrading the structure, or what it would cost to build it. |
Downgrade details | Shows what the resource cost of upkeep would be if the structure was downgraded. |
Additional Options | Allows structures to be moved, as well as a button to the Job List interface. |
The customization tab lets clan leaders, and any clan rank with the correct permissions, customize the entire citadel; up to three customizations can be done per build tick. For almost all structures there are three versions: Basic, Medium, and Grand. The only requirement to build these is the resource cost to upgrade them. These structures can also be upgraded straight to the grand versions with out having to upgrade through the lower versions. As you progress through the tiers of the citadel, you gain access to more hotspots.
At the entry portal there are 5 statue hotspots, as mentioned earlier. A variety of statues can be built here and each statue is built individually. This means that up to five different status can be on display at the entry point to your citadel. This tab requires you to enter your bank PIN to access it.
The resource tab lets you see all the information about the types of resources in the clan: which resources are available, what upkeep requirements are, and if the plot is locked or unlocked.
This tab also allows clan members with the correct permissions to set the goal for a particular plot, lock that plot on target, or just manual lock the plot should there be no need for that particular resource.
Citadels can collect the following resources:
* Minions can work towards any resource.
To access the job list interface you must first open the citadel management interface, then click the fifth tab along the top, near the middle of the interface, this will bring you to a new interface. This interface helps you manage the Upkeep (coin tab), Upgrades (up arrow), and Downgrades (down arrow), as well as offering an option to go back to the citadel management interface.
Clicking on the individual jobs gives you a color coded report of the current resources required to complete the job, as well as the resources gained from previous build ticks.
Color | Description |
Blue | The amount of resources gathered in previous weeks. |
Green | The amount of resources gathered so far for the current week. |
Red | The amount of resources that are still required to complete the selected job. |
Yellow | The amount of resources gathered by the minions from the summoning plot. |
The personal interface can be accessed by clicking on the Minigames icon. This is where each clan member can see their personal weekly resource cap.
The top of this interface displays the selected job and the current tier of the plot. Just below that, you can see the types of resources available from the selected plot and how much of that resource you (as a single clan member) and your clan (as a whole) have gathered. You can also see if the plot is locked or unlocked. At the bottom of this display, you can see your personal resource cap and, depending on your citadels tier, a number of smaller icons. Clicking between these icons lets you view each skill plots current resource status.
Available to Admin+, when in the Citadel, is the Clan Log. This interface can be accessed by Right-clicking the 'I' icon in Clan Chat and clicking the 'Clan Log' option. It will provide the following details:
- How many members have capped at the Citadel this week - Broadcasts when a member caps will also include this info
- How many members have hit Fealty at the Citadel this week
- How many members have visited the Citadel this week
- Progress of your Clan Avatar's gathering
- Size of your clan (how many members are in your Clan currently)
Keep in mind that most of these numbers will reset with the weekly reset of your Citadel. There is also the ability to add a Right-click option to the Clan Log that will enable you to broadcast the first 3 listed stats to your Clan.
Clan citadels consist of seven skill plots that are unlocked through various citadel tier upgrades. Citadel skill plots are where clan members can gather resources that can be used to upgrade and maintain the citadel and all of its structures. None of the skill plots require tools or minimum level, however, the higher the relevant skill level, the more experience you will gain. It is also possible to use appropriate Urns at skill plots as well as to receive Strange rocks and skill pets from skilling at them.
Be aware that when skilling with fellow clan members at the same time in the Citadel, the resource gain will be slightly increased, the more members you gather resources with at once, the better the gain!
Citadel tier | Unlocked skill plot |
1 | Woodcutter |
2 | Mining plot (stone) |
3 | Kiln Mining plot (ore) Furnace (metal bar) |
4 | Mining plot (precious ore) Furnace (precious bar) |
5 | Loom Obelisk |
6 | Barbecue |
7 | None |
See the sections below for more about each specific skill plot available.
