Table of Contents:
- Getting Started
- Animals and How to Obtain Them
- Caring for the Animals
- Manure
- Resources
- Farmers' Market
- Other
Welcome to the wonderful realm of Animal husbandry. Before you can begin, there are some simple things that you need to know.
- 17 Farming
- 20 Construction
The Player-Owned Farm can be found just North of East Ardougne. The best methods of arriving here are via the Lodestone network or with the Ardougne cape (2, 3, or 4).
Upon first arriving to the Manor Farm, you will want to speak to the old lady on the West side of the house. Talking with Granny Potterington, she will decide to make you her new Farm hold partner then set about teaching you the very basics of how to run the farm.
- After speaking with her, walk to the East side of the house and click on the roaming yak to pick it up then return to Granny Potterington and speak to her again. She will say her goodbyes to Jack then tell you to sell him to Prezleek.
- Walk to the South side of the well and speak with Prezleek (yak buyer). He will trade you 500 Beans for Jack. Return to Granny Potterington and tell her what you've obtained.
- She will inform you that the Beans you received are the currency that animals are bought and sold with. She will then instruct you to add them to your currency pouch. Click them and do so, then speak to Granny Potterington again.
- Next you learn a brief history of how the farm got into its current state and Granny Potterington's plan to help get it back to tip top condition. When she is finished talking, a window displaying the Farmers' Market will open. Buy the Small pen deed I (+materials), a Rabbit (doe), and a Rabbit (buck).
- Speak to Granny Potterington and she will tell you that you need to check the rabbits and build them a pen. Click on each of the bunnies, this will make it so that you know the various stats about them: Name, age, sex, traits, etc.
- Walk South to the 2 small pens and choose which you'd like to build first; it makes no difference which you choose. Once you have made your decision, click on the gate to build it. Once it is complete, click the gate again to open a window where you will be able to add and remove animals from that pen - add the 2 rabbits. Note that you can also use animals on the pen gates to add them.
- Once both rabbits are in the pen, click the gate again or click one of the rabbits. This will open a window that shows you all of the animal's stats as well as buttons to "Gather Produce", "Remove", and "Cure Disease". Clicking the arrow along the top left and right will allow you to scroll between animals. You will notice that one of your animals are sick. Click the "Cure Disease" button followed by the various "Check [area]" buttons. After you have investigated all the areas, you should know what illness your animal has so you can choose the correct treatment - in this case, it is the Flu.
- Return to Granny Potterington and will tell you about how to feed them before handing you some Fruity mush. Walk to the pen and click the trough, this will allow you to deposit a maximum of 60 pieces of food from your inventory. If you wish to add more than 60, you will need to climb into the pen (using one of the various planks (stile) located around the pens) and use the food on the trough.
- With the rabbits fed, speak to Granny Potterington once again. She will give you the option to pass the time quickly as your rabbits age to adulthood. Choosing to wait instead of skipping the time will take approximately 30 minutes.
- When the rabbits have reached adulthood, return to the pen and click on one of them or on the gate. Choose to "Gather Produce" then "Remove" with both of them. Speak to Granny Potterington briefly, then with the rabbits in your inventory, walk to the East side of the house and place them in the Breeding pen along with some food; this is the Northern of the 2 pens. Speak to Granny to have the option of skipping time until an offspring has been produced, otherwise you will need to wait 5-25 minutes.
- When a baby has been born, you will recieve an announcement that says "The animals in the [location] pen, have given birth to a healthy child." Check on the offspring and remove it from the pen, then go speak with Granny Potterington.
- You will ask her if it's just about rabbits here and what you do with them once bred. She will tell you that the rabbits are just the start and that Prezleek has probably spread the word so you will find buyers to sell your stock to. She will suggest that you speak to her before selling any animals, for tips to increase your sales, and to find out more about the Farmers' Market. This will complete the Tutorial.
Upon completion of the tutorial, you will have some Beans available to spend. It is highly recommended to start off with getting either a medium or large pen so you can get more animals on your farm. To build these pens, you need to buy a deed from the Farmers' Market then construct it with certain construction materials based on the size. Once you have it built, you can choose to buy basic sheep or cows from the Farmers' Market, go out in the wide world of Gielinor and obtain your chosen species personally, or to purchase unchecked variants from the Grand Exchange.
Be aware that animals can only be sold on the Grand Exchange and will stack in the bank if they are unchecked. Once you have checked the animal, it will take up its own slot within your bank and, while it cannot be sold on the Grand Exchange, it can be traded with players around you.
Clicking on either a paddock gate or an animal will open the animal interface. Within this new window there are several bits of information. At the very top in capital yellow letters you will see your animal's name. Clicking an arrow to either side of the window will enable you to scroll through all the animals in that pen. See the list below for more about the various information on the interface.
- Purple - The second tab along the top will change the interface so that you can add and remove animals to the paddock without closing the window. Using the "Remove" button at the bottom of this interface will always close the window and place the animal in your inventory.
- Silver - This area provides a view of the animal in question and informs you of its age above it.
- Dark Green - Here you will find several bits of information including what breed it is and which pen it belongs in. You will also see their Weight, Speed, and Attractiveness ratings. As of now, these stats do not matter. In the future there may be contests where animals are graded on these stats.
- Light Blue - These bars inform you of the animal's Health and Happiness. Keeping these at higher levels increases the likelihood of the animal breeding.
- Yellow - This tells you what types of food your animal will eat.
- Red - traits are shown here. Clicking on one of them will give you a description of the trait.
- Dark Blue - This is a random description added to each pet. It is just here for amusement.
- Light Green - At each new Growth stage this button will become bright yellow. Clicking it will allow you to earn experience and (usually) gather resources from that animal.
- Orange - When bright yellow, your pet will have an Illness. Clicking on it will enable you to check your animal's symptoms and cure it.
Animals and How to Obtain Them
In Player-Owned Farms, there are a total of 9 different species which you can gather, grow, and sell. Each species has several different breeds, ranging from only 4 to 7 different ones. The table below explains where to find each of the different species' breeds as well as the Farming level required to check and raise them.
