Table of Contents
- Starting Camp
- Training Divination
- Memory Types
- Chronicle Fragments
- Shadow Cores
- Energy Products
- Memorial to Guthix
- Hall Of Memories
- Capes of Accomplishment
To get the best start it's recommended to travel to the Divination camp located between Draynor Village and Lumbridge. Here you can find Orla Fairweather, Faizan Augour, and May Stormbrewer. By speaking with these characters, you will learn the basics of Divination and some of the rewards that are on offer.
There are 12 wisp colonies throughout Gielinor where you can train Divination with a level requirement ranging from 1 to 95, each with a different type of wisp and increased experience. The locations of the colonies and experience for converting the memories and energy of each type of wisp is found in the Memory Types section below.
As it is a gathering skill, Divination is very simple to train. Gaining experience is done by clicking on the floating wisps and harvesting memories and energy from the resulting spring and then using the nearby energy rift to convert these into experience.
When you attempt to convert the memories you have collected, you will be presented with this screen:
You have three options to choose from, which are:
- Convert memories into energy - This provides one experience per memory and gives you energy.
- Convert memories into experience - This provides normal experience but you do not get additional energy per conversion. When using this option it will use up your normal memories first.
- Convert memories and energy into enhanced experience - This provides more experience per memory, but uses up 5 energy for every normal memory converted and 10 energy for every enriched memory. When using this option the enriched memories you hold will be used up first.
If you Right-click any rift, you can configure which of the above options will be your default Left-click action. Your currently selected option will have a lighter color box around it. In the picture above, "Convert memories into experience" is the method chosen.
Every 20 minutes ( at :00, :20, and :40) an Enriched wisp will appear at the colony (not including the level 1 colony). These can be harvested for purely Enriched memories. If you have a normal memory in your inventory when you harvest the Enriched spring, the memory will be converted into an Enriched memory and slightly extend the length of time the spring is active. This works for the first four people to harvest the spring and extends the duration further for each one. The Enriched wisp can be identified easily as it is significantly larger than the normal wisps.
Memory Type | Level Required |
Experience | Location | Means of Transportation | ||
Harvest | Convert | Convert with Energy |
||||
Pale |
1 | 1 | 3 | 3.7 | Near the the Divination Camp, West of Lumbridge. |
|
Flickering |
10 | 2 | 4 | 5 | West of the Gamers Grotto, North of Falador. |
|
Enriched flickering |
10 | 4 | 8 | 10 | ||
Bright |
20 | 3 | 5 | 6.2 | Between Varrock and the Digsite. |
|
Enriched bright |
20 | 6 | 10 | 12.4 | ||
Glowing |
30 | 4 | 7 | 8.7 | North East of the Sorcerer's Tower, South of Seers' Village |
|
Enriched glowing |
30 | 8 | 14 | 17.4 | ||
Sparkling |
40 | 5 | 12 | 15 | Near the Golden Apple Tree, South East of Rellekka. |
|
Enriched sparkling |
40 | 10 | 24 | 30 | ||
Gleaming |
50 | 6 | 19 | 23.7 | North East of the Nature Altar, North of Shilo Village. Note: Low level players should beware of aggressive, poisonous Tribesmen in this area. |
|
Enriched gleaming |
50 | 12 | 38 | 47.4 | ||
Vibrant |
60 | 7 | 25 | 31.25 | South West corner of Feldip Hills |
|
Enriched vibrant |
60 | 14 | 50 | 62.5 | ||
Lustrous |
70 | 8 | 35 | 44 | South East of the Slayer Tower, North of Canifis. |
|
Enriched lustrous |
70 | 16 | 70 | 88 | ||
Elder |
75 | 8.5 | 36.5 | 45.5 | The Elder Halls of Freneskae, through the World Gate South West of the Tree Gnome Stronghold (requires completion of Fate of the Gods). |
|
Enriched elder |
75 | 17 | 73.5 | 92 | ||
Brilliant |
80 | 9 | 39 | 48 | East of the Mage Training Arena. |
|
Enriched brilliant |
80 | 18 | 77 | 96 | ||
Radiant |
85 | 10 | 42 | 53 | On Dragontooth Island. |
|
Enriched radiant |
85 | 20 | 83 | 105 | ||
Luminous |
90 | 11 | 42 | 52.5 | Southern Sophanem. |
|
Enriched luminous |
90 | 22 | 84 | 105 | ||
Incandescent |
95 | 12 | 45 | 56.2 | South East of the Poison Waste in Tirannwn. |
|
Enriched incandescent |
95 | 24 | 90 | 112.5 |
There are a few locations where you can train Divination within the Arc. Note that it is possible to create Ancestral energy by: harvesting on an Uncharted Island, using Positive energy or Negative energy on the opposite type (converts all you have for each set of energies), or by harvesting one type of energy with the opposite in your inventory (converts in groups of 3 only). Only the first of these 3 options will award you with divination experience; converting either type of energy only awards you in energy.