Clan members can work on this plot by cutting the roots of the enchanted Hornbeam Tree; doing so will contribute towards the clans timber resource. When you click on a root it will automatically cut the root until it is depleted. It will take several moments for the root to grow back, so moving onto another root in the meantime is suggested. Increasing the tier of the plot will increase the amount of timber produced per root. It will also increase the Woodcutting experience you gain. Note: You can wear the lumberjack outfit here to increase your Woodcutting experience.
Clan members can work on this plot by Mining various veins around the plot. Stone (grey vein), Ore (silver vein), and Precious ore (Gold vein); doing so will contribute towards the resources. Ore and Precious ore are not directly used in upgrading the citadel, they first require processing into their respective bars before they can be used. ON the otherhand, stone is used as a resource with no processing required. Increasing the tier of the plot adds more veins to mine, as well as increase the rate the ore/stone is produced. It will also increase the Mining experience you gain. Tier 3 gives access to metal ore and Tier 4 gives access to precious ore. Note: You can wear the Golden mining outfit here to increase your Mining experience.
Clan members can work on this plot by shoveling timber into all sides of the kiln. Once they are all full, the kiln will empty and you can start filling it all over again. Charcoal, like the ores, is not directly used in upgrading the citadel, it is used as fuel in the furnace to make the bars. Gathering Timber from the woodcutter plot is not a requirement of making charcoal. Increasing the tier of the plot increases the amount of kilns to fill, the rate charcoal is produced, and the Firemaking experience you gain.
Clan members can work on this plot by performing one of 3 tasks, or all 3 tasks if no one is there to help:
- Shoveling ore into the furnace on both sides. Once both sides are full, the furnace will pour molten metal into the bar mould.
- Transferring the bars from the mould to the water trough for cooling until the trough is full and the mould is empty.
- Transferring the cooled bars from the water trough to the hatch in the floor. Once the water trough is empty you can start over.
To do this you need ore or precious ore from the mining plot and charcoal from the kiln plot. Precious bars can only be made from a tier four citadel or higher. Increasing the tier of the plot adds a second furnace as well as increase the rate the bars are produced. It will also increase the Smithing experience you gain.
Clan members can work on this plot by interacting with the looms. Each loom needs to be depleted before they reset. Increasing the tier of the plot will add more looms as well as increase the rate the cloth is produced. It will also increase the Crafting experience you gain.
Clan members can work on this plot by summoning minions. To summon a minion you need to interact with the glowing obelisk in one of the four corners of the plot - it will change spots every 30 seconds. Minions are unlike the other resources, they are not required for any one specific upgrade/upkeep in the citadel. Instead they can be used as a substitute for any other resource.
Note: This plot also works a bit differently than the others, while you are free to use your entire cap on all the plots in the citadel, the summoning plot restricts you to only 10% of your total cap. It will also recharge your Summoning points when used.
Clan members can work on this plot by cooking one of three dishes; each of these are independent of the others.
- Grilling fish on the barbeque.
- Preparing raw fish for cooking.
- Making vegetable stew.
Increasing the tier of this plot will add more cooking stations, increase the rate rations are produced, and increase the Cooking experience you gain.
Storehouse
The storehouse has 2 functions:
- Individual resource caps for clan members.
- The amount of surplus resources that can be carried over to the next build tick.
Individual resource cap
Every clan member has their own personal resource cap that resets with the build tick; this limits the amount of work any individual can do for the clan each week. You can view your current contributions to the clan in the production interface. The resource cap applies to the entire citadel, so you could use your entire cap on a single plot or spread it around on all the different plots in the citadel. With each tier the storehouse increases, thus the individual resource cap increases.
Resource Spoiling
Any resources that are left over at the end of a week will spoil, this excess is removed from the total resources and lost. Not all resources are subject to the carry over percentage and maximum cap per resource in the table below.
- Timber, Stone, Cloth, and Rations are subject to the below percentages.
- Metal bars and Precious bars are subject to one third of the below percentages.
- Charcoal, Ore, Precious ore, and Minions spoil regardless of what tier the store house is.