Breed | Obtaining | Pen Size |
Rabbit - 17 Farming | ||
Common brown rabbit (checked/unchecked) |
Purchased during Tutorial. Killing Rabbits; will autoloot to your pack. |
Small |
Rellekkan cream rabbit (checked/unchecked) |
Killing Rabbits around the Swaying tree South East of Rellekka (near number 25 on the map); will autoloot to your pack. | |
Piscatorian cottontail rabbit (checked/unchecked) |
Hunting White rabbits in the Piscatoris Hunter Area; will autoloot to your pack. | |
Jackalope | Only from breeding. | |
Chicken - 28 Farming | ||
Common white hen (checked/unchecked) |
Egg purchased from Farmers' Market. 50/50 chance for either sex. | Small |
Rooster (checked/unchecked) |
||
Bandosian bantam hen (checked/unchecked) |
Only from breeding. | |
Varrockian red hen (checked/unchecked) |
||
Oomlie hen (checked/unchecked) |
||
Lizard Chicken | ||
Sheep - 35 Farming | ||
White ewe (checked/unchecked) |
Purchased from Farmers' Market. | Medium |
White ram (checked/unchecked) |
||
Black ewe (checked/unchecked) |
Only from breeding between 9PM and 9AM Game time. | |
Black ram (checked/unchecked) |
||
Springsheared ewe (checked/unchecked) |
From breeding during Spring. Possible to obtain off season if 1 or more parents are this breed. | |
Springsheared ram (checked/unchecked) |
||
Summerdown ewe (checked/unchecked) |
From breeding during Summer. Possible to obtain off season if 1 or more parents are this breed. | |
Summerdown ram (checked/unchecked) |
||
Fallface ewe (checked/unchecked) |
From breeding during Autumn. Possible to obtain off season if 1 or more parents are this breed. | |
Fallface ram (checked/unchecked) |
||
Winterwold ewe (checked/unchecked) |
From breeding during Winter. Possible to obtain off season if 1 or more parents are this breed. | |
Winterwold ram (checked/unchecked) |
||
Golden ewe/ram | Only from breeding. | |
Cow - 49 Farming | ||
Kandarin cow (checked/unchecked) |
Purchased from Farmers' Market. | Large |
Bull (checked/unchecked) |
||
Chocolate cow (checked/unchecked) |
Only from breeding. | |
Strawberry cow (checked/unchecked) |
||
Vanilla cow (checked/unchecked) |
||
Harlequin cow | ||
Chinchompa - 54 Farming | ||
Cobalt chinchompa (checked/unchecked) |
Hunting Cobalt skillchompas (27 Hunter) at the Tree Gnome Stronghold Hunter Area. | Small |
Viridian chinchompa (checked/unchecked) |
Hunting Viridian skillchompas (46 Hunter) at the Hunter area South of Port Phasmatys. | |
Grey chinchompa (checked/unchecked) |
Hunting Chinchompas (53 Hunter) at the Piscatoris Hunter Area. | |
Carnivorous chinchompa (checked/unchecked) |
Hunting Carnivorous chinchompas (63 Hunter) at the Feldip Hills Hunter Area. | |
Azure chinchompa (checked/unchecked) |
Hunting Azure skillchompas (68 Hunter) at the Trollweiss Hunter Area. | |
Crimson chinchompa (checked/unchecked) |
Hunting Crimson skillchompas (89 Hunter) at the Hunter area North West of Menaphos. | |
Crystal chinchompa (checked/unchecked) |
Hunting Crystal skillchompas (97 Hunter) at the Hunter area West of Tyras Camp. | |
Golden chinchompa | Only from breeding. | |
Spider - 64 Farming | ||
Spirit spider (checked/unchecked) |
Killing various spiders in Gielinor; does not autoloot to your pack, you will see a lootbeam. | Medium |
Night Spider (checked/unchecked) |
Only from breeding between 9PM and 9AM Game time. | |
Fever spider (checked/unchecked) |
From breeding during Spring. Possible to obtain off season if 1 or more parents are this breed. | |
Giant spider (checked/unchecked) |
From breeding during Summer. Possible to obtain off season if 1 or more parents are this breed. | |
Corpse spider (checked/unchecked) |
From breeding during Autumn. Possible to obtain off season if 1 or more parents are this breed. | |
Ice spider (checked/unchecked) |
From breeding during Winter. Possible to obtain off season if 1 or more parents are this breed. | |
Araxyte spider (checked/unchecked) |
Very rare drop from Araxxi and from breeding. | |
Yak - 71 Farming | ||
Fremennik yak (checked/unchecked) |
Killing Yaks on Neitiznot; when you get the "drop" you will find an orphan yak, click on it to interact and receive the item. This will complete the "Barooooo!" task. | Large |
Spirit yak (checked/unchecked) |
Making Pack yak pouches. You will need a free inventory slot to obtain. | |
Sacred yak | Only from breeding. | |
Zygomite - 81 Farming | ||
Gloomshroom zygomite (checked/unchecked) |
Collecting Mort myre fungus. Harvesting Morchella mushrooms (74 Farming), Bittercap mushrooms (53 Farming), and Arc mushrooms or berries (90 or 86 Farming). |
Medium |
Arcspore zygomite (checked/unchecked) |
Only from breeding. | |
Daemoncap zygomite (checked/unchecked) |
||
Zanarian zygomite (checked/unchecked) |
||
Magical zygomite | ||
Dragon - 92 Farming | ||
Green dragon (checked/unchecked) |
Killing Green dragons; does not autoloot to your pack, you will see a lootbeam. | Large |
Blue dragon (checked/unchecked) |
Killing Blue dragons; does not autoloot to your pack, you will see a lootbeam. | |
Red dragon (checked/unchecked) |
Killing Red dragons; does not autoloot to your pack, you will see a lootbeam. | |
Black dragon (checked/unchecked) |
Killing Black dragons, King Black Dragon, and Queen Black Dragon; does not autoloot to your pack, you will see a lootbeam. | |
Royal dragon | Only from breeding. See here for specific requirements. |
Now that you know where to obtain all of the animals for your Player-Owned Farm, let us now go over how to take care of them all.
Once you have animals to care for, the first thing you will need is a pen to keep them in. 3 of the species will fit in each size pen and you can only purchase/create 2 of each size.
Small pens
Can hold up to 6 Rabbits, Chickens, or Chinchompas in each pen. Building these pens will earn you 600 Construction experience each. To build the pens you will need:
- 20 Construction (can be assisted)
- 10 Oak planks (or Protean planks) and 75 Iron+ nails OR a Small animal pen kit for each pen
- Purchased the deed
Medium pens
Can hold up to 4 Sheep, Spiders, or Zygomites in each pen. Building these pens will earn you 1,350 Construction experience each. To build the pens you will need:
- 40 Construction (can be assisted)
- 15 Teak planks (or Protean planks) and 150 Mithril+ nails OR a Medium animal pen kit for each pen
- Purchased the deed
Large pens
Can hold up to 3 Cows, Yaks, or Dragons in each pen. Building these pens will earn you 2,800 Construction experience each. To build the pens you will need:
- 60 Construction (can be assisted)
- 20 Mahogany planks (or Protean planks) and 225 Rune nails OR a Large animal pen kit for each pen
- Purchased the deed
On each of the pens you have the ability to add a Farm totem, purchased from the Farmers' Market (200 Beans). But what do those do? When an elder of any given species is placed into a pen with a totem attached to it, you will enable its tier 1 perk. Placing a second elder of the same species within your other pen and adding a Farm totem to it will enable the tier 2 perk. See the table below for what species can enable what perks.
Animal | Perk Name | Tier 1 Perk | Tier 2 Perk |
Rabbit | Like Rabbits | Breeding success increased by 7%. | Breeding success increased by 10%. |
Hen | Headless Chicken | A 3% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts. | A 5% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts. |
Rooster | As the Rooster Crows | A 7% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow. | A 10% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow. |
Chinchompa | If Chins Could Skill | A 3% chance to not lose a skillchompa when using them. | A 5% chance to not lose a skillchompa when using them. |
Ewe | Have Ewe (Many Wool) | Gain 2 pieces of wool on successful shearing. | Gain 3 pieces of wool on successful shearing. |
Ram | Randomly Accessed Memories | Gain memory strands from farming activities at 50% of the rate from Divination. | Gain memory strands from farming activities at 75% of the rate from Divination. |
Spider | NopeNopeNope | Increases damage against all spiders by 2% (including Araxxor/Araxxi). | Increases damage against all spiders by 3% (including Araxxor/Araxxi). |
Zygomite | Uncapped Potential | A 7% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs. | A 10% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs. |
Cow | Milky, Milky | All Cooking XP earned from churning is at 2x normal. | All Cooking XP earned from churning is at 4x normal. |
Bull | Bully for You | A 1 in 5 chance to not deplete a compost bin when collecting compost from it. | A 1 in 3 chance to not deplete a compost bin when collecting compost from it. |
Yak | Nigel's Gift | A 2% chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch. | A 2.5% chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch. |
Dragon | Dragon Ultra Combo | A 1/1000 chance to get an ancient effigy while checking a fully grown farming patch, only if ultracompost is used. | A 1/750 chance to get an ancient effigy while checking a fully grown farming patch, only if ultracompost is used. |
Perk Achievements
By placing specific species in each of your pens, you can also complete 2 achievements: Perk Up! and Perk Out! For both achievements you will need 1 Farm totem on each of your 6 pens.