Memory Type | Level | Experience | Location(s) |
Negative energy |
90 | 33.5 | Goshima and 3rd island of The Islands That Once Were Turtles |
Positive energy |
90 | 33.5 | Cyclosis and 3rd island of The Islands That Once Were Turtles |
Ancestral energy |
95 | 53.5 | Uncharted Isles |
Springs will occasionally spawn a Chronicle fragment. These orange balls of light can be caught for a small amount of Hunter experience based on your level. You can also turn any amount of Chronicle fragments in for Divination experience, however after collecting 10 the spawn rate decreases. You can hold up to 30 at a time. You can turn them in for Divination experience at either Guthix's Shrine (the altar in the cave after completing The World Wakes) or offering them to May Stormbrewer at the Divination camp, near Lumbridge.
Level | Experience from May Stormbrewer |
Experience from Guthix's Shrine |
Level | Experience from May Stormbrewer |
Experience from Guthix's Shrine |
Level | Experience from May Stormbrewer |
Experience from Guthix's Shrine |
||
1 | 38.7 | 51.6 | 34 | 115.2 | 153.6 | 67 | 349.5 | 466.0 | ||
2 | 39.6 | 52.8 | 35 | 117.3 | 156.4 | 68 | 474.4 | 355.8 | ||
3 | 40.2 | 53.6 | 36 | 119.7 | 159.6 | 69 | 361.5 | 482.0 | ||
4 | 41.1 | 54.8 | 37 | 122.1 | 162.8 | 70 | 408.6 | 544.8 | ||
5 | 41.7 | 55.6 | 38 | 124.2 | 165.6 | 71 | 418.2 | 557.6 | ||
6 | 42.6 | 56.8 | 39 | 126.3 | 168.4 | 72 | 427.2 | 569.6 | ||
7 | 43.2 | 57.6 | 40 | 158.4 | 211.2 | 73 | 436.2 | 581.6 | ||
8 | 43.8 | 58.4 | 41 | 162.3 | 216.4 | 74 | 444.6 | 592.8 | ||
9 | 44.7 | 59.6 | 42 | 165.9 | 221.2 | 75 | 452.7 | 603.6 | ||
10 | 52.2 | 69.6 | 43 | 169.5 | 226.0 | 76 | 460.5 | 614.0 | ||
11 | 53.4 | 71.2 | 44 | 173.1 | 230.8 | 77 | 468.0 | 624.0 | ||
12 | 54.6 | 72.8 | 45 | 176.7 | 235.6 | 78 | 474.9 | 633.2 | ||
13 | 55.8 | 74.4 | 46 | 180.0 | 240.0 | 79 | 481.2 | 641.6 | ||
14 | 57.0 | 76.0 | 47 | 183.6 | 244.8 | 80 | 521.7 | 695.6 | ||
15 | 58.2 | 77.6 | 48 | 186.9 | 249.2 | 81 | 534.9 | 713.2 | ||
16 | 59.4 | 79.2 | 49 | 189.9 | 253.2 | 82 | 545.4 | 727.2 | ||
17 | 60.6 | 80.8 | 50 | 221.1 | 294.8 | 83 | 553.5 | 738.0 | ||
18 | 61.8 | 82.4 | 51 | 226.2 | 301.6 | 84 | 558.9 | 745.2 | ||
19 | 63.0 | 84.0 | 52 | 231.6 | 308.8 | 85 | 590.7 | 787.6 | ||
20 | 70.2 | 93.6 | 53 | 236.4 | 315.2 | 86 | 603.9 | 805.2 | ||
21 | 71.7 | 95.6 | 54 | 241.5 | 322.0 | 87 | 614.4 | 819.2 | ||
22 | 71.7 | 97.6 | 55 | 246.3 | 328.4 | 88 | 621.9 | 829.2 | ||
23 | 75.0 | 100.0 | 56 | 250.8 | 334.4 | 89 | 626.7 | 835.6 | ||
24 | 76.5 | 102.0 | 57 | 255.6 | 340.8 | 90 | 668.7 | 891.6 | ||
25 | 78.0 | 104.0 | 58 | 259.8 | 346.4 | 91 | 682.8 | 910.4 | ||
26 | 79.5 | 106.0 | 59 | 264.0 | 352.0 | 92 | 693.6 | 924.8 | ||
27 | 81.0 | 108.0 | 60 | 300.9 | 401.2 | 93 | 701.1 | 934.8 | ||
28 | 82.8 | 110.4 | 61 | 308.4 | 411.2 | 94 | 705.0 | 940.0 | ||