Storehouse Tier |
Individual Resource cap |
Carry over Percentage |
Max cap Per resource |
1 | 1,000 | 5% | 1,000 |
2 | 1,200 | 10% | 1,200 |
3 | 1,400 | 15% | 1,500 |
4 | 1,700 | 20% | 1,800 |
5 | 2,000 | 25% | 2,100 |
6 | 2,350 | 30% | 2,500 |
7 | 2,700 | 50% | 3,000 |
When a clan reaches citadel tier seven, they are able to create a customized clan dragon. When creating your dragon you can choose between green, red, blue, black, or frost as its color. The dragon requires: 500,000 rations, 200,000 cloth, and 100,000 precious bars
The citadel battlefield is a safe area, if players die during a match they will not lose any items. To access the battlefield you need to speak with the battlemaster. Clan members with the appropriate permission levels will be able to edit, initiate, and enter battles. Next to the battlemaster is a crate of capes that players can obtain a battlefield cape from; this crate can also be used to access their bank.
Clan members can also use the battlefield power ups to get a +10 boost in Summoning, Agility, or Magic. This is very helpful for opening ancient effigies.
The clan member who is starting the battle, uses the battle interface to set the rules for the match. When the rules have been confirmed, the battlefield is created and all participating players are sent to the field. There is a short timer before the battle starts where no fighting occurs. Once it has counted down, the battle begins. To finish a battle, all conditions that were set by the creator must be met.
Rule | Description |
Battlefield layout | If your clan has more than one battlefield layout, you can select which one you would like to use for your battle with this dropdown box. |
Combat style | Controls whether the battlefield is a single-way or multi-way combat area. |
Enable PVP | Controls whether or not the battlefield is a PVP area. |
Reward for killing players | Specify what a player will receive for killing a neutral player, or players on the opposite team. |
Team vs. team | You can choose to have no teams, make team choice optional, or enforce a team choice. |
Battle ends when a team scores... | Sets the number of points that a team must score to cause the battle to end. |
Battle ends when a player scores... | Sets the number of points that a player must score to cause the battle to end. |
Battle ends after... | How the battle should be finished. |
When time is up, winner is... | Sets how the game will choose a winner once the time limit has been reached. |
Allow magic spells | In addition to the usual toggle, a battle may be restricted to the standard spell book, or to binding spells. |
Forbid ranging | Stops the Ranged skill being used. |
Forbid melee | Stops melee skills being used. |
Forbid summoning | Stops the Summoning skill being used. |
Forbid food | Stops food from being used. |
Forbid drinks | Stops drinks from being used. |
Forbid prayer | Stops the Prayer skill being used. |
Players with flags or balls may be tackled... | Allows you to stop players tackling others. |
Lighting | Sets the battlefield to be during the day or at night. |
Editing the battlefield
Clan members who have high enough permissions in the citadel can speak to the Battlemaster and edit the clan's battlefield. Note that a maximum of five people can edit at any one time.
To edit the battlefield you will be placed in an editable battlefield where you can edit objects already in place, delete them, or add new objects to the field. Up to 200 objects can be placed on the battlefield in any order or combination. Objects can be selected from the menu and placed on the field by clicking a square on the grid. Some objects allow you to click and drag to place multiples of them.
The interface can be dismissed by clicking the X button in the top right corner. This will allow you to look around the field that you have created. To return to the editing interface, you only need to click the Editor button in the top left corner of the screen.
Upon entering your own citadel, or visiting a friend's citadel, you will find yourself in the welcome area. Here players can talk to Avalani, who will give you a basic and/or advanced handbook for more information about the citadel, and the Artisan, who can assist you in customizing your citadel. The welcome area has two other points of interest.
Noticeboard
Clan members can access the Noticeboard via a physical location in the citadel Welcome Area and down in the Clan Camp or via the icon in the Clan chat window as well. The Noticeboard allows you to view the current primary resource the clan is gathering, the clan colors, clan logo, the clan motto, and any upcoming clan events. The Noticeboard will automatically broadcast a reminder to members' chatboxes when an event has 24 hours, 60 minutes, 30 minutes, 15 minutes, 12 minutes, or 5 minutes to go. These messages can be toggled off via Chat Settings for those who do not want them.
