Is this MiniGame Safe to play?:
No
Getting Started:

Description: Ali Morrisane is looking to expand his business and increase his stock to include a selection of runes, new clothes and blackjacks. You have to help him by traveling to three different people around RuneScape and persuading them to let Ali buy some of there stock, to sell from his location.

Table of Contents:

Part 1 - Runes
Part 2 - Blackjacks
Part 3 - Clothing

Part 1 - Runes

Description: This part of the game takes place from Ali's stall in the Al Kharid desert, to Aubury's Magic shop in Varrock.

Requirements:
Must have completed the Rune Mysteries Quest

Items Needed: None, but teleport runes to Varrock and Ring of Dueling or Amulet of Glory are recommended.

Reward: Ability to solve Sudoku puzzles to purchase runes from Ali Morrisane's caskets at a discount.

Start Point: Al Kharid, a little south of the Dueling Arena.

To Start: Speak to Ali Morrisane.

  1. He will ask you to speak with Aubury in Varrock about a runes business deal. Head to Varrock's rune shop and talk to Aubury. He will agree to Ali Morrisane's business proposition.

  2. Now go back to Ali Morrisane and he will thank you for sorting out the rune deal, but will say that there is an odd locking mechanism on the runes. Say you would like to see his selection of runes and he will ask you if you want to try opening a small or large casket. Once you have chosen that, you can either choose "Force box", "Pick lock", or "Examine lock".

  3. Force box sometimes works, but to try and solve the puzzle, choose "Examine lock".

  4. Now you must play "Rune Sudoku" and solve the puzzle. The smaller boxes are easy enough, you just have to make sure no two runes are in the same row, box or column.

    Runes 1

  5. Now if you choose to do a large casket, then you will get something like this.

    Runes 2

  6. As you solve the puzzle, this grid will serve as your template.

    Grid

  7. First, we will number the runes like this.

    Numbered

  8. Next, we will take our grid and number it, using the numbers we assigned to the runes, according to the puzzle we are given. 1 is Mind, 2 is Fire, and so on. Here is an example of how we numbered our grid according to one of the puzzles.

    Numbered grid

  9. Now every row must contain 1 through 9, every column must contain 1 through 9, and every box of 3 by 3 must contain 1 through 9, but no row, column, or box may have the same number, or rune, twice. To solve this puzzle, we must start by choosing just one number. Lets say we chose 4, the water rune.

  10. Now lets look at one "box", the orange one in the bottom left corner. There is no 4 in it yet, so we know that a 4, or water rune, will go in one of the remaining squares. To determine which one it goes in, we can look at the other 4's on the board. Whenever you see a 4, you can cross out all the empty spaces in that 4's row, column, and square temporarily, as you will not be able to put another 4 in them. By doing this for every 4 in the puzzle, you will be able to place a 4 in the remaining empty space. In the below picture, I crossed out the empty spaces of one row containing a 4.

    Numbered grid row

  11. Using process of elimination, we can continue to cross out the empty boxes that are in the same column, row, or 3 by 3 box as other 4's. When we have crossed out all the boxes the 4 can not go in, we can place 4's, or water runes, in the remaining empty boxes.

    Crossed out

  12. After the 4's have been placed, you can remove the x's and then choose another number/rune and repeat the process until the whole board has been filled out, where you can then open the lock.

    Complete

  13. Now you get the choice to either buy all of the runes for a certain price, without knowing what they are, or to see what runes are in the box, at the cost of a slightly higher price.

    Option

  14. After finishing the boxes, you can access the shop at which you can buy cheaper runes. Finishing a small box opens a shop only for elemental runes, which sell for 4gp each. The large box opens a shop with all runes in it, exept for the elemental runes, also discounted.

    Store

  15. Once you opened the Large and small box at least once, you can access his shop without opening chests. Stock seems to depend on how many people there are opening the chests and not buying those runes.

    Store Stock

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Part 2 - Blackjacks

Description: This part of the game takes place from Ali's stall in the Al Kharid desert and to the Blackjack seller in Pollinivneach.

Items Needed: Some Shantay Passes, about 2000 coins will do (for flying transportation and paying urchin), Ring of Dueling or Amulet of glory (Recommended).

Requirements:
Must have completed The Feud Quest

Reward: The ability to purchase a new range of blackjacks from Ali Morrisane, as well as 100gp for travel on Flying Carpets instead of 200gp.

Start Point: Al Kharid, a little south of the Dueling Arena.

To Start: Speak to Ali Morrisane.

  1. Ali wants to get into the Blackjack business. He will mention someone in Pollnivneach and want you to go there.

    BlackJack Request

  2. Head over to Shantay Pass and buy a Shantay Pass. Now venture into the desert. You can either walk to Pollnivneach or you can take the flying carpet.