29 | 84.0 | 112.0 | 62 | 315.9 | 421.2 | 95 | 723.0 | 964.0 | ||
30 | 105.3 | 140.4 | 63 | 323.1 | 430.8 | 96 | 739.2 | 985.6 | ||
31 | 108.0 | 144.0 | 64 | 330.0 | 440.0 | 97 | 750.9 | 1001.2 | ||
32 | 110.4 | 147.2 | 65 | 336.6 | 448.8 | 98 | 757.8 | 1010.4 | ||
33 | 112.8 | 150.4 | 66 | 343.2 | 457.6 | 99 | 759.6 | 1012.8 |
Shadow cores are remnant of shadow creatures that are used to make Light cores, which is used to create the summoning familiar Light creature. There are three types of Shadow cores; Truthful, Blissful, and Manifest - each can be obtained by either killing their respective creatures, pickpocketing from Amlodd workers, or as a possible reward from Light Creatures on the Prifddinas Agility Course.
Shadow Core Type | Level | Dropped by | Experience |
Truthful shadow core |
71 | Truthful shadow | 250 |
Blissful shadow core |
81 | Blissful shadow | 350 |
Manifest shadow core |
91 | Manifest shadow | 500 |
All Shadow Cores can be converted at the Light rift found within the Amlodd Clan district. Players may also receive a Light core through the process.
The energy collected from your memory gathering and conversions are used to make various items and activate several abilities. These include:
Below we will explore what can be done with energy.
Boons are a one-time creations that permanently give 10% more experience when converting memories and energy of the given tier. As soon as you create a boon, it will become active and its effect will last forever. Due to the nature of these, only one boon of each tier can be created and the effects of several tier boons do not stack. These are made by weaving a certain amount of energy of either the same tier or one tier below the boon being made.
Boon | Level | Energy | Experience |
Boon of flickering energy | 10 | 100 Pale or Flickering | 3 |
Boon of bright energy | 20 | 300 Flickering or Bright | 5 |
Boon of glowing energy | 30 | 500 Bright or Glowing | 7 |
Boon of sparkling energy | 40 | 600 Glowing or Sparkling | 9 |
Boon of gleaming energy | 50 | 800 Sparkling or Gleaming | 11 |
Boon of vibrant energy | 60 | 1,000 Gleaming or Vibrant | 13 |
Boon of lustrous energy | 70 | 1,250 Vibrant or Lustrous | 15 |
Boon of brilliant energy | 80 | 1,500 Lustrous or Brilliant | 17 |
Boon of radiant energy | 85 | 1,750 Brilliant or Radiant | 19 |
Boon of luminous energy | 90 | 2,000 Radiant or Luminous | 21 |
Boon of incandescent energy | 95 | 2,250 Luminous or Incandescent | 23 |
These are portable skilling locations that can be placed anywhere. To gather the resources from a location, you must have the relevant skill level that you would need to gather the associated item without the Divination skill. So for example, to collect Oak logs from a Divine oak tree you will need at least 15 Woodcutting.