Clan members with appropriate permissions can edit the Noticeboard from either of the physical Noticeboard locations by Right-clicking the board and choosing "Administrate". Here you can create new Event notifications by selecting the appropriate Time and Place information. There is also a "Clear all" option (Right-click the "Clear" button) where you can remove all current Events on the Notcieboard. While looking at the Noticeboard, you can click on an event and choose to "Broadcast" the information about it.
Signpost
The signpost is located in the Welcome Area of the clan citadel. It is used to manage and display the clans relationships with other clans.
Clan members with the appropriate permissions can administrate the signpost from this interface. All new relationships will start as neutral and can be modified in the settings tab after selecting the relationship you wish to edit. If the clan that you add to the signpost has a citadel, an icon to teleport to their citadel will appear and, when clicked, can transport you to their citadel welcome area.
On one of the Citadel areas you will find the Keep. This large building houses several features and people.
Party room
The party room, found on the second floor, is available from tier three onwards. It has a dance floor, places for people to sit and, from tier four onwards, a lever that when pulled will drop balloons onto the dance floor. These balloons drop various party related items: Confetti, Fireworks, and Bubble makers. The party room cannot be used like the Falador party room, as you can not place your own items to be in the balloons loot, however, it is still a popular place to have traditional drop parties where players drop the items straight onto the floor.
Meeting rooms
There are a few meeting rooms around the clan citadel
- A large tent in the welcome area
- Two small meeting rooms next to the party room
- A large senate on the ground floor of the keep.
- A large tent in the clan camp.
The smaller meetings rooms can hold up to 10 people and can be set to private or public meetings. Private areas are restricted to certain clan member ranks, as set by the meeting creator, while public meetings allow any clan member to enter and talk. The clan member who created the meeting may also invite non-clan members into the meeting by use of the master invitation; this expires 15 minutes after being issued. While you can invite as many people to the meeting as you want, only 10 can enter at any one time. The senate, a large room on the ground floor of the citadel keep, is a good place to hold large public meetings as players can come and go as they see fit.
Clan Theatre
The theatre, available from tier five of the citadel and onwards, can be found on the third floor and is only accessable via the South side of the room. Here players can perform many unique emotes, both on stage and in the audience. A maximum of 250 players can enter the theatre at any one time. The theatre also give you the ability to adjust the scene, lighting, and several other factors appropriate in a theatre.
Banks
The citadel has two banks where clan members can access their banks and collect items from the Grand Exchange, these are located on the ground floor of the Citadel by talking to the Head Guard and the cape box at the entrance to the Battlefield.
The citadel rewards its members in various ways, both the ability to gain free experience by working on the skill plots and items that grant bonus experience in various skills.
Bonus Experience
Once a clan member has gathered enough resources for the citadel (around 50% of the maximum resource cap - this is announced in your chatbox), they can talk to the Quartermaster in the Keep to claim bonus experience in any of the citadel plot skills. The amount of bonus experience depends on your level in the chosen skill and the tier of the equivalent skill plot in the citadel.
Clan cloak
The clan cloak is a cape that shows the clan colors and logo. It can be obtained as soon as you have joined a clan by talking to the Captain of the Guard in the clan camp. The clan cloak can also provide an experience boost when working on skill plots in the citadel, this boost is determined by your fealty rank.
- Rank 1 - Grants a 15% experience bonus
- Rank 2 - Grants a 30% experience bonus
- Rank 3 - Grants a 45% experience bonus
Each week a clan member meets the requirements for the bonus experience, their Fealty rank will increase by 1. Failing to meet the requirements for a clan week in a given week will result in Fealty rank lowering by 1. At fealty rank 3, once a week you can right click the clan cloak and select "Fealty Reward" to claim an experience reward.
Every upgradable building in the citadel, and the citadel upgrade itself, has an upgrade cost. In addition to the upgrade costs, each building also has an unkeep cost. See the sections below for their costs.
