Weapon Stats |
Damage | Accuracy |
99 | 0 |
Damage Bonuses |
Strength | Magic | Ranged | Necromancy |
0.0 | 0.0 | 0.0 | Unknown, please submit. |
Attributes | Armour | Life Bonus | Prayer Bonus |
0 | 0 | 0 |
Styles | Class | Attack Style | Attack Speed |
Melee | Stabbing | N/A |
They deal damage equal to the players Smithing level. It requires 99 Smithing to make so usually deals 99 damage (can be boosted by Advanced pulse cores to level 106). Each time damage is dealt 1 spike is consumed.
Equipping a shield doubles the damage (100% increase) and equipping a defender increases the damage by 50%.
There is a 10% chance that the alloy version of the armour spikes will deal 10 times the normal damage. So the 99 damage will become 990 damage.
For the armor spikes to work the following requirements must be met:
- Melee Body and leg armor are worn.
- Located in inventory or ammo slot.
- Only melee weapons can be equipped
- An enemy has attacked the player using any combat style.
- The enemy is located in a game tile directly adjacent (next to) the player. There must not be any space in between the player or enemy. Melee halberd style that have a damage distance of 2, such as Noxious scythe, will not work. Enemies that attack using Melee damage from any range will be hurt by them such as Araxxor.
This Data was submitted by: Ksb Single
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