Each divine location will last between 15 and 30 seconds once placed. While you can collect resources from anyone's divine location, the total amount of resources you can collect per day are limited based upon your total skill level divided by 10 (Maximum resources possible without reseting 250). Your resource count can be reset either 50% or 100% (5 or 10 Viswax respectively) once per day. Note that when other players use your Divine location, you have a chance to obtain additional resources in noted form. As such, many people place divine locations in populated locations.
Be aware that some divine locations will count more toward your daily limit than others. These will be indicated in the table below.
In addition to the resource limit, you are also only able to create 1 divine location of any type per day unless you have restored the Juna storage bot within Hall of Memories. Once you have completed this, you will be able to create up to 3 per day.
In addition to placing divine locations to gather resources from, it is also possible to use them to create locators. These items will allow you to teleport to random locations where the same tier (or lower) resources can be collected around Gielinor - Note that you will be able to choose what type of resource you want to be teleported to, but not which location. Choosing a Fish 2 location includes all possible fish locations (Shrimp - Lobster). In contrast, choosing a Herblore 2 location will only include items from that group.
Each locator begins with 50 charges and uses 1 charges per teleport - unless it is a failed teleport. Recharging your locator can be done by using the same type of energy that was used to create it on your locator. Each type of locator needs a different number of energy per charge.
Be aware that teleporting MAY bring you to dangerous locations, including in the Wilderness (up to level 40).
Locator | Inferior locator | Poor locator | Good locator | Superior locator | |
Level | 24 | 41 | 62 | 81 | |
Ingredients | Energy | 100 Bright | 200 Sparkling | 300 Vibrant | 400 Brilliant |
Divine location* | |||||
Experience | 6 | 10 | 10 | 16 | |
Cost Per Recharge | 1 Bright | 2 Sparkling | 3 Vibrant | 4 Brilliant | |
Possible Resources | Ores Logs Herblore 1 Fish 1 | Previous tier items and... Ores Logs |
Previous tier items and... Ores Logs Herblore 2 Fish 2 |
Previous tier items and... Ores Logs |
* Any ONE of the divine locations listed can be used to create a locator of that tier.
Transmutation allows you to turn an item into a higher tier item. A several lower tier items and energy are required complete the transmutation. Each transmutation listed below will produce one item.
*Requires completion of Swan Song
Portents are single use items that automatically activate when certain conditions are met. Each section below will cover the requirements for the associated type of portents.
Only one portent is used at a time, but you can have more in your inventory for future use. If you have both portents and attuned portents in your inventory, then the attuned version will be used first. If you have multiple tiers of portents in your inventory, then the highest tier will be used first. Note that there is a 12 second cooldown before another portent will be used and that some boss special attacks will not trigger their usage.
Portents of restoration are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points without affecting your adrenaline.
*Constitution level is required to use portents of restoration
Portents of degradation are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points, without affecting your adrenaline, and damage your opponent roughly 57% of what you were healed.
Portent | Divination | Constitution* | Ingredients | Experience | Heals | Damages | |
Energy | Secondary | ||||||
Portent of degradation I | 75 | 80 | 50 Elder | Shark | 15.5 | 840 | 480 |
Attuned portent of degradation I | 77 | 80 | 50 Elder | Shark | 15.8 | 1120 | 640 |
Portent of degradation II | 86 | 88 | 50 Elder | Cavefish | 19.3 | 920 | 520 |
Attuned portent of degradation II | 87 | 88 | 50 Elder | Cavefish | 19.7 | 1230 | 700 |
Portent of degradation III | 97 | 83 | 50 Elder | Rocktail | 23.4 | 975 | 550 |
Attuned portent of degradation III | 97 | 83 | 50 Elder | Rocktail | 23.6 | 1300 | 740 |
*Constitution level is required to use portents of degradation
These portents do not fit within either of the categories above, but are still important to know about.