Citadel Tiers
Tier | Members | Resource Cost | Plot Requirements | |
Tier | Plot | |||
1 ~> 2 | 5 | 12,240 Timber | None | |
2 ~> 3 | 7 | 15,600 Stone 18,200 Timber |
1 | Mining |
2 | Woodcutting | |||
3 ~> 4 | 12 | 15,000 Metal Bars 15,000 Stone 17,500 Timber |
2 | Furnace Kiln Woodcutting |
3 | Mining | |||
4 ~> 5 | 15 | 12,000 Precious Bars 25,000 Metal Bars 27,500 Stone 30,000 Timber |
3 | Kiln Woodcutting |
4 | Furnace Mining |
|||
5 ~> 6 | 20 | 30,000 Precious Bars 35,000 Stone 40,000 Metal Bars 50,000 Cloth 60,000 Timber |
3 | Loom Obelisk |
4 | Mining Woodcutting |
|||
5 | Furnace Kiln Mining |
|||
6 ~> 7 | 25 | 16,000 Stone 65,000 Metal Bars 80,000 Precious Bars 110,000 Timber 120,000 Cloth 120,000 Rations |
6 | Barbecue Furnace Kiln Loom Mining Obelisk Woodcutting |
Woodcutting
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 30 | |||||||||||||
2 | 32 | 800 | ||||||||||||
3 | 26 | 10 | 2 | 780 | 310 | 50 | ||||||||
4 | 38 | 18 | 3 | 2 | 1,840 | 1,080 | 160 | 80 | ||||||
5 | 36 | 22 | 4 | 2 | 4 | 1,700 | 1,000 | 150 | 70 | 200 | ||||
6 | 33 | 20 | 5 | 3 | 8 | 4 | 1,800 | 1,000 | 300 | 150 | 400 | 200 | ||
7 | 30 | 22 | 9 | 4 | 10 | 10 | 3,360 | 2,560 | 1,010 | 450 | 1,120 | 1,120 |
Mining Plot
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 34 | 700 | ||||||||||||
2 | 40 | 14 | 500 | 400 | ||||||||||
3 | 20 | 20 | 600 | 600 | ||||||||||
4 | 6 | 12 | 12 | 270 | 530 | 530 | ||||||||
5 | 7 | 14 | 9 | 4 | 7 | 350 | 650 | 400 | 200 | 350 | ||||
6 | 8 | 16 | 10 | 6 | 8 | 4 | 450 | 900 | 600 | 200 | 400 | 200 | ||
7 | 10 | 20 | 14 | 4 | 10 | 10 | 1,120 | 2,240 | 1,570 | 450 | 1,120 | 1,120 |
Kiln
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 15 | 23 | 300 | 500 | ||||||||||
2 | 14 | 22 | 410 | 560 | ||||||||||
3 | 17 | 20 | 2 | 500 | 600 | 50 | ||||||||
4 | 23 | 23 | 5 | 970 | 860 | 270 | ||||||||
5 | 20 | 17 | 6 | 3 | 7 | 800 | 800 | 250 | 150 | 300 | ||||
6 | 24 | 16 | 5 | 3 | 8 | 8 | 1,300 | 900 | 300 | 150 | 400 | 400 | ||
7 | 30 | 20 | 7 | 4 | 10 | 10 | 3,360 | 2,240 | 780 | 450 | 1,120 | 1,120 |
Furnace
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 10 | 24 | 200 | 500 | ||||||||||
2 | 13 | 25 | 310 | 610 | ||||||||||
3 | 12 | 24 | 3 | 360 | 730 | 100 | ||||||||
4 | 18 | 36 | 2 | 700 | 1400 | 100 | ||||||||
5 | 14 | 36 | 2 | 2 | 7 | 700 | 1,600 | 100 | 100 | 350 | ||||
6 | 16 | 33 | 3 | 3 | 8 | 8 | 900 | 1,750 | 150 | 150 | 400 | 400 | ||
7 | 20 | 40 | 4 | 4 | 10 | 10 | 2,240 | 4,480 | 450 | 450 | 1,120 | 1,120 |
Loom
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 8 | 16 | 5 | 160 | 300 | 120 | ||||||||
2 | 9 | 18 | 7 | 250 | 500 | 150 | 50 | 150 | ||||||
3 | 9 | 17 | 5 | 2 | 5 | 250 | 500 | 150 | 50 | 150 | ||||
4 | 14 | 20 | 8 | 2 | 6 | 600 | 800 | 300 | 100 | 250 | ||||
5 | 14 | 20 | 7 | 2 | 7 | 650 | 900 | 350 | 100 | 350 | ||||
6 | 17 | 8 | 5 | 4 | 12 | 16 | 1,000 | 500 | 300 | 200 | 600 | 900 | ||
7 | 10 | 10 | 5 | 7 | 20 | 26 | 1,120 | 1,230 | 560 | 780 | 2,240 | 2,910 |
Obelisk