Perk Up!
The aim for this achievement is to have 6 tier 2 perks active at once. Place 1 set of the following couples in each pen:
- Small - Rooster and Hen
- Medium - Ram and Ewe
- Large - Bull and Cow
Perk Out!
The aim for this achievement is to have 9 tier 1 perks active at once. Place the following animals in each pen:
- Small - Rooster and Hen
- Small - Rabbit OR Chinchompa
- Medium - Ram and Ewe
- Medium - Spider OR Zygomite
- Large - Bull and Cow
- Large - Yak OR Dragon
As learned during the tutorial, when you have animals in a pen you will need to add food to the trough for them to eat. If they are given the proper food, animals will heal slightly and become a little bit happier each time. In turn, failing to feed them will cause these stats to lower and for them to potentially become sick. Animals consume different amounts of food based on their pen size (see the table below).
Small Pens | Medium Pens | Large Pens | |||
Animal | Food Consumption Rate | Animal | Food Consumption Rate | Animal | Food Consumption Rate |
Chinchompas | 1 food every 18 minutes | Sheep | 3 food every 36 minutes (Averaging 1 food every 12 minutes) |
Cows | 6 food every 54 minutes (Averaging 1 food every 9 minutes) |
Chickens | Spiders | Dragons | |||
Rabbits | Zygomites | Yaks |
Each trough can hold a maximum of 1,000 pieces of food. These can be added noted or unnoted and from inside or outside of the pen. Clicking the trough will give you the option to select how much you wish to deposit. Adding food to a trough will automatically turn it to mush. As a result, you will not be able to reclaim any food put into them, but you can withdraw the mush created. Each animal will eat 1 or more type of mush. You can see these foods listed on the interface below the Health and Happiness bars. Or you can see the table below for which types they eat.
Be aware that Chinchompas only eat Variety mush. This is made by using 2 or more types of food on the trough. The amounts used do not make a difference, as soon as you add another type it will become Variety mush. This means it can be created with 999 various arc berries and 1 Raw shark or 6 Cooking apples, 64 Morchella mushrooms, and 1 Onion. The "recipe" does not matter. Alternatively, you can remove any mush from a pen, add it to the empty chinchompa trough, then remove it as Variety mush. The mush must be added and removed in a pen with Chinchompas for this to work.
Animal | Flowers | Vegetables | Fruits | Seeds | Mushrooms | Meat | Fish |
Rabbit | X | X | X | X | |||
Chicken | X | X | X | ||||
Sheep | X | X | X | ||||
Cow | X | X | X | ||||
Spider | X | X | |||||
Yak | X | X | X | ||||
Zygomite | X | ||||||
Dragon | X | X |
Where to Obtain Food
- Flowers
- It is suggested to not use flowers to feed your animals. This is because, in general, they are more expensive than other options for the same animals, plus it is more worth your time, effort, and money to use them for honey production instead.
- Woad leaves are arguably the only flower worth using as food. They can be bought in any quantity from Wyson the gardener in Falador for 25 Coins each.
- Vegetables
- Potatoes can be harvested from the farm North East of Lumbridge (North of the Cows), behind the house North East of Rellekka South gate, and from the Sinclair Mansion garden. Or they can be purchased from food store in Port Sarim and Grand Tree Groceries in Tree Gnome Stronghold.
- Onions can be harvested from the garden behind Farmer Fred's farmhouse North of Lumbridge and the field North of Rimmington. Or they can be purchased from Grand Tree Groceries in Tree Gnome Stronghold.
- Cabbages can be harvested from the fields South of Falador, at the Monastery West of Edgeville, behind the house North East of Rellekka South gate, North of Rimmington, and from the Sinclair Mansion garden. Or they can be bought from food shops in Port Sarim, Tree Gnome Stronghold, and Miscellania.
- Tomatoes respawn at Aggie the Witch's House in Draynor Village and Fat Tony's in the wilderness Bandit Camp. Or they can be bought from the food Store in Port Sarim and Grand Tree Groceries in Tree Gnome Stronghold, or from Food stalls in Etceteria (can also be stolen from here).
- Sweetcorn can only be grown at 20+ Farming. They take 50 minutes to grow from 3 seeds earning 17 experience for planting and 19 for harvesting.
- Fruit
- Dell Monti will give you 40 noted Pineapples daily if you have completed the Easy Karamja Tasks and 40 noted cooking apples if you have completed the Elite ones.
- Pineapples can also be obtained from Arhein for 2 coins each (40 total).
- Cooking apples can be purchased from the Culinaromancer's chest after completion of the Recipe for Disaster subquests (up to 50 in stock), the Cooks' Guild, or from the Food shop North of East Ardougne. They can also be obtained from barrels in Pirates' cove (accessed via Lokar Searunner in Rellekka).
- Bananas can be collected for free at the Banana plantation(5 per tree), purchased from food stores, or made using the "Bones to Bananas" spell.
- Arc berries can be grown on Tuai Leit. While they take about 2 days to grow, you can obtain well over 100 berries per harvest.
- Various fruits can be obtained by using a Fruit bat with Fruitfall scrolls.
- It is also possible to use Calquats, Coconuts, Oranges, Strawberries, Watermelons, Papayas, Jangerberries, Redberries, Dwellberries, or White berries if for some reason you have a stock of them, though several of these are not suggested to use due to their value.
- Seed
- Barberry seeds can be bought relatively cheaply (typically less than 50 Coins each) on the Grand Exchange.
- When harvesting Arc berries from the patch on Tuai Leit, it is typical to receive 6 to 10 seeds of the berries that were harvested.
- Seeds can also be collected in large batches from your Kingdom, however, this takes a bit of time and it is of better value to sell other collected products and purchase seeds outright.
- Pickpocketing Master farmers - just West of the Manor grounds or within Draynor Village market - is a quick easy way to get a handful of various seeds as well.
- Mushroom
- Arc mushrooms can be harvested from Mushroom clusters on Goshima, The Islands That Once Were Turtles, and/or Uncharted Isles. Slice the more valuable mushrooms (ones where fewer are needed to make 1 slice) and sell them for chimes, then use the less valuable ones as Zygomite food.
- It is also possible to use Morchella or Bittercap mushrooms, but due to expense it is advised to not use them for animal food.
- Meat - must be raw
- Cows can be slaughtered North East of Lumbridge or West of the Crafting Guild for quick collection.
- Grizzly bears can be found in the East Ardougne Mine near the Player-Owned Farms location allowing for quick slaughter and collection.
- After completion of As a First Resort, you can buy several raw meats from Chargurr; including 6 Raw bird meat packs that contain 50 pieces each.
- Fish - must be raw
- Several lower level fish (Shrimp, Anchovy, and Trout for examples) can be purchased for relatively cheap on the Grand Exchange.
- If you want/need to collect supplies on your own, it is best to go Barbarian fishing with a few signs of the porter(1, 2, 3, 4, 5, or 6). This will allow you to obtain fish in the quickest way possible.
- Using the Swordfish and Lobsters obtained in the Elite Dungeons is also a notable option.
Animals in the Player-Owned Farm will each progress from child to elder. The amount of time between ages, and the amount of Farming experience gained at each threshold, varies by species. Note that if you miss gathering experience and resources for one of the growing stages, you will still obtain it when you gather at the next one. For example, if you find a chicken egg in a pen and do not check it until it is an adolescent, you will receive both the 125 and 187.5 Farming experience, as well as any feathers and eggs as appropriate, when you gather the produce.