Portent | Level | Ingredients | Experience | Effect | |
Energy | Secondary | ||||
Portent of item protection |
92 | 60 Luminous | 4 Prayer potions (4) | 21.3 | Allows you to keep 1 extra item upon death. Does not work in PvP areas. Can stack with Sign of item protection and the Protect item Prayer, enabling you to keep up to 5 items on death. |
Portent of life |
99 | 100 Incandescent | Diamond ring | 24 | Revives you and restores 25% of your health upon death. Does not work in PvP areas. Shares a 1 hour cooldown with Sign of life, Sign of death, Portent of death, and the Defence cape perk. |
Portent of death |
99 | 100 Elder | Diamond ring | 24 | Revives you, restores 15% of your base life points, and damages your attacker for 15% of their base life points (up to 5,000) upon death. Does not work in PvP areas. Shares a 1 hour cooldown with Sign of life, Sign of death, Portent of life, and the Defence cape perk. |
While training the Dungeoneering skill, you will occasionally come across different levels of Divine wisps that you can harvest for energy and memories. The memories can be converted into energy, and energy can be weaved into portents to help you progress through the dungeon. You will only be able to find these wisps in dungeons with a Complexity level of 6. Keep in mind that harvested energy and memories CANNOT be traded; if you cannot make the portent desired, the energy is wasted.
Only one portent is used at a time, but you can have more in your inventory for future use. If you have both portents and attuned portents in your inventory, then the attuned version will be used first. If you have multiple tiers of portents in your inventory, then the highest tier will be used first. Note that there is a 12 second cooldown before another portent will be used and that some boss special attacks will not trigger their usage.
Portents of Restoration
These portents of restoration work the same as ones on the surface of Gielinor. The only difference is the secondary ingredient used to create them. Portents of restoration are automatically consumed when you are damaged to under 50% of your life points during combat. When activated, it will restore a number life points without affecting your adrenaline.
Portent | Divination | Constitution* | Ingredients | Experience | Heals | |
Energy | Secondary | |||||
Portent of restoration I | 2 | 8 | 30 Pale | Heim crab | 10 | 200 |
Portent of restoration II | 15 | 15 | 30 Flickering | Red-eye | 20 | 200 |
Portent of restoration III | 25 | 20 | 30 Bright | Dusk eel | 30 | 400 |
Portent of restoration IV | 35 | 30 | 30 Glowing | Giant flatfish | 40 | 600 |
Portent of restoration V | 45 | 40 | 35 Sparkling | Short-finned eel | 50 | 800 |
Portent of restoration VI | 55 | 50 | 40 Gleaming | Web snipper | 60 | 1,000 |
Portent of restoration VII | 65 | 60 | 45 Vibrant | Bouldabass | 70 | 1,200 |
Portent of restoration VIII | 75 | 70 | 50 Lustrous | Salve eel | 80 | 1,400 |
Portent of restoration IX | 86 | 80 | 50 Brilliant | Blue crab | 90 | 1,600 |
Portent of restoration X | 97 | 90 | 60 Radiant | Cave moray | 100 | 1,800 |
*Constitution level is required to use portents of restoration
Portents of Passage
Portents of passage will allow you to open a Dungeoneering skill door which has requirements you do not meet. Each tier of portent will boost you a certain number of levels. For example, if your door is level 80 Strength, but you only have level 77, you will need to use at least a Portent of passage II to open the door.
Portent | Level | Energy | Experience | Levels Boosted |
Portent of passage I | 2 | 30 Pale | 10 | 2 |
Portent of passage II | 15 | 30 Flickering | 20 | 4 |
Portent of passage III | 25 | 30 Bright | 30 | 6 |
Portent of passage IV | 35 | 30 Glowing | 20 | 8 |
Portent of passage V | 45 | 35 Sparkling | 50 | 10 |
Portent of passage VI | 55 | 40 Gleaming | 60 | 12 |
Portent of passage VII | 65 | 45 Vibrant | 70 | 14 |
Portent of passage VIII | 75 | 50 Lustrous | 80 | 16 |
Portent of passage IX | 86 | 50 Brilliant | 90 | 18 |
Portent of passage X | 97 | 60 Radiant | 100 | 20 |
Signs are very similar to portents. They automatically activate under certain conditions and only one can be used at a time. See our table below for more information about Signs.