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 12 | 12 | 3 | 3 | 250 | 250 | 60 | 60 | ||||||
2 | 11 | 11 | 3 | 3 | 9 | 270 | 270 | 70 | 70 | 225 | ||||
3 | 10 | 10 | 3 | 3 | 10 | 300 | 300 | 100 | 100 | 300 | ||||
4 | 14 | 14 | 4 | 4 | 14 | 550 | 550 | 200 | 200 | 550 | ||||
5 | 14 | 14 | 5 | 5 | 14 | 600 | 600 | 250 | 250 | 600 | ||||
6 | 12 | 12 | 5 | 5 | 21 | 105 | 600 | 600 | 250 | 250 | 600 | 1,200 | ||
7 | 16 | 16 | 5 | 5 | 16 | 16 | 1,790 | 1,790 | 560 | 560 | 1,790 | 1,790 |
Barbecue
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 8 | 12 | 4 | 3 | 160 | 250 | 80 | 60 | ||||||
2 | 7 | 14 | 4 | 4 | 5 | 180 | 350 | 100 | 100 | 150 | ||||
3 | 5 | 12 | 4 | 3 | 10 | 150 | 350 | 125 | 100 | 300 | ||||
4 | 6 | 13 | 5 | 5 | 15 | 250 | 500 | 200 | 200 | 600 | ||||
5 | 7 | 14 | 4 | 4 | 22 | 350 | 650 | 200 | 200 | 1,000 | ||||
6 | 8 | 12 | 5 | 5 | 25 | 4 | 400 | 600 | 300 | 300 | 1,300 | 200 | ||
7 | 10 | 16 | 5 | 5 | 20 | 200 | 1,120 | 1,790 | 560 | 560 | 2,240 | 2,240 |
Storehouse
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 20 | |||||||||||||
2 | 29 | 13 | 1,000 | 400 | ||||||||||
3 | 34 | 17 | 6 | 1,660 | 830 | 310 | ||||||||
4 | 30 | 23 | 8 | 8 | 2,120 | 1,590 | 530 | 530 | ||||||
5 | 29 | 22 | 9 | 10 | 29 | 2,500 | 2,000 | 750 | 900 | 2,500 | ||||
6 | 20 | 25 | 12 | 13 | 39 | 39 | 2,500 | 2,800 | 1,400 | 1,500 | 4,000 | 4,500 | ||
7 | 13 | 26 | 13 | 16 | 70 | 70 | 2,800 | 5,600 | 2,800 | 3,360 | 5,040 | 15,680 |
Battlefield
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 20 | |||||||||||||
2 | 13 | 23 | 400 | 800 | ||||||||||
3 | 12 | 17 | 26 | 620 | 830 | 1,250 | ||||||||
4 | 11 | 15 | 20 | 30 | 970 | 1,620 | 1,620 | 1,940 | 3,890 | |||||
5 | 11 | 16 | 16 | 22 | 43 | 900 | 1,500 | 1,500 | 1,800 | 3,600 | ||||
6 | 13 | 16 | 16 | 26 | 39 | 59 | 1,650 | 2,090 | 2,090 | 3,300 | 4,950 | 7,700 | ||
7 | 10 | 10 | 10 | 20 | 40 | 120 | 2,000 | 2,000 | 2,000 | 4,000 | 8,000 | 24,000 |
Keep
Upkeep | Upgrade | |||||||||||||
Tier | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | Timber | Stone | Metal bars |
Precious bars |
Cloth | Rations | ||
1 | 300 | |||||||||||||
2 | 720 | 12,240 | ||||||||||||
3 | 595 | 510 | 18,200 | 15,600 | ||||||||||
4 | 338 | 300 | 300 | 18,550 | 15,900 | 15,900 | ||||||||
5 | 360 | 331 | 317 | 144 | 30,000 | 27,500 | 25,000 | 12,000 | ||||||
6 | 494 | 299 | 338 | 273 | 442 | 60,000 | 35,000 | 40,000 | 30,000 | 50,000 | ||||
7 | 560 | 80 | 320 | 400 | 600 | 600 | 123,200 | 17,920 | 72,800 | 89,600 | 134,400 | 134,400 |
When a person becomes a clanmember, they are awarded the ability to enable 1 of 2 buffs (at a time) granted to them by the Avatar as well as the ability to summon it as a follower pet - this provides no perks and is not necessary for the buffs. Examining the pet will open the Clan Details window. Note that the Avatar can also be kept in the Menagerie of your Player-Owned House and it will have a special appearance for the time it's there