Also be aware that the experience value will alter depending upon the animal's Health and Happiness as well as boosts. The values for experience below are assuming that your animal is both 100% Happy AND Healthy and you do not have any boosts active. A sick animal with 0% Health and Happiness will only provide 10% of the harvesting experience. Please see the Health and Happiness section below for how to improve your animal's stats.
Animal | Egg to Baby | Baby to Adolescent | Adolescent to Adult |
Adult to Elder | Time to Breedable | Total | |||||||
Time | XP | Time | XP | Time | XP | Time | XP | Time | XP | Time | XP | ||
Rabbit | X | X | 12 min | 50 | 21 min | 87.5 | 27 min | 112.5 | 33 min | 137.5 | 1 hour | 250 | |
Chicken | 25 min | 125 | 37.5 min | 187.5 | 1 hour 15 min |
375 | 1 hour 53 min |
562.5 | 2 hour 12.5 min |
687.5 | 4 hours 10 min |
1,250 | |
Sheep | X | X | 24 min | 125 | 42 min | 218.75 | 54 min | 281.25 | 1 hour 6 min |
343.75 | 2 hours | 625 | |
Cow | X | X | 1 hour 12 min |
500 | 2 hours 6 min |
875 | 2 hours 42 min |
1,125 | 3 hours 18 min |
1,375 | 6 hours | 2,500 | |
Chinchompa | X | X | 8 hours 24 min |
3,000 | 14 hours 42 min |
5,250 | 18 hours 54 min |
6,750 | 23 hours 6 min |
8,250 | 1 day 18 hours |
15,000 | |
Spider | 2 hours 30 min |
1,000 | 3 hours 45 min |
1,500 | 7 hours 30 min |
3,000 | 11 hours 15 min |
4,500 | 13 hours 45 min |
5,500 | 25 hours | 10,000 | |
Yak | X | X | 13 hours 26 min |
6,500 | 1 day 2 min |
11,375 | 1 day 5 hours 14 min |
14,625 | 1 day 13 hours 28 min |
17,875 | 2 days 19 hours 12 min |
32,500 | |
Zygomite | X | X | 16 hours 48 min |
8,000 | 1 day 5 hours 24 min |
14,000 | 1 day 13 hours 48 min |
18,000 | 1 day 22 hours 12min |
22,000 | 3 days 12 hours |
40,000 | |
Dragon | 16 hours 48 min |
10,000 | 1 day 1 hour 12 min |
15,000 | 2 days 2 hours 24 min |
30,000 | 3 days 3 hours 36 min |
45,000 | 3 days 20 hours 24 min |
55,000 | 1 week | 100,000 |
Opening an animal's interface will present you with two percentage bars just below their image. These bars let you know how happy and how healthy your animal is. Keeping these at higher levels increases the likelihood of the animal breeding. These bars are affected a few different ways: Honey and Milk, Food, and Illness.
Though they are not obtained the same way, how you use these items and the functions they perform are similar. To use them on your animals, you will need to step into the pen with them and use the item on the specific animal. This will increase the appropriate stat(s) and consume the item. Note that diseased animals and eggs will not consume these items.
Beehives
To the far East side of the farm you may have noticed seven beehives. Here, you can place up to 27 of 5 different type flowers in the hives to create specialty honey. These honeys are created at a 1 flower to 1 honey ratio with 1 created every hour. Note that it is possible to use the full amount of each type flower on the hives, however, when you collect the honey it comes out in a random order. Due to this reason, it is suggested to stick to one type of flower in any given hive. Right clicking the hive you can choose to "Check flowers stored" to see how many and what type of flower(s) you have in each hive.
In order to collect honey, you will need to use insect repellent on the hive - if you have not done so yet, you can add this item to your toolbelt. You will get a message telling you that you see the bees leaving. Clicking the hive will then give you the option to collect the honey or not. Choosing to not collect it will open the flower deposit interface. Collecting the honey will cause you to begin collecting the special honey and continue to do so until the hive is empty or your inventory is full.
Flower | Honey | Increase |
Marigolds |
Delicious honeycomb |
10% happiness |
Snape grass |
Sweet honeycomb |
10 beauty marks |
Rosemary |
Dense honeycomb |
10 weight |
Nasturtiums |
Runny honeycomb |
10 gallopers |
Woad leaf |
Medicinal honeycomb |
10% health |
Flowers can be obtained using the following methods.
- Marigolds
- Snape grass
- 3 respawns South West of the Crafting Guild.
- 27 respawns on Waterbirth Island. 3 of them will require use of the Telekinetic grab spell to obtain.
- Commonly pickpocketed from Meilyr workers.
- Often dropped by several monsters including: Aberrant spectre (8), Aquanite(6-8), Fungal mage(4), Starlight(5), Turoth(4), and Waterfiend(6)
- Grown at 80 Farming, granting 175 experience to plant and 80 experience to harvest. It takes 3 hours & 20 minutes to grow and you will obtain 7-60 bunches when harvested.
- Rosemary
- Nasturtium
- Grown at 24 Farming, granting 19.5 experience to plant and 111 experience to harvest. It takes 20 minutes to grow and you will obtain 1 flower when harvested.
- Woad leaf
Milk
While the honey above is actively created, Milk is a resource gathered from Strawberry and Vanilla cows. As such, the amount you can receive is limited per cow; up to 3 buckets if you fully raise the cow to Elder.
- Strawberry milk
- Obtained from Strawberry cows
- Increase health 0-12%
- Increase happiness 0-8%
- On average, you will obtain about a 10% increase in stats total.
- Vanilla milk
- Obtained from Vanilla cows
- Increase health 0-9%
- Increase happiness 5-14%
- On average, you will obtain about a 16% increase in stats total.
Note that you will also obtain Chocolatey milk from Chocolate cows, however, this milk does not affect the health or happiness of your animals.
Like animals encountered in the real world, animals in your Player-Owned Farm can become sick. Thankfully, treating your animals in Gielinor is far more simple. You will know that your animal is sick because the "Cure disease" button at the bottom right of their interface will become yellow and allow you to click it.
This will open a new interface which will allow you to check various parts of your animal and to administer treatment when you have discovered its ailment - you do not need any special items to treat your animals. Some illnesses have the similar symptoms, so be sure to check each body section. Thankfully, an animal cannot die due to their illness; but their health and happiness do lower as a result of it and they will not breed. Curing the animal will earn you 2 Farming experience.
If you administer the wrong treatment, the animal's health and happiness will drop. You will then be presented with the examining options again and your animal will have rerolled their symptoms. Despite displaying new symptoms, the illness will not have changed.
Most of the time animals will randomly become sick on their own, but it is possible to make your animals sick by failing to feed them. This comes in handy because in order to complete the "Animal Whisperer" task, you will need to cure 100 animals of their ailments. Animals with the Sickly trait, for example, are also more likely to fall ill.
Bone Rattle | Curse | ||
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Dry Nose | Flu | ||
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Foot-in-Mouth | Wooting Cough | ||
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Now that you have your first few animals and you've raised them to adulthood, you can begin the arduous task of having them reproduce. Note that only Adults and Elders can breed and the breed type do not have to match to produce offspring - ie breeding a Crystal chinchompa with an Azure one will work. When you first start working on the Player-Owned Farm, your animals will only be able to mate within the breeding pen - the North Eastern most pen.
Here you will place 1 male and 1 female of your chosen species into the pen, ensure they are fully healthy and happy, have food in their trough, are not diseased, and then proceed to wait. After a certain amount of time, they will produce an offspring. It is suggested to promptly move it to a normal pen to grow. This is because the pen can only fit 4 animals in it. So once there are 4 in the pen, no more babies can be bred.