Sign | Level | Ingredients | Experience | Notes | |
Energy | Secondary | ||||
Sign of the porter I |
6 | 30 Pale | Sapphire necklace | 1.7 | When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 5 items before depleting. |
Sign of respite I |
8 | 25 Pale | 4 Limestone | 2 | This one-use sign extends the duration of your gravestone by 2 minutes. To feel its effects, equip the sign before death or while you have an active gravestone. |
Sign of respite II |
23 | 30 Bright | 4 Limestone | 5.3 | This one-use sign extends the duration of your gravestone by 4 minutes. To feel its effects, equip the sign before death or while you have an active gravestone. |
Sign of the porter II |
28 | 35 Bright | Sapphire necklace | 5.9 | When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 10 items before depleting. |
Sign of respite III |
38 | 35 Glowing | 4 Limestone | 7.9 | This one-use sign extends the duration of your gravestone by 6 minutes. To feel its effects, equip the sign before death or while you have an active gravestone. |
Sign of the porter III |
48 | 40 Sparkling | Emerald necklace | 9.9 | When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 15 items before depleting. |
Sign of the porter IV |
68 | 45 Vibrant | Emerald necklace | 13.9 | When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 20 items before depleting. |
Sign of item protection |
69 | 45 Vibrant | 4 Prayer potions (4) | 14 | Automatically keeps an additional item when a player dies. This sign stack with the portent of item protection or with the Protect Item prayer, allowing you to protect a total of 5 items. |
Sign of life |
78 | 100 Lustrous | Diamond ring | 16 | If you die with this sign in your pocket you will be revived and restored to 25% of your health. Does not work in PvP areas and you may not use a sign or portent of life for one hour afterwards. |
Sign of death |
79 | 100 Elder | Diamond ring | 16 | Revives you upon death and restores 15% of your base life points while damaging your attacker for 15% of their base life points. |
Sign of the porter V |
88 | 60 Radiant | Ruby necklace | 20 | When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 25 items before depleting. |
Sign of the porter VI |
99 | 80 Incandescent | Diamond necklace | 24 | When equipped, this sign will transport certain items directly to your bank when you receive them. This sign will transport 30 items before depleting. |
Memorial to Guthix is a Distraction and Diversion wherein you collect and charge several engrams to place in the memorial - these will then allow you to activate up to 4 buffs. Before you can begin, you will need to obtain several Memory strand to show to Orla Fairweather. She will give you your very first engram and explain how to help her complete the memorial. There are not requirements to begin this D&D, however, higher levels will allow you to progress farther. For more information on this activity, see our Memorial to Guthix guide.
The Hall of Memories is accessed beneath the Memorial to Guthix. Here you will need to restore memories to various bots. While only 70 Divination is required to enter, higher levels will help you unlock more of the content - level 94 to unlock everything here. For more information on how to participate in this area, see our Hall of Memories guide.
Once you have achieved level 99, you may visit Orla Fairweather to purchase a Divination cape for 99,000 Coins.
Once you have achieved level 120, Orla Fairweather will sell you the Divination master cape for 120,000 Coins.
Discount
Note that as of December 2018, another one of Mod Daze's Easter Eggs have been found. This enables you to purchase a Skillcape for half price (only from Orla Fairweather, not Elen) if you are wearing a Ring of Charos (a). Be aware that "Half price" is 92,000 Coins as the experience at level 92 is approximately half way to level 99.
This Skill Guide was written by Darkblitz and Alfawarlord. Thanks to Amoa, Tabion, Takye, Javezz, LesterFlatt, Soradogoof, Ansterland, Jarkur, 3ter 1, Alk12, and ChathMurrpau for corrections.
This Skill Guide was entered into the database on Sat, Aug 03, 2013, at 10:54:21 AM by Darkblitz, and it was last updated on Wed, Mar 15, 2023, at 04:34:21 AM by KsbSingle.
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