By default, the Avatar will show the Clan logo and colors, however, this can be customized by Admin+ rank, dependent upon your clan settings, and will alter how ALL clan Avatars appear when summoned. There are up to 9 parts to an Avatar which can be customized with the four elements (Earth, Air, Fire, and Water). Note that only the head and two main body pieces are necessary, all other parts are optional. In order to customize the Avatar, you will need to interact with the standing stone (Avatar Control Stone) at the Avatar habitat.
In addition to visual customization of the Avatar, those with the rank (if enabled) also have the ability to make the Avatar collect up to a certain number of resources of their choosing. The gather resources action is also accessed via the Avatar Control Stone. Avatars will gather while summoned as pets in the Citadel, gathering the currently set resource, up to a weekly maximum shared by the clan which scales based on the Habitat tier.
Habitat
Before you can get avatars for your clan, you'll need to make somewhere for them to live. Select the Customisation Builder tab and click the red dot for the habitat (near the Town Square). From here, choose 'Avatar Habitat' from the customisation options. To build your habitat, you'll need some resources at to meet some requirements:
Habitat | Clan Tier | Resources |
Basic | 1 | 3,000 timber |
Medium | 4 | 30,000 timber 30,000 precious bars |
Grand | 7 | 30,000 timber 30,000 precious bars 30,000 rations |
Buffs
To benefit from the clan avatar's buffs, each indivitual will need to activate them each week. This is done at the Avatar's Habitat by interacting with the small standing stone. Interacting with it will enable you to activate either buff, remove your buff, or toggle between the two if you already have activated it. Once activated, the buff will appear in your buff bar (if enabled) and last for 1 week before you will need to reactivate it. This week is based on when you start it as opposed to the Citadel weekly reset. Buffs include:
- Skill Plot Bonus - You will gain 50% more resources from skilling in the citadel. Note that this doesn't increase the cap for the individual nor does the experience gained per action change. This means that when you hit your cap, you will gain only half the experience you normally would have.
- Skilling Bonus* - You will earn 3%-6% extra experience when skilling anywhere. The base amount will always be 3%, however, you can increase it by 1% for each fealty level.
* Note that this buff will not stack with some activities. These include: Balthazar Beauregard's Big Top Bonanza, Ectofuntus, Penguin points, Pyramid Plunder, Urns, Quest rewards, Experience lamps, or when wielding a greegree.
This Special Report was written by Tabion. Thanks to Greg, ChathMurrpau, Fuzzyjoe162, and 3ter 1 for corrections.
This Special Report was entered into the database on Sun, Jul 08, 2012, at 09:16:00 AM by Tabion, and it was last updated on Sat, Apr 20, 2019, at 07:41:08 PM by Chath.
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