Later on it is possible to purchase the ability to breed within each size of the normal pens from the Farmers' Market - note that breeding outside of the breeding pen will take 1.5 (small), 2 (medium), or 3 (large) times the amount of time to produce offspring compared to using the Breeding pen. This means that the minimum amount of time it can take to produce a rabbit in the small pen is 7.5 minutes instead of 5 minutes.
Unlike the Breeding pen, the normal pens also do not have "Failure Mitigation". This is where after 5 failed breeding attempts are made, you are guaranteed to have your animals breed. You can increase your chances of breeding by enabling the tier 1 or tier 2 Rabbit perk and by using animals with the Studly and/or Virile traits.
Be aware that placing 2 animals of the same sex within a breedable pen may still "produce" offspring. In this situation, the animals will "have decided to raise a child together and have adopted a baby". It is not SUPER common to occur, but it is still possible. This method of "breeding" is not affected by the failure mitigation mechanic.
It is possible to keep track of which animal breeds you have produced in 2 ways. Firstly, you can view the breeding log by clicking on the dog next to Granny Potterington, Sam the sheepdog. Or you can pick up a copy of the Manor Farm breeding log from the table just inside the Manor. Depending on your settings, adjusted via the cog in the top right of the window, you can click on any of the animal breeds and announce if you have or have not managed to breed it. All animals bred will appear vividly colored, while unbred ones will be faded out.
When you obtain a "shiny" breed of an animal, you will need to wait until it is an adolescent before you can see the difference within the pen and animal interface. If the animal is in your bank, inventory, or a trade window, it will look like a normal animal of that species, but you will see "Shiny!" written just below the sex if you hover over it. Note that using a shiny animal to breed will not increase your chances of obtaining another shiny animal. You will still need the appropriate traits to increase your chances.
Special Breeding Times
Some species need to be bred under certain conditions, these include:
- Black Ewe/Ram and Night spiders can only be bred between 9pm and 9am game time.
- Kandarin cows with "touch of vanilla", "strawberry scent", or "chocolatey goodness" traits that are bred have a chance to produce a vanilla cow, strawberry cow, or chocolate cow respectively.
- Some animals can only be bred during the appropriate season (changed via the Seasonaliser or as the year naturally progresses) - though there is still slight chance to get one of these during a different season if one of the parents are that breed.
- Spring
- Springsheared sheep
- Fever spider
- Summer
- Summerdown sheep
- Giant spider
- Autumn
- Fallfaced sheep
- Corpse spider
- Winter
- Winterwold sheep
- Ice spider
- Spring
- Royal dragons MUST have Poison, Frost, and Shock breaths among the traits of their parents to be produced. They do not need to all be on one dragon.
As seen on the interface, every animal has between 1 and 3 traits. These traits actively influence actions of your animal. For example, animals with the Sickly trait get sick more often than most animals. See the table below for the various traits and what they do.
Trait | Descirption | Information |
Baroo | What does this ancient word mean? | Yak only trait - No purpose |
Baroo? | Is it a question? What is the question? Speak to me, oh noble yak. | Yak only trait - No purpose |
Baroo Baroo | Well, that's just rude. | Yak only trait - No purpose |
Big boned | This animal puts on weigh more easily. | Will weigh more than most |
Butterface | A fantastic physical specimen, just not much to look at. | Additional Weight and Speed, Reduced Attractiveness |
Chatty | This animal won't be quiet. | No purpose |
Chaotic | This chicken walks the path of chaos. | Chicken only trait - Part of the "Life, uh, found a way" achievement (hand in lizard chicken called Malcolm with the Chaotic trait to Granny Potterington) |
Charmed | This animal is happier and healthier than other animals | More Health & Happiness than others |
Chief | This rabbit commands the warren. | Rabbit only trait - No purpose |
Chocolatey Goodness | Its hide tastes ever-so-slightly chocolatey. It's hard to resist licking it. | Cow only trait - Increased chance to produce Chocolate cow calf |
Constipated | This animal never produces dung. | Does not affect Spiders or Zygomites |
Curvy | This big-boned beauty will win many competitions, just not a race. | Additional Weight and Attractiveness, Reduced Speed |
Enigmatic | You're not sure what this trait does. If, indeed, it does anything. | Effects (if any) are not yet known |
Evil | This animal is not nice. | Completes the "Bad Egg" achievement if the trait is on a chicken |
Exalted | This animal is so special it awards more XP on harvesting. | Can only be be in the 3rd slot |
Fearless | Why are you running? Dogs aren't dangerous. | No purpose |
Fortunate | This animal is considered very special and farmers will pay more beans for it. | Can only be be in the 3rd slot - earns you 10% more beans when sold |
Freak of Nature | This creature is a medical marvel. Curing it is worthwhile. | Gain more experience than normal for curing this animal |
Frost Breath | It can breathe a deadly stream of frost. | Dragon only trait - Possibly used to help create a Royal dragon |
Fussy Eater | This animal puts on less weight. | Lower weight than most animals |
Genetic Inferiority | Offspring of this animal are less likely to have multiple traits. | Reduces chance to produce offspring with multiple traits |
Genetic Instability | The unusual genetics in this animal means its offspring are more likely to have multiple traits. | Greatly improves chance to produce offspring with multiple traits |
Genetic Mutation | The unusual nature of this animal means its offspring are more likely to have multiple traits. | Improves chance to produce offspring with multiple traits |
Genius | This animal is super smart. | No Purpose |
Giver | This animal awards more XP when harvested. | Gain 3% more experience when gathering produce from animals |
Glistening | This animal is more likely to produce shiny offspring. | Increases the chances to produce a "shiny" breed baby by 6% |
Glorious | This chinchompa is simply glorious. | Chinchompa only trait - No purpose |
Golden Gift | There are no golden eggs, but this creature will occasionally pass...'nuggets'. Wash hands after handling. | Obtain a few pieces of gold in addition to produce when harvesting |
Good | This animal is really rather pleasant. | No purpose |
Good Breeding | This animal carries some rare breed ancestry in its genetics. | Increases the chance the offspring will be a different breed |
Handsome | This animal is better looking than most others. | Increased Attractiveness |
Hyperactive | This animal is faster than most others. | Increased Speed |
Immune | This animal is practically immune to disease. | Any time this animal isn't sick, its health will default to 50% |
Incy | Involuntarily cynical, like many spiders. | Spider only trait - No purpose |
Insane | This animal thinks it's a biscuit. We have no idea why. | No purpose |
Jovial | This animal always sees the glass as half full. | Any time this animal isn't sick, its happiness will default to 50% |
Joyful | This animal is almost always happy. | Any time this animal isn't sick, its happiness will default to 100% |
Lawful | This chicken walks the path of law. | Chicken only trait - No purpose |
Limited Efficiency | Harvesting this animal will award more materials, but at the cost of lower XP and bean value. | -2% beans when sold - Decreased experience gained when harvesting, but extra produce obtained |
Lithe | Fast and beautiful, but not terribly sturdy. | Additional Speed and Attractiveness, Reduced Weight |
Lucky | This animal is worth more beans when sold. | +2% beans when sold |
Loyal | You're not sure what this trait does. If, indeed, it does anything. | Zygomite only trait - Part of the "Ever So Clever" achievement (hand in magical zygomite called Trevor with the Loyal trait to Granny Potterington) |
Mysterious | Does something mysterious.... or nothing, but if nothing it does so mysteriously. | Effects(if any) are not yet known |