  3. Once getting there, head just a tad south of the kebab stand and you'll find a Blackjack Seller.

    BlackJack Seller

    Talk to him. Ask him about agreeing to being business partners with Ali. He'll agree. Go back to Ali and talk to him. Nice work, Ali now sells some blackjacks.

  4. Ali isn't satisfied, he wants you to go back and try to get a new line of blackjacks.

  5. Go back to the BlackJack Seller. Talk to him, he isn't convinced he needs to make more. Pick the option "Think of a cunning plan". A nearby Street Urchin will hear and ask you to come over.

  6. Agree with him that he will steal one so you can convince the Blackjack Seller to upgrade his product to defend himself. It will cost you 100gp for the Urchin's service.

    Street Urchin

    The Urchin will steal a blackjack and then the Seller will get angry and whack the Urchin. But the Urchin is still fine. You suggest that you need to make a product with better defense properties. He agrees and will supply Ali. You now have (d) blackjacks.

  7. Ali is concerned once again with sales. He needs you to go back. Head back to the BlackJack Seller.

  8. Talk to him. He isn't satisfied that he needs to upgrade. So bet the Seller that even if he hits you with a BlackJack twice, you won't be knocked out. Accept this challenge and follow through for two whacks. He is now convinced that he needs better attack properties for the blackjacks. He will send the new ones to Ali. You now have (a) blackjacks.

    Talk to him. Ask him about agreeing to being business partners with Ali. He'll agree. Go back to Ali and talk to him. Nice work, Ali now sells some blackjacks.

  9. You can keep doing this to switch between agressive (a) and defensive (d) blackjacks, it is an ever repeating circle of switching back and forth.

This is the shop stock for the Blackjacks:

Blackjack Store

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Part 3 - Clothing

Description: This part of the game takes place from Ali's stall in the Al Kharid desert and to Siamun's Clothes Shop in Sophanem.

Items Needed: 3 Dyes of the same color (Recommended) OR 3 Cowhides OR 3 Snake Skins OR 3 Wolf Fur OR 3 Sheep Shearings (wool), Some Shantay Passes, about 2000 coins will do (for flying transportation), Ring of Dueling or Amulet of Glory (Recommended).

Requirements:
Must have completed the Icthlarin's Little Helper Quest

Reward:The ability to purchase a new range of clothing from Ali Morrisane, as well as 100gp for travel on Flying Carpets instead of 200gp.

Start Point: Al Kharid, a little south of the Dueling Arena.

To Start: Speak to Ali Morrisane.

  1. Talk to Ali Morrisane, he will ask you to travel to Sophanem and talk to Siamun, travel to Sophanem via Flying Carpets(quickest way) and talk to Siamun who is located with the spinning wheel on the north east side of the city.

    Clothes Request

    Sophanem Map

    Siamun

  2. He will tell you to get either: 3 Pots of the SAME coloured dye OR 3 cowhides OR 3 snake skins OR 3 wolf fur OR 3 sheep shearings. Either give him the items if you have them with you or either fly back to Al-Kharid or teleport to Al-Kharid with your Glory Ammy or Ring of Duelling, run across to Lumbridge and kill 3 cows.

  3. After giving the items to Siamun, he will tell you that he will help Ali M, now return to Al-Kharid and talk to Ali M.

  4. But Ali M says that demand is going down and he needs Siamun to make a new product. Before heading back to Siamun, bring the cowhides or dyes or wolf fur or snake skins or sheep shearings. It does not have to be the same item as the last time.

  5. In Sophanem talk to Siamun again and give him the items. He will now have a new range of clothes for Ali M.

  6. Return to Ali M and Congratulations! Part Three of the Rogue Trader is complete!

Note: By doing steps 5 and 6, you don't get the first shop, you get the second shop, you can repeat steps 5 and 6 as many times as you want to change between the 2 clothes shops.

This is the shop stock for the Clothes:

Clothes Store

The clothes are the same as the ones worn by the two gangs in Pollnivneach. They cost the exact same price and give off a new type of world fashion! The second set is a weird new desert travel gear.

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This Old School Minigame Guide was written by zelab, Bectemir, darren_1994, and kuramawhip. Thanks to Im4eversmart, robby_fer, DRAVAN, mrcody1365, real_r_d, Light Merlyn, Aakanaar, zeromidget, StelFistt, andro_girl, toeeandrew, and Jarkur for corrections.
This Old School Minigame Guide was entered into the database on Tue, Aug 16, 2005, at 12:12:38 PM by Im4eversmart, and it was last updated on Mon, Jan 25, 2016, at 11:39:30 PM by Jarkur.

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