Neutral | This chicken walks a neutral path. | Chicken only trait - No purpose |
Nice but Dim | Generous with XP, but less popular with farmers and is not so good with materials on harvesting. | -10% beans when sold - Decreased produce obtained when harvesting, but extra experience gained |
Nuclear | Be REALLY careful with this one! | Chinchompa only trait - Will complete the "Tickety Boom" achievement if the Chinchompa accidentally explodes when harvested |
Nightmare | Kill it with fire! | Greatly reduced Attractiveness |
Old at Heart | This animal ages faster than most others. | Ages 5% faster than normal |
Owsla | This rabbit guards the warren carefully. | Rabbit only trait - No purpose |
Perfected | This animal is a perfect example of its breed. | Increased Weight, Speed, and Attractiveness |
Plain | This animal is not as attractive as some of the other animals. | Reduced Attractiveness |
Prize Specimen | A shining example of what this breed is capable of. | Greatly increased Weight, Speed, and Attractiveness |
Producer | This animal awards more materials when harvested. | Possibility of gaining more produce when harvesting |
Poisonous Breath | It can breathe a deadly cloud of poison. | Dragon only trait - Possibly used to help create a Royal dragon |
Radiant | This animal is practically shining. | Greatly increases the chances to produce a "shiny" breed baby by 10% - Slot 3 trait only |
Ravensworn | This animal knows the secret handshake and has knowledge of the deeper mystery that is the Ravensworn. It won't share. | Requires Ravensworn title to occur. There are hidden achievements for each Player-Owned Farms animal that are unlocked by successfully breeding an animal with this trait. |
Regular | This animal produces dung regularly. | Increased amount of manure production - Does not affect Spiders or Zygomites |
Robust | This animal is more resistant to disease. | Any time this animal isn't sick, its health will default to 100% |
Shock Breath | It can breathe a deadly blast of lightning. | Dragon only trait - Possibly used to help create a Royal dragon |
Sickly | This animal gets sick more easily. | Decreased Health |
Slowpoke | This animal is slower than most others. | Decreased Speed |
Smelly | This animal smells really bad. | Decreased Attractiveness |
Sparkling | There's something almost 'shiny' about this animal. | Increases the chances to produce a "shiny" breed baby by 4% - Best combined with Glistening and/or Radiant |
Stingy | This animal isn't as generous with harvested materials. | Possibility of gaining less produce when harvesting |
Strawberry Scented | It smells delicious. | Cow only trait - Increased chance to produce Strawberry cow calf |
Stressed | This animal suffers from 'performance anxiety'. | Decreased chances to Breed successfully |
Strong Genes | This animal is more likely to produce offspring of the same breed. | Increases the chance the offspring will be the same breed |
Studly | This animal has a much higher breeding chance than other animals. | Greatly increases chances to Breed successfully |
Sullen | This animal always sees the glass as half empty. | Greatly decreased Happiness |
Surly | This animal is unpleasant and so worth fewer beans. | -5% beans when sold |
Taker | This animal isn't as generous with harvested XP. | 3% less experience when gathering produce from animals |
Touch of Vanilla | It sweats vanilla essential oils for some reason. | Cow only trait - Increased chance to produce Vanilla cow calf |
Unlucky for Some | Other farmers will happily purchase this animal, but it's not so good for you for XP or materials. | +5% beans when sold - Decreased produce and experience when harvested |
Unstable | Careful, this one could explode at any moment. | Chinchompa only trait - Will complete the "Tickety Boom" achievement if the Chinchompa accidentally explodes when harvested |
Virile | This animal has a higher breeding chance than some others. | Increases chances to Breed successfully |
Wincy | Keeps flinching. Seems to expect everyone to crush it with a rolled-up paper. | Spider only trait - No purpose |
Whimsical | You're not sure what this trait does. If, indeed, it does anything. | No purpose |
Young at Heart | This animal ages much slower than most others. | Ages 5% slower than normal |
When breeding, the most helpful traits include the following...
- Shiny, Glistening, and Radiant - Increase your chances of producing a "Shiny" breed. Note that the chances stack so having 1 of each will give you a 10% increase.
- Good Breeding - Increased chance of producing different breeds.
- Genetic Instability and Genetic Mutation - Increased chances offspring will have multiple traits.
- Studly and Virile - Increased chances of breeding.
- Charmed, Immune, Jovial, Joyful, and Robust - Increased Health and/or Happiness
- Frost, Poisonous, and Shock Breaths - NECESSARY to be able to produce a Royal dragon. Do not need to all be on one dragon. Recommended to still use Shiny/Glistening/Radiant traits along with the breaths as they do not increase the chances of obtaining a Royal dragon, they just make it possible.
After completing the breeding log, one of the most efficient trait setups for attaining beans and produce consistently would be a breeding pair where both have the Immune and Joyful traits (to maximize experience and harvest output), and then picking traits like Nice but Dim or Producer traits on them depending on what the player is most looking to gain from the pair. Because the odds of the offspring having a trait from the parents is high, these benefits will generally pass onto the offspring to maximize your gains.
As mentioned before, the breeding pen has a failure mitigation mechanic. This guarantees that you will have to wait no more than 5 breeding cycles before you will obtain an offspring, assuming there is space within the breeding pen. Each species' breeding cycle lasts a differing amount of time. Thus you could be waiting 5 minutes for a baby or up to a week. Once you have purchased the ability to have animals breed outside the breeding pen it is still suggested that you used it. In addition to being another place where the animals can breed, they are 5 times less likely to successfully breed a baby in any other pen, their breeding cycle functions as 5 times larger in other pens, and the failure mitigation mechanic does not apply to the other pens. The table below displays the data for breeding within the breeding pen.
Animal | Breeding Cycle | Maximum Breeding Time |
Rabbit | 5 minutes | 25 minutes |
Chicken | 50 minutes | 4 hours and 10 minutes |
Sheep | 1 hour and 40 minutes | 8 hours and 20 minutes |
Cow | 5 hours | 1 day and 1 hour (25 hours) |
Chinchompa | 2 hours and 30 minutes | 12 hours and 30 minutes |
Spider | 3 hours | 15 hours |
Yak | 6 hours and 40 minutes | 1 day, 9 hours, and 20 minutes (33 hours and 20 minutes) |
Zygomite | 8 hours and 20 minutes | 1 day, 17 hours, and 40 minutes (41 hours and 40 minutes) |
Dragon | 16 hours and 40 minutes | 3 days, 11 hours, and 20 minutes (83 hours and 20 minutes) |
Now that you have produced some offspring, you will need to sell them to the appropriate buyer. When selling animals, not every animal will gain you the same amount of beans. Though you can sell at any age, for all species, Adolescence is the age that will award you the most beans. See the table below for base bean prices you will earn for each age group.
Around the well you will notice various NPC. These are who will purchase your animals.
- The person along the North will buy 12 animals from your Small pens and reset daily.
- To the West is the person who will buy 8 Medium pen animals and reset every other day.
- And on the South is the Large pen buyer who will purchase 6 animals and reset every 3 days.
The buyer who will show up when a location resets is initially based upon what animals you have in the associated size pens. If the pen is empty, it will default to the lowest level animal for the size. If the pens have different types of animals in them, however, you have an even chance of either one showing up.
Alternatively, you can speak to Granny Potterington about Contract options to have the opportunity to advertise that you are are looking for a specific buyer. These are done for each pen size individually and can be reset to the standard game mechanic by speaking with her again.
Animal | Buyer | Age | ||||
Egg | Baby | Adolescent | Adult | Elder | ||
Rabbit | Myfi (rabbit buyer) | X | 5 | 25 | 21 | 17 |
Chicken | Henrietta (chicken chaser) | 4 | 8 | 40 | 34 | 28 |
Sheep | Ralph (sheep hugger) | X | 16 | 80 | 68 | 56 |
Cow | Milkshake (cow fancier) | X | 34 | 170 | 144 | 119 |
Chinchompa | Mieliki Tapio (chinchompa collector) | X | 50 | 250 | 213 | 175 |
Spider | Rumbleguts (spider shopper) | 25 | 50 | 250 | 213 | 175 |
Yak | Prezleek (yak buyer) | X | 150 | 750 | 638 | 525 |
Zygomite | Zoe (zygomite trader) | X | 187 | 850 | 722 | 595 |
Dragon | Raptor (dragon expert) | 200 | 400 | 2,000 | 1,700 | 1,400 |
Note that beyond age, there are several other factors that influence the amount of beans you will receive for each animal sold. From lowest to highest, these include:
- -10% - Nice but Dim trait
- -5% - Surly trait
- -2% - Limited Effency trait
- +2% - Lucky trait
- +5% - Unlucky for Some trait
- +5% - Animal farmer outfit
- +10% - Master farmer outfit
- +10% - Fortunate trait
- +10% - Buyer's desired breed
- +10% - Buyer's desired trait
- +25% - Buyer's desired breed and trait
- +52% - Highest possible bonus - Lucky, Unlucky for Some, and Fortunate traits + Master farmer outfit + desired breed and trait
Alternatively, you can sell any animal to Baby Shakes, a baby troll found on Granny Potterington's porch. This baby troll will happily purchase any animal for 10% of the price that a normal animal buyer would. This provides players with a way to sell animals when the buyer they need is not present, as unlike other buyers, Baby Shakes is always there.
While Baby Shakes is the official name of this person, his name varies. Every time he buys an animal from a player, he will say, "YUM! Me like [animal name]!" The troll's name will then become the name of the animal he was just sold, similar to the way the Baby troll pet's name functions. For example, if a player were to sell Baby Shakes a Bull named Bernie, the troll's name would become Bernie.
As odd as it may seem, in this activity manure is more of a bonus than an annoying pile of waste. Well, in some of the cases at least it is. The droppings of animals in your small pens are simply a method of obtaining a small amount of continuous experience - 20 xp per action for up to 20 actions. Sheep, Cows, Yaks, and Dragons, however, produce actual manure that can be turned into various levels of compost. Spiders and Zygomites never produce any type of droppings.
To collect any of these manures, you will need an empty bucket to pick it up in. From there, add 15 of them (or several of them and several items that will also make that grade of compost - totaling 15) to a compost bin and shut the lid. You will then need to wait until the compost has finished rotting before you can collect 15 buckets of it.
Note that unlike normal Compost and Supercompost, Ultracompost must be comprised entirely of manure.
Manure Type | Experience Collecting Manure | Source(s) | Compost Produced |
Manure | 50 | Sheep, Cow, Yak | Compost |
Green manure | 120 | Sheep, Cow, Yak, Dragon | Supercompost |
Dragon manure | 500 | Dragon (Adolescent+ only) | Ultracompost |
Cleaning up 20 piles of (either type) manure from within a cow pen will also complete the "I Hardley Manure" task. Beyond this task and creation of composts, there is no need to clean up the various droppings unless the red dots are annoying you. Leaving them in the pens does not affect breeding in any way. And while it is a temporarily continuous source of experience, there are far superior ways to obtain it.
Upon reaching a new growth stage, animals will typically give you resources in addition to the experience discussed earlier. The exception to this rule is that Chickens, Spiders, and Dragons will never give resources when they hatch. All resources are obtained when animals reach Adolescent, Adult, and Elder age. The following is the amount of produce obtained without any boosts, such as the Unlucky for Some trait.
- Rabbit
- 2 Rabbit teeth (cannot gather from Common brown rabbits unless they are a Jackalope)
- Rabbit foot (rare, cannot gather from Common brown rabbits unless they are a Jackalope)
- Chicken
- Sheep
- 3 Wool (same color as sheep; one of each season from Golden sheep)
- Cow
- 1 Cowhide
- 2 Bull horns (bull only)
- 1 Bucket of milk (cows only)
- Bucket of milk (Kandarian cow)
- Vanilla milk (Vanilla cow)
- Strawberry milk (Strawberry cow)
- Chocolaety milk (Chocolate cow)
- Chinchompa
- 2 Chinchompa residue
- 10 Chinchompa or Skillchompa (same as chinchompa breed)
- 20,000 coins (Golden chinchompa only)
- Spider
- 2 Spider fangs
- 3 Spider silk
- 2 Spider venom (from Seasonal and Araxyte spiders)
- Yak
- Zygomite
- 2 Zygomite fruit
- 3 Morchella mushroom spore (Zanarian zygomites only)
- 2 Mort myre fungus (Gloomshroom zygomites only)
- 2-4 Mycelial webbing (2 from Zanarian; 3 from Daemoncap and Arcspore; 4 from Magical)
- Dragon
- 2 Dragonhide (same color as dragon)
- Draconic visage (rare, Royal dragons only)
Several of the new resources above are necessary to make new skilling potions for Divination, Hunter, Invention, and Runecrafting.
Divination Potions
Potion | Herblore Level | Experience | Ingredients | Effect | |
Primary | Secondary | ||||
Divination potion | 43 | 97.5 | Spirit weed potion (unf) | Rabbit foot | Boost level by 3 for a few minutes |
Super divination | 70 | 160 | Divination potion (3) | Zygomite fruit | Boost level by 5 for a few minutes |
Extreme divination | 89 | 230 | Super divination (3) | Yak tuft | Boost level by up to 17 for 6 minutes |
Hunter Potions
Potion | Herblore Level | Experience | Ingredients | Effect | |
Primary | Secondary | ||||
Hunter potion | 53 | 120 | Avantoe potion (unf) | Kebbit teeth dust | Boost level by 3 for a few minutes |
Super hunter | 64 | 145 | Hunter potion (3) | Rabbit teeth | Boost level by 5 for a few minutes |
Extreme hunter | 80 | 180 | Super hunter (3) | Bull horns | Boost level by up to 17 for 6 minutes |
Invention Potions
Potion | Herblore Level | Experience | Ingredients | Effect | |
Primary | Secondary | ||||
Invention potion | 77 | 175 | Snapdragon potion (unf) | Chinchompa residue | Boost level by 3 for a few minutes |
Super invention | 87 | 220 | Invention potion (3) | Spider fangs | Boost level by 5 for a few minutes |
Extreme invention | 95 | 300 | Super invention (3) | Mycelial webbing | Boost level by up to 17 for 6 minutes |
Runecrafting Potions
Potion | Herblore Level | Experience | Ingredients | Effect | |
Primary | Secondary | ||||
Runecrafting potion | 54 | 122.5 | Wergali potion (unf) | Seasonal wool of choice (Springsheared wool, Summerdown wool, Fallfaced wool, Winterwold wool) | Boost level by 3 for a few minutes |
Super Runecrafting | 75 | 170 | Runecrafting potion (3) | Yak milk | Boost level by 5 for a few minutes |
Extreme runecrafting | 91 | 250 | Super runecrafting (3) | Spider venom | Boost level by up to 17 for 6 minutes |
You can access the Farmers' Market by Right clicking on Granny Potterington. This will open a new window that has 4 tabs. All items with a checkmark box can only be purchased a limited number of times.
Item | Beans | Description |
Small pen deed II* | 100 | Lets you construct a second small animal pen (houses 6 animals). |
Medium pen deed I | 150 | Lets you construct your first medium animal pen (houses 4 animals). |
Large pen deed I | 250 | Lets you construct your first large animal pen (houses 3 animals). |
Bank Chest | 300 | Upgrades the farm's deposit box to a bank chest. |
Medium pen deed II* | 500 | Lets you construct a second medium animal pen (houses 4 animals). |
Large pen deed II* | 1,000 | Lets you construct a second large animal pen (houses 3 animals). |
Farm totem | 200 | Farm totems, once attached to a pen, enable that animal's perk. |
Noted Produce | 3,000 | Unlocking this will mean that all animal produce is noted upon harvesting. |
Seasonaliser wheel | 5,000 | A machine that can be used to artificially set the season on your farm. |
Multiple trait boost (small) | 6,000 | Unlocking this gives all small animals an increased chance of having multiple traits. Stacks with parent traits. |
Multiple trait boost (medium) | 9,000 | Unlocking this gives all medium animals an increased chance of having multiple traits. Stacks with parent traits. |
Multiple trait boost (large) | 12,000 | Unlocking this gives all large animals an increased chance of having multiple traits. Stacks with parent traits. |
Animals can now breed in small pens | 1,000 | Unlocking this gives a chance for animals in small pens to breed. The chance is lower than the breeding pen and does not have any failure mitigation. |
Animals can now breed in medium pens | 3,000 | Unlocking this gives a chance for animals in medium pens to breed. The chance is lower than the breeding pen and does not have any failure mitigation. |
Animals can now breed in large pens | 7,000 | Unlocking this gives a chance for animals in large pens to breed. The chance is lower than the breeding pen and does not have any failure mitigation. |
Storm barn deeds | 5,000 | Allows you to build a storm barn to store up to 15 checked animals. |
Storm barn extension 1(+15 spaces)* | 20,000 | Expands your storm barn by 15 spaces. |
Storm barn extension 2(+30 spaces)* | 20,000 | Expands your storm barn by 30 spaces. |
* Must purchace the previous tier/pen first.
Item | Beans | Description |
Chicken egg | 25 | Chicken eggs can be placed in small animal pens. |
Sheep (ewe)* | 30 | Ewes can be placed in medium animal pens. |
Sheep (ram)* | 30 | Rams can be placed in medium animal pens. |
Cow (cow)* | 100 | Cows can be placed in large animal pens. |
Cow (bull)* | 100 | Bulls can be placed in large animal pens. |
Name Re-roller | 50 | Use on an animal to re-roll its name and get a different one. |
Trait Re-roller | 300 | Use on an animal to re-roll one of its traits, potentially getting something better, you may also get the same trait. |
Small animal pen kit | 500 | Can be used to construct a small animal pen in place of planks and nails. |
Medium animal pen kit | 1,500 | Can be used to construct a medium animal pen in place of planks and nails. |
Large animal pen kit | 2,500 | Can be used to construct a large animal pen in place of planks and nails. |
Supreme growth potion (sundry) | 1,000 | Can be used on any mushroom, hops, allotment and evil turnip patches to grow the plant to full near instantly. |
Supreme growth potion (leafy) | 1,000 | Can be used on any herb, flower, cactus, vine and belladonna patches to grow the plant to full near instantly. |
Supreme growth potion (bushy) | 1,200 | Can be used on any bush patches (including the one at Herblore Habitat) to grow the plant to full near instantly. |
Supreme growth potion (fruity) | 2,400 | Can be used on any fruit and calquat tree patches to grow the plant to full near instantly. |
Supreme growth potion (woody) | 4,000 | Can be used on any wood, spirit and elder tree patches to grow the plant to full near instantly. |
* Must have appropriate level and pen built to purchase.
Item | Beans | Description | Notes |
Master farmer outfit blueprint | 1,000 | Buy blueprints to discover how to craft master farmer outfit pieces. | 20 Invention and 80 Farming required to create outfit pieces. |
Master farmer fragment pack | 2,000 | A pack of 3,600 master farmer fragments, which is enough to craft one outfit piece. | Must have the Master farmer outfit blueprint to purchase. |
Trevor the magical zygomite | 10,000 | Unlocks Trevor, the magical zygomite override pet. | Must have completed the "Ever So Clever" Achievement to purchase. |
Herbicide | 10,000 | Herbicide destroys selected herbs dropped in combat, giving you 2x the usual cleaning XP in Herblore. | |
Seedicide | 10,000 | Seedicide destroys selected seeds dropped in combat, giving you 2x the usual planting XP in Farming. | |
Herbicide hoarder upgrade | 25,000 | Upgrade herbicide with herb hoarding - picks up herbs not burned. | Must own Herbicide to purchase. |
Seedicide stealer upgrade | 25,000 | Upgrade seedicide with seed stealing - picks up seeds not destroyed. | Must own Seedicide to purchase |
Farm deeds (+titles) | 250,000 | Unlocks some titles, primarily 'the Master Farmer'. | Must own the Master farmer outfit and have all pens built to purchase. Titles include: "Granny [Username]", "[Username] Potterington", "Grandma/Grandpa [Username]", and "[Username] the Master Farmer" |
Status icons | 1,500 | Displays magical icons above animals to show if they need harvesting or healing. | |
Harvest potion | 1,000 | Harvest potions let you harvest special produce from allotment patches. | Vial contains only 1 dose. |
Farmhand | Beans | Description |
Thing (babysitter) (small pen) | 1,000 | Stops animals growing past adolescence in a small pen. Beans per use: 2. |
Handy (babysitter) (small pen) | 1,000 | Stops animals growing past adolescence in a small pen. Beans per use: 2. |
Zygomaid (babysitter) (medium pen) | 2,000 | Stops animals growing past adolescence in a medium pen. Beans per use: 5. |
Emile (babysitter) (medium pen) | 2,000 | Stops animals growing past adolescence in a medium pen. Beans per use: 5. |
Dorbo (babysitter) (large pen) | 3,500 | Stops animals growing past adolescence in a large pen. Beans per use: 10. |
Teensy (babysitter) (large pen) | 3,500 | Stops animals growing past adolescence in a large pen. Beans per use: 10. |
Karen (babysitter) (any pen) | 3,500 | Stops animals growing past adolescence in any pen. Beans per use: 10. |
Susan (babysitter) (any pen) | 3,500 | Stops animals growing past adolescence in any pen. Beans per use: 10. |
Callia (collector) (breeding pen) | 2,500 | Converts and stores excess animals in your breeding pen into unchecked versions. Beans per use: 10. |
Adam Antite (trapper) | 5,000 | Can be sent to retrieve a random unchecked animal for you. Beans per use: 100. |
As we reach the end of the special report, we are left with a few things worth mentioning that don't really fit within another section.
Pickle the cat
Wandering all about the farm you will see a cat named Pickle. Equip a catspeak amulet and speak with it. If the cat has caught 10 or more rats from the surrounding area, you will complete the "In a Pickle" task.
Manure Mound
On the Northern East side of the Manor itself, you will see a large mound of manure. You will continuously turn the mound until your arms become tired and you automatically stop, earning 2.5 Farming experience every few seconds. While it is a poor source of experience, it is a good location to obtain Strange rock, Golden rock, Master farmer fragments, as well as Mod Daze's homework and Mod Dolan's rubber duck.
Achievement Tasks
Several Farming Achievements must be completed at the Player-Owned Farm. These tasks can be found in the Skills section under the "Farming" tab in the Achievements section of the Hero tab. There are a total of 29 tasks to complete here. Please see our Skill Achievements guide for the tasks and how to complete them.
This Special Report was written by With Faith and ChathMurrpau. Thanks to Ksb Single, Sirius XM, Numerous One, and 3ter 1 for corrections.
This Special Report was entered into the database on Sun, Sep 23, 2018, at 06:23:55 AM by Hitori, and it was last updated on Mon, Mar 29, 2021, at 06:22:28 PM by 3ter1.
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